fileDialogs.ed.cs 3.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. $GUI::FileSpec = "Torque Gui Files (*.gui)|*.gui|All Files (*.*)|*.*|";
  23. /// GuiBuilder::getSaveName - Open a Native File dialog and retrieve the
  24. /// location to save the current document.
  25. /// @arg defaultFileName The FileName to default in the field and to be selected when a path is opened
  26. function GuiBuilder::getSaveName( %defaultFileName )
  27. {
  28. %defaultPath = GuiEditor.LastPath;
  29. if( %defaultFileName $= "" )
  30. {
  31. %prefix = "";
  32. if( isFunction( "isScriptPathExpando" ) )
  33. {
  34. // if we're editing a game, we want to default to the games dir.
  35. // if we're not, then we default to the tools directory or the base.
  36. if( isScriptPathExpando( "^game") )
  37. %prefix = "^game/";
  38. else if( isScriptPathExpando( "^tools" ) )
  39. %prefix = "^tools/";
  40. }
  41. %defaultFileName = expandFilename( %prefix @ "gui/untitled.gui" );
  42. }
  43. else
  44. %defaultPath = filePath( %defaultFileName );
  45. %dlg = new SaveFileDialog()
  46. {
  47. Filters = $GUI::FileSpec;
  48. DefaultPath = makeFullPath( %defaultPath );
  49. DefaultFile = %defaultFileName;
  50. ChangePath = false;
  51. OverwritePrompt = true;
  52. };
  53. if( %dlg.Execute() )
  54. {
  55. GuiEditor.LastPath = filePath( %dlg.FileName );
  56. %filename = %dlg.FileName;
  57. if( fileExt( %filename ) !$= ".gui" )
  58. %filename = %filename @ ".gui";
  59. }
  60. else
  61. %filename = "";
  62. %dlg.delete();
  63. return %filename;
  64. }
  65. function GuiBuilder::getOpenName( %defaultFileName )
  66. {
  67. if( %defaultFileName $= "" )
  68. %defaultFileName = expandFilename("^game/gui/untitled.gui");
  69. %dlg = new OpenFileDialog()
  70. {
  71. Filters = $GUI::FileSpec;
  72. DefaultPath = GuiEditor.LastPath;
  73. DefaultFile = %defaultFileName;
  74. ChangePath = false;
  75. MustExist = true;
  76. };
  77. if(%dlg.Execute())
  78. {
  79. GuiEditor.LastPath = filePath( %dlg.FileName );
  80. %filename = %dlg.FileName;
  81. %dlg.delete();
  82. return %filename;
  83. }
  84. %dlg.delete();
  85. return "";
  86. }