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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- $GUI::FileSpec = "Torque Gui Files (*.gui)|*.gui|All Files (*.*)|*.*|";
- /// GuiBuilder::getSaveName - Open a Native File dialog and retrieve the
- /// location to save the current document.
- /// @arg defaultFileName The FileName to default in the field and to be selected when a path is opened
- function GuiBuilder::getSaveName( %defaultFileName )
- {
- %defaultPath = GuiEditor.LastPath;
-
- if( %defaultFileName $= "" )
- {
- %prefix = "";
- if( isFunction( "isScriptPathExpando" ) )
- {
- // if we're editing a game, we want to default to the games dir.
- // if we're not, then we default to the tools directory or the base.
- if( isScriptPathExpando( "^game") )
- %prefix = "^game/";
- else if( isScriptPathExpando( "^tools" ) )
- %prefix = "^tools/";
- }
-
- %defaultFileName = expandFilename( %prefix @ "gui/untitled.gui" );
- }
- else
- %defaultPath = filePath( %defaultFileName );
-
- %dlg = new SaveFileDialog()
- {
- Filters = $GUI::FileSpec;
- DefaultPath = makeFullPath( %defaultPath );
- DefaultFile = %defaultFileName;
- ChangePath = false;
- OverwritePrompt = true;
- };
-
- if( %dlg.Execute() )
- {
- GuiEditor.LastPath = filePath( %dlg.FileName );
- %filename = %dlg.FileName;
- if( fileExt( %filename ) !$= ".gui" )
- %filename = %filename @ ".gui";
- }
- else
- %filename = "";
-
- %dlg.delete();
-
- return %filename;
- }
- function GuiBuilder::getOpenName( %defaultFileName )
- {
- if( %defaultFileName $= "" )
- %defaultFileName = expandFilename("^game/gui/untitled.gui");
-
- %dlg = new OpenFileDialog()
- {
- Filters = $GUI::FileSpec;
- DefaultPath = GuiEditor.LastPath;
- DefaultFile = %defaultFileName;
- ChangePath = false;
- MustExist = true;
- };
-
- if(%dlg.Execute())
- {
- GuiEditor.LastPath = filePath( %dlg.FileName );
- %filename = %dlg.FileName;
- %dlg.delete();
- return %filename;
- }
-
- %dlg.delete();
- return "";
- }
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