IEWebGameWindow.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #pragma once
  23. #include "stdafx.h"
  24. #include <vector>
  25. #include <string>
  26. // "Platform" window specifics to keep IE plugin consistent with Safari/Firefox/Chrome
  27. class WebGameWindow : public CWindowImpl<WebGameWindow>
  28. {
  29. public:
  30. WebGameWindow();
  31. virtual ~WebGameWindow();
  32. DECLARE_WND_CLASS(_T("WebGameCtrl:WebGameWindow"))
  33. BEGIN_MSG_MAP(WebGameWindow)
  34. MESSAGE_HANDLER(WM_CREATE, OnCreate)
  35. MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
  36. MESSAGE_HANDLER(WM_MOUSEACTIVATE, OnMouseActivate);
  37. MESSAGE_HANDLER(WM_SIZE, OnSize);
  38. END_MSG_MAP()
  39. public:
  40. // message handlers (all window based)
  41. LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
  42. LRESULT OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
  43. LRESULT OnMouseActivate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
  44. LRESULT OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
  45. protected:
  46. // // checks a given domain against the allowed domains in webConfig.h (defined in IEWebGamePlugin)
  47. virtual bool checkDomain() = 0;
  48. private:
  49. bool mTimer;
  50. bool mInitialized;
  51. };