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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include <string>
- #include <vector>
- #include "npWebGamePlugin.h"
- // Timer which ticks/renders Torque3D
- static CFRunLoopTimerRef gTimer = NULL;
- static bool gHidden = false;
- static void timer_callback(CFRunLoopRef timer, void *info)
- {
-
- if (gHidden)
- return;
-
- if (!torque_enginetick())
- {
- //TODO: undefined when get quit from Torque 3D under Safari
- }
-
- }
- NPWebGamePlugin* NPWebGamePlugin::sInstance = NULL;
- NPWebGamePlugin::NPWebGamePlugin(NPP aInstance)
- {
- mOpen = FALSE;
- mInstance = aInstance;
- sInstance = this;
- }
- NPWebGamePlugin::~NPWebGamePlugin()
- {
- Close();
- sInstance = NULL;
- }
- NPBool NPWebGamePlugin::Open(NPWindow* aWindow)
- {
- gHidden = false;
-
- WebCommon::ChangeToGameDirectory();
-
- if (mOpen || WebCommon::gTorque3DModule)
- {
- NP_CGContext *npcontext = reinterpret_cast<NP_CGContext *> (aWindow->window);
- NSWindow* browserWindow = [[NSWindow alloc] initWithWindowRef:npcontext->window];
- torque_setsafariwindow( browserWindow, aWindow->clipRect.left, aWindow->clipRect.top, aWindow->clipRect.right - aWindow->clipRect.left, aWindow->clipRect.bottom - aWindow->clipRect.top );
- [browserWindow release];
-
- mOpen = TRUE;
-
- return TRUE;
- }
- if (!aWindow)
- return FALSE;
- mOpen = true;
-
- NP_CGContext *npcontext = reinterpret_cast<NP_CGContext *> (aWindow->window);
-
- // You may want to resize the browser window or set minimum sizes here for your web content
- NSWindow* browserWindow = [[NSWindow alloc] initWithWindowRef:npcontext->window];
-
- if (!browserWindow)
- {
- WebCommon::MessageBox( 0, "Web plugin unable to get browser window", "Error");
- return false;
- }
- if (!WebCommon::InitTorque3D(browserWindow, aWindow->clipRect.left, aWindow->clipRect.top, aWindow->clipRect.right - aWindow->clipRect.left, aWindow->clipRect.bottom - aWindow->clipRect.top))
- return false;
-
- //setup high speed timer to tick Torque 3D
- CFAllocatorRef allocator = kCFAllocatorDefault;
- CFAbsoluteTime fireDate = CFAbsoluteTimeGetCurrent() + .001;
- CFTimeInterval interval = .001;
- CFOptionFlags flags = 0;
- CFIndex order = 0;
- CFRunLoopTimerCallBack callback = (CFRunLoopTimerCallBack)timer_callback;
- CFRunLoopTimerContext context = { 0, NULL, NULL, NULL, NULL };
- gTimer = CFRunLoopTimerCreate(allocator, fireDate, interval, flags, order, callback, &context);
- CFRunLoopAddTimer(CFRunLoopGetCurrent(), gTimer, kCFRunLoopDefaultMode);
-
- [browserWindow release];
- return mOpen;
- }
- void NPWebGamePlugin::Close()
- {
- if (!mOpen)
- return;
-
- if (WebCommon::gTorque3DModule)
- {
- gHidden = true;
- torque_setsafariwindow(NULL, 0, 0, 0, 0);
- torque_reset();
- }
- //WebCommon::ShutdownTorque3D();
- mOpen = false;
- }
- NPBool NPWebGamePlugin::IsOpen()
- {
- return mOpen;
- }
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