torque3d.cmake 31 KB

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  1. # -----------------------------------------------------------------------------
  2. # Copyright (c) 2014 GarageGames, LLC
  3. #
  4. # Permission is hereby granted, free of charge, to any person obtaining a copy
  5. # of this software and associated documentation files (the "Software"), to
  6. # deal in the Software without restriction, including without limitation the
  7. # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. # sell copies of the Software, and to permit persons to whom the Software is
  9. # furnished to do so, subject to the following conditions:
  10. #
  11. # The above copyright notice and this permission notice shall be included in
  12. # all copies or substantial portions of the Software.
  13. #
  14. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. # IN THE SOFTWARE.
  21. # -----------------------------------------------------------------------------
  22. project(${TORQUE_APP_NAME})
  23. if(UNIX)
  24. if(NOT CXX_FLAG32)
  25. set(CXX_FLAG32 "")
  26. endif()
  27. #set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
  28. if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  29. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  30. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  31. else()
  32. # default compiler flags
  33. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
  34. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
  35. endif()
  36. # for asm files
  37. SET (CMAKE_ASM_NASM_OBJECT_FORMAT "elf")
  38. ENABLE_LANGUAGE (ASM_NASM)
  39. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
  40. endif()
  41. # TODO: fmod support
  42. ###############################################################################
  43. # modules
  44. ###############################################################################
  45. option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
  46. mark_as_advanced(TORQUE_SFX_VORBIS)
  47. option(TORQUE_THEORA "Theora Video Support" ON)
  48. mark_as_advanced(TORQUE_THEORA)
  49. option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
  50. mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
  51. option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
  52. mark_as_advanced(TORQUE_BASIC_LIGHTING)
  53. if(WIN32)
  54. option(TORQUE_SFX_DirectX "DirectX Sound" ON)
  55. mark_as_advanced(TORQUE_SFX_DirectX)
  56. else()
  57. set(TORQUE_SFX_DirectX OFF)
  58. endif()
  59. option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
  60. #windows uses openal-soft
  61. if(WIN32)
  62. #disable a few things that are not required
  63. set(ALSOFT_TESTS OFF CACHE BOOL "Build and install test programs" FORCE)
  64. set(ALSOFT_UTILS OFF CACHE BOOL "Build and install utility programs" FORCE)
  65. set(ALSOFT_EXAMPLES OFF CACHE BOOL "Build and install example programs" FORCE)
  66. set(ALSOFT_CONFIG OFF CACHE BOOL "Install alsoft.conf sample configuration file" FORCE)
  67. set(ALSOFT_INSTALL OFF CACHE BOOL "Install headers and libraries" FORCE)
  68. set(ALSOFT_NO_CONFIG_UTIL OFF CACHE BOOL "Disable building the alsoft-config utility" FORCE)
  69. set(ALSOFT_HRTF_DEFS OFF CACHE BOOL "Install HRTF definition files" FORCE)
  70. set(ALSOFT_AMBDEC_PRESETS OFF CACHE BOOL "Install AmbDec presets" FORCE)
  71. add_subdirectory( ${libDir}/openal-soft ${CMAKE_CURRENT_BINARY_DIR}/openal-soft)
  72. endif()
  73. if(TORQUE_SFX_OPENAL)
  74. #Hide some unnecessary fields as advanced
  75. mark_as_advanced(ALSOFT_AMBDEC_PRESETS)
  76. mark_as_advanced(ALSOFT_BACKEND_DSOUND)
  77. mark_as_advanced(ALSOFT_BACKEND_MMDEVAPI)
  78. mark_as_advanced(ALSOFT_BACKEND_WAVE)
  79. mark_as_advanced(ALSOFT_BACKEND_WINMM)
  80. mark_as_advanced(ALSOFT_CONFIG)
  81. mark_as_advanced(ALSOFT_CPUEXT_SSE)
  82. mark_as_advanced(ALSOFT_CPUEXT_SSE2)
  83. mark_as_advanced(ALSOFT_CPUEXT_SSE3)
  84. mark_as_advanced(ALSOFT_CPUEXT_SSE4_1)
  85. mark_as_advanced(ALSOFT_DLOPEN)
  86. mark_as_advanced(ALSOFT_EMBED_HRTF_DATA)
  87. mark_as_advanced(ALSOFT_EXAMPLES)
  88. mark_as_advanced(ALSOFT_HRTF_DEFS)
  89. mark_as_advanced(ALSOFT_INSTALL)
  90. mark_as_advanced(ALSOFT_NO_CONFIG_UTIL)
  91. mark_as_advanced(ALSOFT_NO_UID_DEFS)
  92. mark_as_advanced(ALSOFT_REQUIRE_ALSA)
  93. mark_as_advanced(ALSOFT_REQUIRE_COREAUDIO)
  94. mark_as_advanced(ALSOFT_REQUIRE_DSOUND)
  95. mark_as_advanced(ALSOFT_REQUIRE_JACK)
  96. mark_as_advanced(ALSOFT_REQUIRE_MMDEVAPI)
  97. mark_as_advanced(ALSOFT_REQUIRE_NEON)
  98. mark_as_advanced(ALSOFT_REQUIRE_OPENSL)
  99. mark_as_advanced(ALSOFT_REQUIRE_OSS)
  100. mark_as_advanced(ALSOFT_REQUIRE_PORTAUDIO)
  101. mark_as_advanced(ALSOFT_REQUIRE_PULSEAUDIO)
  102. mark_as_advanced(ALSOFT_REQUIRE_QSA)
  103. mark_as_advanced(ALSOFT_REQUIRE_SNDIO)
  104. mark_as_advanced(ALSOFT_REQUIRE_SOLARIS)
  105. mark_as_advanced(ALSOFT_REQUIRE_SSE)
  106. mark_as_advanced(ALSOFT_REQUIRE_SSE2)
  107. mark_as_advanced(ALSOFT_REQUIRE_SSE4_1)
  108. mark_as_advanced(ALSOFT_REQUIRE_WINMM)
  109. mark_as_advanced(ALSOFT_TESTS)
  110. mark_as_advanced(ALSOFT_UTILS)
  111. mark_as_advanced(ALSOFT_WERROR)
  112. mark_as_advanced(COREAUDIO_FRAMEWORK)
  113. mark_as_advanced(CMAKE_DEBUG_POSTFIX)
  114. mark_as_advanced(FORCE_STATIC_VCRT)
  115. endif()
  116. mark_as_advanced(TORQUE_SFX_OPENAL)
  117. option(TORQUE_HIFI "HIFI? support" OFF)
  118. mark_as_advanced(TORQUE_HIFI)
  119. option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
  120. mark_as_advanced(TORQUE_EXTENDED_MOVE)
  121. if(WIN32)
  122. option(TORQUE_SDL "Use SDL for window and input" ON)
  123. else()
  124. set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
  125. endif()
  126. if(WIN32)
  127. option(TORQUE_OPENGL "Allow OpenGL render" ON)
  128. #mark_as_advanced(TORQUE_OPENGL)
  129. else()
  130. set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
  131. endif()
  132. if(WIN32)
  133. option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
  134. endif()
  135. option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
  136. mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
  137. option(TORQUE_DEDICATED "Torque dedicated" OFF)
  138. mark_as_advanced(TORQUE_DEDICATED)
  139. ###############################################################################
  140. # options
  141. ###############################################################################
  142. if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
  143. set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
  144. set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
  145. set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
  146. mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
  147. endif()
  148. option(TORQUE_MULTITHREAD "Multi Threading" ON)
  149. mark_as_advanced(TORQUE_MULTITHREAD)
  150. option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
  151. mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
  152. option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
  153. mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
  154. option(TORQUE_PLAYER "Playback only?" OFF)
  155. mark_as_advanced(TORQUE_PLAYER)
  156. option(TORQUE_TOOLS "Enable or disable the tools" ON)
  157. mark_as_advanced(TORQUE_TOOLS)
  158. option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
  159. mark_as_advanced(TORQUE_ENABLE_PROFILER)
  160. option(TORQUE_DEBUG "T3D Debug mode" OFF)
  161. mark_as_advanced(TORQUE_DEBUG)
  162. option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
  163. mark_as_advanced(TORQUE_SHIPPING)
  164. option(TORQUE_DEBUG_NET "debug network" OFF)
  165. mark_as_advanced(TORQUE_DEBUG_NET)
  166. option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
  167. mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
  168. option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
  169. mark_as_advanced(TORQUE_ENABLE_ASSERTS)
  170. option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
  171. mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
  172. #option(DEBUG_SPEW "more debug" OFF)
  173. set(TORQUE_NO_DSO_GENERATION ON)
  174. if(WIN32)
  175. # warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
  176. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
  177. # warning C4018: '<' : signed/unsigned mismatch
  178. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
  179. # warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
  180. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
  181. if( TORQUE_CPU_X64 )
  182. link_directories($ENV{DXSDK_DIR}/Lib/x64)
  183. else()
  184. link_directories($ENV{DXSDK_DIR}/Lib/x86)
  185. endif()
  186. endif()
  187. # build types
  188. if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
  189. set(CMAKE_BUILD_TYPE ${TORQUE_BUILD_TYPE})
  190. if(CMAKE_BUILD_TYPE STREQUAL "Debug")
  191. set(TORQUE_DEBUG TRUE)
  192. elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
  193. set(TORQUE_RELEASE TRUE)
  194. elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
  195. set(TORQUE_RELEASE TRUE)
  196. else()
  197. message(FATAL_ERROR "Please select Debug, Release or RelWithDebInfo for TORQUE_BUILD_TYPE")
  198. endif()
  199. endif()
  200. ###############################################################################
  201. # Always enabled paths first
  202. ###############################################################################
  203. addPath("${srcDir}/") # must come first :)
  204. addPathRec("${srcDir}/app")
  205. addPath("${srcDir}/sfx/media")
  206. addPath("${srcDir}/sfx/null")
  207. addPath("${srcDir}/sfx")
  208. addPath("${srcDir}/console")
  209. addPath("${srcDir}/core")
  210. addPath("${srcDir}/core/stream")
  211. addPath("${srcDir}/core/strings")
  212. addPath("${srcDir}/core/util")
  213. addPath("${srcDir}/core/util/test")
  214. addPath("${srcDir}/core/util/journal")
  215. addPath("${srcDir}/core/util/journal/test")
  216. addPath("${srcDir}/core/util/zip")
  217. addPath("${srcDir}/core/util/zip/test")
  218. addPath("${srcDir}/core/util/zip/compressors")
  219. addPath("${srcDir}/i18n")
  220. addPath("${srcDir}/sim")
  221. addPath("${srcDir}/util")
  222. addPath("${srcDir}/windowManager")
  223. addPath("${srcDir}/windowManager/torque")
  224. addPath("${srcDir}/windowManager/test")
  225. addPath("${srcDir}/math")
  226. addPath("${srcDir}/math/util")
  227. addPath("${srcDir}/math/test")
  228. addPath("${srcDir}/platform")
  229. if(NOT TORQUE_SDL)
  230. set(BLACKLIST "fileDialog.cpp" )
  231. endif()
  232. addPath("${srcDir}/platform/nativeDialogs")
  233. set(BLACKLIST "" )
  234. addPath("${srcDir}/cinterface")
  235. if( NOT TORQUE_DEDICATED )
  236. addPath("${srcDir}/platform/menus")
  237. endif()
  238. addPath("${srcDir}/platform/test")
  239. addPath("${srcDir}/platform/threads")
  240. addPath("${srcDir}/platform/threads/test")
  241. addPath("${srcDir}/platform/async")
  242. addPath("${srcDir}/platform/async/test")
  243. addPath("${srcDir}/platform/input")
  244. addPath("${srcDir}/platform/output")
  245. addPath("${srcDir}/app")
  246. addPath("${srcDir}/app/net")
  247. addPath("${srcDir}/util/messaging")
  248. addPath("${srcDir}/gfx/Null")
  249. addPath("${srcDir}/gfx/test")
  250. addPath("${srcDir}/gfx/bitmap")
  251. addPath("${srcDir}/gfx/bitmap/loaders")
  252. addPath("${srcDir}/gfx/util")
  253. addPath("${srcDir}/gfx/video")
  254. addPath("${srcDir}/gfx")
  255. addPath("${srcDir}/shaderGen")
  256. addPath("${srcDir}/gfx/sim")
  257. addPath("${srcDir}/gui/buttons")
  258. addPath("${srcDir}/gui/containers")
  259. addPath("${srcDir}/gui/controls")
  260. addPath("${srcDir}/gui/core")
  261. addPath("${srcDir}/gui/game")
  262. addPath("${srcDir}/gui/shiny")
  263. addPath("${srcDir}/gui/utility")
  264. addPath("${srcDir}/gui")
  265. addPath("${srcDir}/collision")
  266. addPath("${srcDir}/materials")
  267. addPath("${srcDir}/lighting")
  268. addPath("${srcDir}/lighting/common")
  269. addPath("${srcDir}/renderInstance")
  270. addPath("${srcDir}/scene")
  271. addPath("${srcDir}/scene/culling")
  272. addPath("${srcDir}/scene/zones")
  273. addPath("${srcDir}/scene/mixin")
  274. addPath("${srcDir}/shaderGen")
  275. addPath("${srcDir}/terrain")
  276. addPath("${srcDir}/environment")
  277. addPath("${srcDir}/forest")
  278. addPath("${srcDir}/forest/ts")
  279. addPath("${srcDir}/ts")
  280. addPath("${srcDir}/ts/arch")
  281. addPath("${srcDir}/physics")
  282. addPath("${srcDir}/gui/3d")
  283. addPath("${srcDir}/postFx")
  284. if(NOT TORQUE_EXPERIMENTAL_EC)
  285. set(BLACKLIST "entity.cpp;entity.h" )
  286. endif()
  287. addPath("${srcDir}/T3D")
  288. set(BLACKLIST "" )
  289. addPath("${srcDir}/T3D/examples")
  290. addPath("${srcDir}/T3D/fps")
  291. addPath("${srcDir}/T3D/fx")
  292. addPath("${srcDir}/T3D/vehicles")
  293. addPath("${srcDir}/T3D/physics")
  294. addPath("${srcDir}/T3D/decal")
  295. addPath("${srcDir}/T3D/sfx")
  296. addPath("${srcDir}/T3D/gameBase")
  297. addPath("${srcDir}/T3D/turret")
  298. if( TORQUE_EXPERIMENTAL_EC )
  299. addPath("${srcDir}/T3D/components/")
  300. addPath("${srcDir}/T3D/components/animation")
  301. addPath("${srcDir}/T3D/components/camera")
  302. addPath("${srcDir}/T3D/components/collision")
  303. addPath("${srcDir}/T3D/components/game")
  304. addPath("${srcDir}/T3D/components/physics")
  305. addPath("${srcDir}/T3D/components/render")
  306. endif()
  307. addPath("${srcDir}/main/")
  308. addPath("${srcDir}/assets")
  309. addPath("${srcDir}/module")
  310. addPath("${srcDir}/T3D/assets")
  311. addPathRec("${srcDir}/persistence")
  312. addPathRec("${srcDir}/ts/collada")
  313. addPathRec("${srcDir}/ts/loader")
  314. addPathRec("${projectSrcDir}")
  315. ###############################################################################
  316. # modular paths
  317. ###############################################################################
  318. # lighting
  319. if(TORQUE_ADVANCED_LIGHTING)
  320. addPath("${srcDir}/lighting/advanced")
  321. addPathRec("${srcDir}/lighting/shadowMap")
  322. if(WIN32)
  323. addPathRec("${srcDir}/lighting/advanced/hlsl")
  324. endif()
  325. if(TORQUE_OPENGL)
  326. addPathRec("${srcDir}/lighting/advanced/glsl")
  327. endif()
  328. addDef(TORQUE_ADVANCED_LIGHTING)
  329. endif()
  330. if(TORQUE_BASIC_LIGHTING)
  331. addPathRec("${srcDir}/lighting/basic")
  332. addPathRec("${srcDir}/lighting/shadowMap")
  333. addDef(TORQUE_BASIC_LIGHTING)
  334. endif()
  335. # DirectX Sound
  336. if(TORQUE_SFX_DirectX)
  337. addLib(x3daudio.lib)
  338. addPathRec("${srcDir}/sfx/dsound")
  339. addPathRec("${srcDir}/sfx/xaudio")
  340. endif()
  341. # OpenAL
  342. if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
  343. addPath("${srcDir}/sfx/openal")
  344. if(WIN32)
  345. addPath("${srcDir}/sfx/openal/win32")
  346. addInclude("${libDir}/openal-soft/include")
  347. endif()
  348. if(UNIX AND NOT APPLE)
  349. addPath("${srcDir}/sfx/openal/linux")
  350. endif()
  351. if(APPLE)
  352. addPath("${srcDir}/sfx/openal/mac")
  353. addFramework("OpenAL")
  354. endif()
  355. endif()
  356. # Vorbis
  357. if(TORQUE_SFX_VORBIS)
  358. addInclude(${libDir}/libvorbis/include)
  359. addDef(TORQUE_OGGVORBIS)
  360. addLib(libvorbis)
  361. addLib(libogg)
  362. endif()
  363. # Theora
  364. if(TORQUE_THEORA)
  365. addPath("${srcDir}/core/ogg")
  366. addPath("${srcDir}/gfx/video")
  367. addPath("${srcDir}/gui/theora")
  368. addDef(TORQUE_OGGTHEORA)
  369. addDef(TORQUE_OGGVORIBS)
  370. addInclude(${libDir}/libtheora/include)
  371. addLib(libtheora)
  372. endif()
  373. # Include tools for non-tool builds (or define player if a tool build)
  374. if(TORQUE_TOOLS)
  375. addPath("${srcDir}/gui/worldEditor")
  376. addPath("${srcDir}/environment/editors")
  377. addPath("${srcDir}/forest/editor")
  378. addPath("${srcDir}/gui/editor")
  379. if(NOT TORQUE_EXPERIMENTAL_EC)
  380. set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h;componentGroup.cpp;componentGroup.h" )
  381. endif()
  382. addPath("${srcDir}/gui/editor/inspector")
  383. set(BLACKLIST "" )
  384. endif()
  385. if(TORQUE_HIFI)
  386. addPath("${srcDir}/T3D/gameBase/hifi")
  387. addDef(TORQUE_HIFI_NET)
  388. endif()
  389. if(TORQUE_EXTENDED_MOVE)
  390. addPath("${srcDir}/T3D/gameBase/extended")
  391. addDef(TORQUE_EXTENDED_MOVE)
  392. else()
  393. addPath("${srcDir}/T3D/gameBase/std")
  394. endif()
  395. if(TORQUE_SDL)
  396. addPathRec("${srcDir}/windowManager/sdl")
  397. addPathRec("${srcDir}/platformSDL")
  398. if(TORQUE_OPENGL)
  399. addPathRec("${srcDir}/gfx/gl/sdl")
  400. endif()
  401. if(UNIX AND NOT APPLE)
  402. #set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
  403. set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
  404. if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
  405. set(ENV{LDFLAGS} "${CXX_FLAG32}")
  406. else()
  407. set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  408. endif()
  409. find_package(PkgConfig REQUIRED)
  410. pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
  411. # Setup CMake to use GTK+, tell the compiler where to look for headers
  412. # and to the linker where to look for libraries
  413. include_directories(${GTK3_INCLUDE_DIRS})
  414. link_directories(${GTK3_LIBRARY_DIRS})
  415. # Add other flags to the compiler
  416. add_definitions(${GTK3_CFLAGS_OTHER})
  417. set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" )
  418. addLib(nativeFileDialogs)
  419. set(BLACKLIST "" )
  420. target_link_libraries(nativeFileDialogs ${GTK3_LIBRARIES})
  421. elseif(APPLE)
  422. set(BLACKLIST "nfd_gtk.c" "nfd_win.cpp" )
  423. addLib(nativeFileDialogs)
  424. set(BLACKLIST "" )
  425. else()
  426. set(BLACKLIST "nfd_gtk.c" "nfd_cocoa.m" )
  427. addLib(nativeFileDialogs)
  428. set(BLACKLIST "" )
  429. addLib(comctl32)
  430. endif()
  431. #override and hide SDL2 cache variables
  432. #set apple to sue sdl static lib, other platforms use dynamic
  433. if(APPLE)
  434. set(SDL_SHARED OFF CACHE BOOL "Build a shared version of the library" FORCE)
  435. set(SDL_STATIC ON CACHE BOOL "Build a static version of the library" FORCE)
  436. else()
  437. set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library" FORCE)
  438. set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library" FORCE)
  439. endif()
  440. add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2 EXCLUDE_FROM_ALL)
  441. link_directories( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
  442. endif()
  443. if(TORQUE_DEDICATED)
  444. addDef(TORQUE_DEDICATED)
  445. endif()
  446. if(TORQUE_EXPERIMENTAL_EC)
  447. addDef(TORQUE_EXPERIMENTAL_EC)
  448. endif()
  449. #modules dir
  450. file(GLOB modules "modules/*.cmake")
  451. foreach(module ${modules})
  452. include(${module})
  453. endforeach()
  454. ###############################################################################
  455. # platform specific things
  456. ###############################################################################
  457. if(WIN32)
  458. addPath("${srcDir}/platformWin32")
  459. if(TORQUE_SDL)
  460. set(BLACKLIST "fileDialog.cpp" )
  461. endif()
  462. addPath("${srcDir}/platformWin32/nativeDialogs")
  463. set(BLACKLIST "" )
  464. addPath("${srcDir}/platformWin32/menus")
  465. if(NOT TORQUE_SDL)
  466. addPath("${srcDir}/platformWin32/threads")
  467. endif()
  468. addPath("${srcDir}/platformWin32/videoInfo")
  469. addPath("${srcDir}/platformWin32/minidump")
  470. addPath("${srcDir}/windowManager/win32")
  471. if(TORQUE_D3D11)
  472. addPath("${srcDir}/gfx/D3D11")
  473. endif()
  474. addPath("${srcDir}/gfx/D3D9")
  475. addPath("${srcDir}/gfx/D3D9/pc")
  476. addPath("${srcDir}/shaderGen/HLSL")
  477. addPath("${srcDir}/terrain/hlsl")
  478. addPath("${srcDir}/forest/hlsl")
  479. # add windows rc file for the icon
  480. addFile("${projectSrcDir}/torque.rc")
  481. endif()
  482. if(APPLE)
  483. addPath("${srcDir}/platformMac")
  484. addPath("${srcDir}/platformPOSIX")
  485. endif()
  486. if(UNIX AND NOT APPLE)
  487. # linux_dedicated
  488. if(TORQUE_DEDICATED)
  489. addPath("${srcDir}/windowManager/dedicated")
  490. # ${srcDir}/platformX86UNIX/*.client.* files are not needed
  491. # @todo: move to separate file
  492. file( GLOB tmp_files
  493. ${srcDir}/platformX86UNIX/*.cpp
  494. ${srcDir}/platformX86UNIX/*.c
  495. ${srcDir}/platformX86UNIX/*.cc
  496. ${srcDir}/platformX86UNIX/*.h )
  497. file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
  498. LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
  499. foreach( f ${tmp_files} )
  500. addFile( ${f} )
  501. endforeach()
  502. else()
  503. addPath("${srcDir}/platformX86UNIX")
  504. addPath("${srcDir}/platformX86UNIX/nativeDialogs")
  505. endif()
  506. # linux
  507. addPath("${srcDir}/platformPOSIX")
  508. endif()
  509. if( TORQUE_OPENGL )
  510. addPath("${srcDir}/shaderGen/GLSL")
  511. if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
  512. addPath("${srcDir}/gfx/gl")
  513. addPath("${srcDir}/gfx/gl/tGL")
  514. addPath("${srcDir}/shaderGen/GLSL")
  515. addPath("${srcDir}/terrain/glsl")
  516. addPath("${srcDir}/forest/glsl")
  517. endif()
  518. if(WIN32 AND NOT TORQUE_SDL)
  519. addPath("${srcDir}/gfx/gl/win32")
  520. endif()
  521. endif()
  522. ###############################################################################
  523. ###############################################################################
  524. finishExecutable()
  525. ###############################################################################
  526. ###############################################################################
  527. # Set Visual Studio startup project
  528. if((${CMAKE_VERSION} VERSION_EQUAL 3.6.0) OR (${CMAKE_VERSION} VERSION_GREATER 3.6.0) AND MSVC)
  529. set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
  530. endif()
  531. message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
  532. CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
  533. # configure the relevant files only once
  534. if(APPLE)
  535. #icon
  536. if(NOT EXISTS "${projectSrcDir}/torque.icns")
  537. CONFIGURE_FILE("${cmakeDir}/torque.icns" "${projectSrcDir}/torque.icns" COPYONLY)
  538. endif()
  539. #plist
  540. if(NOT EXISTS "${projectSrcDir}/Info.plist")
  541. CONFIGURE_FILE("${cmakeDir}/Info.plist.in" "${projectSrcDir}/Info.plist" COPYONLY)
  542. endif()
  543. #target properties for mac
  544. set_target_properties("${PROJECT_NAME}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${projectSrcDir}/Info.plist")
  545. else()
  546. if(NOT EXISTS "${projectSrcDir}/torque.ico")
  547. CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
  548. endif()
  549. endif()
  550. if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
  551. CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
  552. endif()
  553. if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" AND NOT EXISTS "${projectOutDir}/main.cs")
  554. CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
  555. endif()
  556. if(WIN32)
  557. if(NOT EXISTS "${projectSrcDir}/torque.rc")
  558. CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
  559. endif()
  560. if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
  561. CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
  562. endif()
  563. if(NOT EXISTS "${projectOutDir}/cleanup.bat")
  564. CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
  565. endif()
  566. endif()
  567. ###############################################################################
  568. # Common Libraries
  569. ###############################################################################
  570. addLib(lmng)
  571. addLib(lpng)
  572. addLib(lungif)
  573. addLib(ljpeg)
  574. addLib(zlib)
  575. addLib(tinyxml)
  576. addLib(opcode)
  577. addLib(squish)
  578. addLib(collada)
  579. addLib(pcre)
  580. addLib(convexDecomp)
  581. if (TORQUE_OPENGL)
  582. addLib(glad)
  583. endif()
  584. if(WIN32)
  585. # copy pasted from T3D build system, some might not be needed
  586. set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
  587. mark_as_advanced(TORQUE_EXTERNAL_LIBS)
  588. addLib("${TORQUE_EXTERNAL_LIBS}")
  589. if(TORQUE_OPENGL)
  590. addLib(OpenGL32.lib)
  591. endif()
  592. # JTH: DXSDK is compiled with older runtime, and MSVC 2015+ is when __vsnprintf is undefined.
  593. # This is a workaround by linking with the older legacy library functions.
  594. # See this for more info: http://stackoverflow.com/a/34230122
  595. if (MSVC14)
  596. addLib(legacy_stdio_definitions.lib)
  597. endif()
  598. endif()
  599. if (APPLE)
  600. addFramework("Cocoa")
  601. addFramework("OpenGL")
  602. #These are needed by sdl2 static lib
  603. addFramework("CoreAudio")
  604. addFramework("AudioUnit")
  605. addFramework("ForceFeedback")
  606. addFramework("IOKit")
  607. addFramework("CoreVideo")
  608. #grrr damn you sdl!
  609. addFramework("Carbon")
  610. addFramework("AudioToolbox")
  611. addLib("iconv")
  612. #set a few arch defaults
  613. set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "OSX Architecture" FORCE)
  614. set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "OSX Deployment target" FORCE)
  615. endif()
  616. if(UNIX AND NOT APPLE)
  617. # copy pasted from T3D build system, some might not be needed
  618. set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
  619. mark_as_advanced(TORQUE_EXTERNAL_LIBS)
  620. string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
  621. addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
  622. endif()
  623. ###############################################################################
  624. # Always enabled Definitions
  625. ###############################################################################
  626. addDef(TORQUE_DEBUG Debug)
  627. addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
  628. addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
  629. addDef(TORQUE_SHADERGEN)
  630. addDef(INITGUID)
  631. addDef(NTORQUE_SHARED)
  632. addDef(UNICODE)
  633. addDef(_UNICODE) # for VS
  634. addDef(TORQUE_UNICODE)
  635. #addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
  636. addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
  637. addDef(BAN_OPCODE_AUTOLINK)
  638. addDef(ICE_NO_DLL)
  639. addDef(TORQUE_OPCODE)
  640. addDef(TORQUE_COLLADA)
  641. addDef(DOM_INCLUDE_TINYXML)
  642. addDef(PCRE_STATIC)
  643. addDef(_CRT_SECURE_NO_WARNINGS)
  644. addDef(_CRT_SECURE_NO_DEPRECATE)
  645. if(UNIX AND NOT APPLE)
  646. addDef(LINUX)
  647. endif()
  648. if(TORQUE_OPENGL)
  649. addDef(TORQUE_OPENGL)
  650. endif()
  651. if(TORQUE_SDL)
  652. addDef(TORQUE_SDL)
  653. addInclude(${libDir}/sdl/include)
  654. addLib(SDL2)
  655. SET(VIDEO_WAYLAND OFF CACHE BOOL "" FORCE)
  656. mark_as_advanced(3DNOW)
  657. mark_as_advanced(ALSA)
  658. mark_as_advanced(ALTIVEC)
  659. mark_as_advanced(ARTS)
  660. mark_as_advanced(ASSEMBLY)
  661. mark_as_advanced(ASSERTIONS)
  662. mark_as_advanced(DIRECTX)
  663. mark_as_advanced(DISKAUDIO)
  664. mark_as_advanced(DUMMYAUDIO)
  665. mark_as_advanced(ESD)
  666. mark_as_advanced(FUSIONSOUND)
  667. mark_as_advanced(INPUT_TSLIB)
  668. mark_as_advanced(LIBC)
  669. mark_as_advanced(MMX)
  670. mark_as_advanced(NAS)
  671. mark_as_advanced(NAS_SHARED)
  672. mark_as_advanced(OSS)
  673. mark_as_advanced(PTHREADS)
  674. mark_as_advanced(PULSEAUDIO)
  675. mark_as_advanced(RENDER_D3D)
  676. mark_as_advanced(RPATH)
  677. mark_as_advanced(SNDIO)
  678. mark_as_advanced(SSE)
  679. mark_as_advanced(SSE2)
  680. mark_as_advanced(SSEMATH)
  681. mark_as_advanced(WINDRES)
  682. mark_as_advanced(SDL_ATOMIC)
  683. mark_as_advanced(SDL_AUDIO)
  684. mark_as_advanced(SDL_CPUINFO)
  685. mark_as_advanced(SDL_DLOPEN)
  686. mark_as_advanced(SDL_EVENTS)
  687. mark_as_advanced(SDL_FILE)
  688. mark_as_advanced(SDL_FILESYSTEM)
  689. mark_as_advanced(SDL_HAPTIC)
  690. mark_as_advanced(SDL_JOYSTICK)
  691. mark_as_advanced(SDL_LOADSO)
  692. mark_as_advanced(SDL_POWER)
  693. mark_as_advanced(SDL_RENDER)
  694. mark_as_advanced(SDL_SHARED)
  695. mark_as_advanced(SDL_STATIC)
  696. mark_as_advanced(SDL_THREADS)
  697. mark_as_advanced(SDL_TIMERS)
  698. mark_as_advanced(SDL_VIDEO)
  699. mark_as_advanced(CLOCK_GETTIME)
  700. mark_as_advanced(GCC_ATOMICS)
  701. mark_as_advanced(VIDEO_WAYLAND)
  702. mark_as_advanced(VIDEO_COCOA)
  703. mark_as_advanced(VIDEO_DIRECTFB)
  704. mark_as_advanced(VIDEO_DUMMY)
  705. mark_as_advanced(VIDEO_MIR)
  706. mark_as_advanced(VIDEO_OPENGL)
  707. mark_as_advanced(VIDEO_OPENGLES)
  708. mark_as_advanced(VIDEO_RPI)
  709. mark_as_advanced(VIDEO_VIVANTE)
  710. mark_as_advanced(VIDEO_X11)
  711. endif()
  712. if(TORQUE_STATIC_CODE_ANALYSIS)
  713. addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
  714. endif()
  715. ###############################################################################
  716. # Include Paths
  717. ###############################################################################
  718. addInclude("${projectSrcDir}")
  719. addInclude("${srcDir}/")
  720. addInclude("${libDir}/lmpg")
  721. addInclude("${libDir}/lpng")
  722. addInclude("${libDir}/ljpeg")
  723. addInclude("${libDir}/lungif")
  724. addInclude("${libDir}/zlib")
  725. addInclude("${libDir}/") # for tinyxml
  726. addInclude("${libDir}/tinyxml")
  727. addInclude("${libDir}/squish")
  728. addInclude("${libDir}/convexDecomp")
  729. addInclude("${libDir}/libogg/include")
  730. addInclude("${libDir}/opcode")
  731. addInclude("${libDir}/collada/include")
  732. addInclude("${libDir}/collada/include/1.4")
  733. if(TORQUE_SDL)
  734. addInclude("${libDir}/nativeFileDialogs/include")
  735. endif()
  736. if(TORQUE_OPENGL)
  737. addInclude("${libDir}/glad/include")
  738. endif()
  739. if(UNIX AND NOT APPLE)
  740. addInclude("/usr/include/freetype2/freetype")
  741. addInclude("/usr/include/freetype2")
  742. endif()
  743. # external things
  744. if(WIN32)
  745. set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
  746. endif()
  747. if(MSVC)
  748. # Match projectGenerator naming for executables
  749. set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
  750. set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
  751. foreach(INDEX RANGE 2)
  752. list(GET OUTPUT_CONFIG ${INDEX} CONF)
  753. list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
  754. set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
  755. endforeach()
  756. endif()
  757. ###############################################################################
  758. # Project-specific configuration:
  759. ###############################################################################
  760. include(${TORQUE_APP_DIR}/${PROJECT_NAME}.cmake OPTIONAL)
  761. ###############################################################################
  762. # Installation
  763. ###############################################################################
  764. if(TORQUE_TEMPLATE)
  765. message("Prepare Template(${TORQUE_TEMPLATE}) install...")
  766. file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
  767. IF( NOT TORQUE_EXPERIMENTAL_EC)
  768. list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/art/art.module.taml")
  769. list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/art/shapes/actors/Soldier/soldier.asset.taml")
  770. list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/scripts.module.taml")
  771. foreach(ITEM ${INSTALL_FILES_AND_DIRS})
  772. get_filename_component( dir ${ITEM} DIRECTORY )
  773. get_filename_component( fileName ${ITEM} NAME )
  774. if( ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components
  775. OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components/game
  776. OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components/input
  777. OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/gameObjects
  778. OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor
  779. OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor/gui
  780. OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor/scripts )
  781. list(REMOVE_ITEM INSTALL_FILES_AND_DIRS ${dir}/${fileName})
  782. ENDIF()
  783. endforeach()
  784. ENDIF()
  785. foreach(ITEM ${INSTALL_FILES_AND_DIRS})
  786. get_filename_component( dir ${ITEM} DIRECTORY )
  787. STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
  788. install( FILES ${ITEM} DESTINATION ${INSTALL_DIR} )
  789. endforeach()
  790. if(WIN32)
  791. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
  792. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
  793. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
  794. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
  795. endif()
  796. endif()