| .. |
|
guiArrayCtrl.cpp
|
539efcb1e1
Input event changes
|
13 lat temu |
|
guiArrayCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
guiCanvas.cpp
|
4a7104e5ea
fix TORQUE_TOOLS = off compilation
|
3 lat temu |
|
guiCanvas.h
|
4a7104e5ea
fix TORQUE_TOOLS = off compilation
|
3 lat temu |
|
guiControl.cpp
|
5c83b417a5
* [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping.
|
4 lat temu |
|
guiControl.h
|
35500a87c6
initial port of the new interpreter
|
4 lat temu |
|
guiDefaultControlRender.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 lat temu |
|
guiDefaultControlRender.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
guiOffscreenCanvas.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
guiOffscreenCanvas.h
|
8b43ff3465
Update guiOffscreenCanvas.h
|
9 lat temu |
|
guiScriptNotifyControl.cpp
|
c0eec93d55
Avoid nameclash in guiScriptNotifyControl fields
|
5 lat temu |
|
guiScriptNotifyControl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
guiTypes.cpp
|
b79b1ae65e
remove leftover
|
3 lat temu |
|
guiTypes.h
|
5d85664b40
Change GuiProfile to use Sound Asset
|
3 lat temu |