Jeff Hutchinson 1940becb2d Compilation fixes for C++20 3 years ago
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inspector 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 3 years ago
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 years ago
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 years ago
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 years ago
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 years ago
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 years ago
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 years ago
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 years ago
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 years ago
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 years ago
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiPopupMenuCtrl.cpp 1940becb2d Compilation fixes for C++20 3 years ago
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 years ago
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 years ago
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiShapeEdPreview.cpp 1940becb2d Compilation fixes for C++20 3 years ago
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 years ago
popupMenu.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 years ago
popupMenu.h a71f5cfd9d Missed header changes 5 years ago