//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _GUIMLTEXTEDITCTRL_H_
#define _GUIMLTEXTEDITCTRL_H_

#ifndef _GUIMLTEXTCTRL_H_
#include "gui/controls/guiMLTextCtrl.h"
#endif

class GuiMLTextEditCtrl : public GuiMLTextCtrl
{
   typedef GuiMLTextCtrl Parent;

   //-------------------------------------- Overrides
  protected:
   StringTableEntry mEscapeCommand;

   // Events
   bool onKeyDown(const GuiEvent&event);

   // Event forwards
   void handleMoveKeys(const GuiEvent&);
   void handleDeleteKeys(const GuiEvent&);

   // rendering
   void onRender(Point2I offset, const RectI &updateRect);

  public:
   GuiMLTextEditCtrl();
   ~GuiMLTextEditCtrl();

   virtual void setFirstResponder();
   virtual void onLoseFirstResponder();

   bool onWake();
   bool resize(const Point2I &newPosition, const Point2I &newExtent);

   DECLARE_CONOBJECT(GuiMLTextEditCtrl);
   DECLARE_DESCRIPTION( "A control that allows to edit multiple lines of text." );
   
   static void initPersistFields();
};

#endif  // _H_GUIMLTEXTEDITCTRL_
