//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "windowManager/platformWindow.h"

ScreenResChangeSignal PlatformWindow::smScreenResChangeSignal;
//-----------------------------------------------------------------------------

void PlatformWindow::setFullscreen( const bool fullscreen )
{
   // Notify listeners that we will acquire the screen
   if(fullscreen && !Journal::IsDispatching())
      appEvent.trigger(getWindowId(),GainScreen);

   // Do platform specific fullscreen code
   _setFullscreen(fullscreen);

   // Notify listeners that we released the screen
   if(!fullscreen && !Journal::IsDispatching())
      appEvent.trigger(getWindowId(),LoseScreen);
}

//-----------------------------------------------------------------------------

bool PlatformWindow::shouldNotTranslate( U32 modifiers, U32 keyCode ) const
{
   if( mWindowInputGenerator )
      return mWindowInputGenerator->wantAsKeyboardEvent( modifiers, keyCode );
   else
      return false;
}
void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
   _setVideoMode(mode);
	getScreenResChangeSignal().trigger(this, true);
}