//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _CONSOLEOBJECT_H_
#define _CONSOLEOBJECT_H_

#ifndef _TVECTOR_H_
   #include "core/util/tVector.h"
#endif
#ifndef _STRINGTABLE_H_
   #include "core/stringTable.h"
#endif
#ifndef _STRINGFUNCTIONS_H_
   #include "core/strings/stringFunctions.h"
#endif
#ifndef _BITSET_H_
   #include "core/bitSet.h"
#endif
#ifndef _DYNAMIC_CONSOLETYPES_H_
   #include "console/dynamicTypes.h"
#endif
#ifndef _ENGINEOBJECT_H_
   #include "console/engineObject.h"
#endif
#ifndef _ENGINEFUNCTIONS_H_
   #include "console/engineFunctions.h"
#endif
#ifndef _SIMOBJECTREF_H_
   #include "console/simObjectRef.h"
#endif
#ifndef TINYXML_INCLUDED
   #include "tinyxml.h"
#endif

/// @file
/// Legacy console object system.


/// @ingroup console_system Console System
/// @{

class Namespace;
class ConsoleObject;

enum NetClassTypes
{
   NetClassTypeObject = 0,
   NetClassTypeDataBlock,
   NetClassTypeEvent,
   NetClassTypesCount,
};

enum NetClassGroups
{
   NetClassGroupGame = 0,
   NetClassGroupCommunity,
   NetClassGroup3,
   NetClassGroup4,
   NetClassGroupsCount,
};

enum NetClassMasks
{
   NetClassGroupGameMask      = BIT(NetClassGroupGame),
   NetClassGroupCommunityMask = BIT(NetClassGroupCommunity),
};

enum NetDirection
{
   NetEventDirAny,
   NetEventDirServerToClient,
   NetEventDirClientToServer,
};

class SimObject;
class TypeValidator;
class ConsoleClassObject;

DECLARE_SCOPE( ConsoleAPI );


//=============================================================================
//    AbstractClassRep.
//=============================================================================


/// Core functionality for class manipulation.
///
/// @section AbstractClassRep_intro Introduction (or, Why AbstractClassRep?)
///
/// Many of Torque's subsystems, especially network, console, and sim,
/// require the ability to programatically instantiate classes. For instance,
/// when objects are ghosted, the networking layer needs to be able to create
/// an instance of the object on the client. When the console scripting
/// language runtime encounters the "new" keyword, it has to be able to fill
/// that request.
///
/// Since standard C++ doesn't provide a function to create a new instance of
/// an arbitrary class at runtime, one must be created. This is what
/// AbstractClassRep and ConcreteClassRep are all about. They allow the registration
/// and instantiation of arbitrary classes at runtime.
///
/// In addition, ACR keeps track of the fields (registered via addField() and co.) of
/// a class, allowing programmatic access of class fields.
///
/// @see ConsoleObject
///
/// @note In general, you will only access the functionality implemented in this class via
///       ConsoleObject::create(). Most of the time, you will only ever need to use this part
///       part of the engine indirectly - ie, you will use the networking system or the console,
///       or ConsoleObject, and they will indirectly use this code. <b>The following discussion
///       is really only relevant for advanced engine users.</b>
///
/// @section AbstractClassRep_netstuff NetClasses and Class IDs
///
/// Torque supports a notion of group, type, and direction for objects passed over
/// the network. Class IDs are assigned sequentially per-group, per-type, so that, for instance,
/// the IDs assigned to Datablocks are seperate from the IDs assigned to NetObjects or NetEvents.
/// This can translate into significant bandwidth savings (especially since the size of the fields
/// for transmitting these bits are determined at run-time based on the number of IDs given out.
///
/// @section AbstractClassRep_details AbstractClassRep Internals
///
/// Much like ConsoleConstructor, ACR does some preparatory work at runtime before execution
/// is passed to main(). In actual fact, this preparatory work is done by the ConcreteClassRep
/// template. Let's examine this more closely.
///
/// If we examine ConsoleObject, we see that two macros must be used in the definition of a
/// properly integrated objects. From the ConsoleObject example:
///
/// @code
///      // This is from inside the class definition...
///      DECLARE_CONOBJECT(TorqueObject);
///
/// // And this is from outside the class definition...
/// IMPLEMENT_CONOBJECT(TorqueObject);
/// @endcode
///
/// What do these things actually do?
///
/// Not all that much, in fact. They expand to code something like this:
///
/// @code
///      // This is from inside the class definition...
///      static ConcreteClassRep<TorqueObject> dynClassRep;
///      static AbstractClassRep* getParentStaticClassRep();
///      static AbstractClassRep* getStaticClassRep();
///      virtual AbstractClassRep* getClassRep() const;
/// @endcode
///
/// @code
/// // And this is from outside the class definition...
/// AbstractClassRep* TorqueObject::getClassRep() const { return &TorqueObject::dynClassRep; }
/// AbstractClassRep* TorqueObject::getStaticClassRep() { return &dynClassRep; }
/// AbstractClassRep* TorqueObject::getParentStaticClassRep() { return Parent::getStaticClassRep(); }
/// ConcreteClassRep<TorqueObject> TorqueObject::dynClassRep("TorqueObject", 0, -1, 0);
/// @endcode
///
/// As you can see, getClassRep(), getStaticClassRep(), and getParentStaticClassRep() are just
/// accessors to allow access to various ConcreteClassRep instances. This is where the Parent
/// typedef comes into play as well - it lets getParentStaticClassRep() get the right
/// class rep.
///
/// In addition, dynClassRep is declared as a member of TorqueObject, and defined later
/// on. Much like ConsoleConstructor, ConcreteClassReps add themselves to a global linked
/// list in their constructor.
///
/// Then, when AbstractClassRep::initialize() is called, from Con::init(), we iterate through
/// the list and perform the following tasks:
///      - Sets up a Namespace for each class.
///      - Call the init() method on each ConcreteClassRep. This method:
///         - Links namespaces between parent and child classes, using Con::classLinkNamespaces.
///         - Calls initPersistFields() and consoleInit().
///      - As a result of calling initPersistFields, the field list for the class is populated.
///      - Assigns network IDs for classes based on their NetGroup membership. Determines
///        bit allocations for network ID fields.
///
/// @nosubgrouping
class AbstractClassRep : public ConsoleBaseType
{
   friend class ConsoleObject;

public:

   typedef ConsoleBaseType Parent;

   /// Allows the writing of a custom TAML schema.
   typedef void(*WriteCustomTamlSchema)(const AbstractClassRep* pClassRep, TiXmlElement* pParentElement);

   /// @name 'Tructors
   /// @{

   ///
   /// @param conIdPtr Pointer to the static S32 console ID.
   /// @param conTypeName Console type name.
   AbstractClassRep( S32* conIdPtr, const char* typeName )
      : Parent( sizeof( void* ), conIdPtr, typeName )
   {
      VECTOR_SET_ASSOCIATION( mFieldList );
      mCategory = StringTable->EmptyString();
      mClassGroupMask = 0;
      std::fill_n(mClassId, NetClassGroupsCount, -1);
      mClassName = StringTable->EmptyString();
      mClassSizeof = 0;
      mClassType = 0;
      mDescription = StringTable->EmptyString();
#ifdef TORQUE_NET_STATS
      dMemset(mDirtyMaskFrequency, 0, sizeof(mDirtyMaskFrequency));
      dMemset(mDirtyMaskTotal, 0, sizeof(mDirtyMaskTotal));
#endif
      mDynamicGroupExpand = false;
      mNamespace = NULL;
      mNetEventDir = 0;
      nextClass = NULL;
      parentClass  = NULL;
      mIsRenderEnabled = true;
      mIsSelectionEnabled = true;
   }

   /// @}

   /// @name Representation Interface
   /// @{

//TODO: move over to EngineTypeNetInfo
   S32 mClassGroupMask;                   ///< Mask indicating in which NetGroups this object belongs.
   S32 mClassType;                        ///< Stores the NetClass of this class.
   S32 mNetEventDir;                      ///< Stores the NetDirection of this class.
   S32 mClassId[ NetClassGroupsCount ];   ///< Stores the IDs assigned to this class for each group.
   S32 mClassSizeof;                      ///< Size of instances in bytes.

//TODO: move over to EngineTypeNetInfo
#ifdef TORQUE_NET_STATS
   struct NetStatInstance
   {
      U32 numEvents;
      U32 total;
      S32 min;
      S32 max;

      void reset()
      {
         numEvents = 0;
         total = 0;
         min = S32_MAX;
         max = S32_MIN;
      }

      void update(U32 amount)
      {
         numEvents++;
         total += amount;
         min = getMin((S32)amount, min);
         max = getMax((S32)amount, max);
      }

      NetStatInstance()
      {
         reset();
      }
   };

   NetStatInstance mNetStatPack;
   NetStatInstance mNetStatUnpack;
   NetStatInstance mNetStatWrite;
   NetStatInstance mNetStatRead;

   U32 mDirtyMaskFrequency[32];
   U32 mDirtyMaskTotal[32];

   void resetNetStats()
   {
      mNetStatPack.reset();
      mNetStatUnpack.reset();
      mNetStatWrite.reset();
      mNetStatRead.reset();

      for(S32 i=0; i<32; i++)
      {
         mDirtyMaskFrequency[i] = 0;
         mDirtyMaskTotal[i] = 0;
      }
   }

   void updateNetStatPack(U32 dirtyMask, U32 length)
   {
      mNetStatPack.update(length);

      for(S32 i=0; i<32; i++)
         if(BIT(i) & dirtyMask)
         {
            mDirtyMaskFrequency[i]++;
            mDirtyMaskTotal[i] += length;
         }
   }

   void updateNetStatUnpack(U32 length)
   {
      mNetStatUnpack.update(length);
   }

   void updateNetStatWriteData(U32 length)
   {
      mNetStatWrite.update(length);
   }

   void updateNetStatReadData(U32 length)
   {
      mNetStatRead.update(length);
   }
#endif
   S32                        getClassId  (U32 netClassGroup)   const { return mClassId[ netClassGroup ]; }
   static U32                 getClassCRC (U32 netClassGroup) { return classCRC[ netClassGroup ]; }
   AbstractClassRep*          getCommonParent( const AbstractClassRep *otherClass ) const;

   /// Return the name of this class.
   StringTableEntry getClassName() const { return mClassName; }

   /// Return the namespace that contains the methods of this class.
   Namespace* getNameSpace() const { return mNamespace; }

   /// Return the AbstractClassRep of the class that this class is derived from.
   AbstractClassRep* getParentClass() const { return parentClass; }

   virtual AbstractClassRep*    getContainerChildClass(const bool recurse) = 0;
   virtual WriteCustomTamlSchema getCustomTamlSchema(void) = 0;

   /// Return the size of instances of this class in bytes.
   S32 getSizeof() const { return mClassSizeof; }

   /// Return the next class in the global class list link chain.
   AbstractClassRep* getNextClass() const { return nextClass; }

   /// Return the head of the global class list.
   static AbstractClassRep* getClassList() { return classLinkList; }

   /// Helper class to see if we are a given class, or a subclass thereof by
   /// comparing AbstractClassRep pointers.
   bool isSubclassOf( const AbstractClassRep* klass ) const
   {
      const AbstractClassRep *walk = this;

      // Walk up parents, checking for equivalence.
      while ( walk )
      {
         if ( walk == klass )
            return true;

         walk = walk->parentClass;
      };

      return false;
   }

   /// Helper class to see if we are a given class, or a subclass thereof by
   /// comparing the class name strings.
   bool isSubclassOf( const char *klass ) const
   {
      klass = StringTable->insert( klass );

      // Walk up parents, checking for equivalence.
      const AbstractClassRep *walk = this;
      while ( walk )
      {
         if ( walk->mClassName == klass )
            return true;

         walk = walk->parentClass;
      };

      return false;
   }

   /// @deprecated Use isSubclassOf.
   bool isClass( const AbstractClassRep* acr ) const
   {
      return isSubclassOf( acr );
   }

   virtual ConsoleObject*     create      () const = 0;

   AbstractClassRep* findFieldRoot(StringTableEntry fieldName);

protected:

   virtual void init();

   const char *       mClassName;
   AbstractClassRep * nextClass;
   AbstractClassRep * parentClass;
   Namespace *        mNamespace;

   /// @}

public:

   bool mIsRenderEnabled;
   bool mIsSelectionEnabled;

   bool isRenderEnabled() const { return mIsRenderEnabled; }
   bool isSelectionEnabled() const { return mIsSelectionEnabled; }

   /// @name Categories
   /// @{

protected:

   const char* mCategory;
   const char* mDescription;

public:

   /// Return the space separated category path for the class.
   const char* getCategory() const { return mCategory; }

   /// Return a short description string suitable for displaying in tooltips.
   const char* getDescription() const { return mDescription; }

   /// @}

   /// @name Fields
   /// @{
public:

   /// This is a function pointer typedef to support get/set callbacks for fields
   typedef bool (*SetDataNotify)( void *obj, const char *array, const char *data );
   typedef const char *(*GetDataNotify)( void *obj, const char *data );

   /// This is a function pointer typedef to support optional writing for fields.
   typedef bool(*WriteDataNotify)(void* obj, StringTableEntry pFieldName);

   /// These are special field type values used to mark
   /// groups and arrays in the field list.
   /// @see Field::type
   /// @see addArray, endArray
   /// @see addGroup, endGroup
   /// @see addGroup, endGroup
   /// @see addDeprecatedField
   enum ACRFieldTypes : U32
   {
      /// The first custom field type... all fields
      /// types greater or equal to this one are not
      /// console data types.
      ARCFirstCustomField = 0xFFFFFFFB,

      /// Marks the start of a fixed size array of fields.
      /// @see addArray
      StartArrayFieldType = 0xFFFFFFFB,

      /// Marks the end of a fixed size array of fields.
      /// @see endArray
      EndArrayFieldType   = 0xFFFFFFFC,

      /// Marks the beginning of a group of fields.
      /// @see addGroup
      StartGroupFieldType = 0xFFFFFFFD,

      /// Marks the beginning of a group of fields.
      /// @see endGroup
      EndGroupFieldType   = 0xFFFFFFFE,

      /// Marks a field that is depreciated and no
      /// longer stores a value.
      /// @see addDeprecatedField
      DeprecatedFieldType = 0xFFFFFFFF
   };

   enum FieldFlags
   {
      FIELD_HideInInspectors     = BIT( 0 ),    ///< Do not show the field in inspectors.
      FIELD_ComponentInspectors = BIT(1),       ///< Custom fields used by components. They are likely to be non-standard size/configuration, so 
                                                ///< They are handled specially
      FIELD_CustomInspectors = BIT(2),          ///< Display as a button in inspectors.
   };

   struct Field
   {
      Field()
         :  pFieldname( NULL ),
            pGroupname( NULL ),
            pFieldDocs( NULL ),
            groupExpand( false ),
            type( 0 ),
            offset( 0 ),
            elementCount( 0 ),
            table( NULL ),
            validator( NULL ),
            setDataFn( NULL ),
            getDataFn( NULL ),
            writeDataFn(NULL),
            networkMask(0)
      {
         doNotSubstitute = keepClearSubsOnly = false;
      }

      StringTableEntry pFieldname;    ///< Name of the field.
      const char*    pGroupname;      ///< Optionally filled field containing the group name.
                                 ///
                                 ///  This is filled when type is StartField or EndField

      const char*    pFieldDocs;    ///< Documentation about this field; see consoleDoc.cc.
      bool           groupExpand;   ///< Flag to track expanded/not state of this group in the editor.
      U32            type;          ///< A data type ID or one of the special custom fields. @see ACRFieldTypes
      U32            offset;        ///< Memory offset from beginning of class for this field.
      S32            elementCount;  ///< Number of elements, if this is an array.
      const EnumTable *    table;   ///< If this is an enum, this points to the table defining it.
      BitSet32       flag;          ///< Stores various flags
      TypeValidator *validator;     ///< Validator, if any.
      SetDataNotify  setDataFn;     ///< Set data notify Fn
      GetDataNotify  getDataFn;     ///< Get data notify Fn
	    WriteDataNotify writeDataFn;  ///< Function to determine whether data should be written or not.
      bool           doNotSubstitute;
      bool           keepClearSubsOnly;

      U32            networkMask;
   };
   typedef Vector<Field> FieldList;

   FieldList mFieldList;

   bool mDynamicGroupExpand;

   const Field* findField( StringTableEntry fieldName ) const;

   /// @}

   /// @name Console Type Interface
   /// @{

   virtual void* getNativeVariable() { return new ( AbstractClassRep* ); } // Any pointer-sized allocation will do.
   virtual void deleteNativeVariable( void* var ) { delete reinterpret_cast< AbstractClassRep** >( var ); }

   /// @}

   /// @name Abstract Class Database
   /// @{

protected:
   static AbstractClassRep ** classTable[NetClassGroupsCount][NetClassTypesCount];
   static AbstractClassRep *  classLinkList;
   static U32                 classCRC[NetClassGroupsCount];
   static bool                initialized;

   static ConsoleObject* create(const char*  in_pClassName);
   static ConsoleObject* create(const U32 groupId, const U32 typeId, const U32 in_classId);

public:
   static U32  NetClassCount [NetClassGroupsCount][NetClassTypesCount];
   static U32  NetClassBitSize[NetClassGroupsCount][NetClassTypesCount];

   static void registerClassRep(AbstractClassRep*);
   static AbstractClassRep* findClassRep(const char* in_pClassName);
   static AbstractClassRep* findClassRep( U32 groupId, U32 typeId, U32 classId );
   static void removeClassRep(AbstractClassRep*); // This should not be used lightly
   static void initialize(); // Called from Con::init once on startup
   static void shutdown();


   /// @}
};

extern AbstractClassRep::FieldList sg_tempFieldList;


//=============================================================================
//    ConcreteClassRep.
//=============================================================================


/// Helper class for AbstractClassRep.
///
/// @see AbtractClassRep
/// @see ConsoleObject
template< class T >
class ConcreteAbstractClassRep : public AbstractClassRep
{
public:

   virtual AbstractClassRep* getContainerChildClass(const bool recurse)
   {
      // Fetch container children type.
      AbstractClassRep* pChildren = T::getContainerChildStaticClassRep();
      if (!recurse || pChildren != NULL)
         return pChildren;

      // Fetch parent type.
      AbstractClassRep* pParent = T::getParentStaticClassRep();
      if (pParent == NULL)
         return NULL;

      // Get parent container children.
      return pParent->getContainerChildClass(recurse);
   }

   virtual WriteCustomTamlSchema getCustomTamlSchema(void)
   {
      return T::getStaticWriteCustomTamlSchema();
   }

   static EnginePropertyTable _smPropertyTable;
   static EnginePropertyTable& smPropertyTable;

   ConcreteAbstractClassRep(const char* name,
      const char* conTypeName,
      S32* conTypeIdPtr,
      S32 netClassGroupMask,
      S32 netClassType,
      S32 netEventDir,
      AbstractClassRep* parent,
      const char* (*parentDesc)())
      : AbstractClassRep(conTypeIdPtr, conTypeName)
   {
      mClassName = StringTable->insert(name);
      mCategory = T::__category();
      mTypeInfo = _MAPTYPE< T >();

      if (mTypeInfo)
         const_cast< EngineTypeInfo* >(mTypeInfo)->mPropertyTable = &smPropertyTable;

      if (&T::__description != parentDesc)
          mDescription = T::__description();

      // Clean up mClassId
      for (U32 i = 0; i < NetClassGroupsCount; i++)
         mClassId[i] = -1;

      // Set properties for this ACR
      mClassType = netClassType;
      mClassGroupMask = netClassGroupMask;
      mNetEventDir = netEventDir;
      parentClass = parent;
      mClassSizeof = sizeof(T);
 
      // Finally, register ourselves.
      registerClassRep(this);
   };
 
   /// Wrap constructor.
   ConsoleObject* create() const { return NULL; }

   /// Perform class specific initialization tasks.
   ///
   /// Link namespaces, call initPersistFields() and consoleInit().
   void init()
   {
      // Get handle to our parent class, if any, and ourselves (we are our parent's child).
      AbstractClassRep *parent = T::getParentStaticClassRep();
      AbstractClassRep *child = T::getStaticClassRep();
 
       // If we got reps, then link those namespaces! (To get proper inheritance.)
      if (parent && child)
         Con::classLinkNamespaces(parent->getNameSpace(), child->getNameSpace());

      // Finally, do any class specific initialization...
      T::initPersistFields();
      T::consoleInit();

      EnginePropertyTable::Property* props = new EnginePropertyTable::Property[sg_tempFieldList.size()];

      for (int i = 0; i < sg_tempFieldList.size(); ++i)
      {
         EnginePropertyTable::Property prop;
         prop.mDocString = sg_tempFieldList[i].pFieldDocs;
         prop.mName = sg_tempFieldList[i].pFieldname;
         prop.mNumElements = sg_tempFieldList[i].elementCount;
         prop.mFlags = 0;
         if (sg_tempFieldList[i].type == StartGroupFieldType)
            prop.mFlags |= EnginePropertyGroupBegin;
         if (sg_tempFieldList[i].type == EndGroupFieldType)
            prop.mFlags |= EnginePropertyGroupEnd;
         prop.mType = sg_tempFieldList[i].type;

         props[i] = prop;
      }

      _smPropertyTable = EnginePropertyTable(sg_tempFieldList.size(), props);
      smPropertyTable = _smPropertyTable;

      const_cast<EngineTypeInfo*>(mTypeInfo)->mPropertyTable = &_smPropertyTable;
 
      // Let the base finish up.
      AbstractClassRep::init();
   }
 
   /// @name Console Type Interface
   /// @{
 
   virtual void setData(void* dptr, S32 argc, const char** argv, const EnumTable* tbl, BitSet32 flag)
   {
      if (argc == 1)
      {
         T** obj = (T**)dptr;
         *obj = dynamic_cast< T* >(T::__findObject(argv[0]));
      }
      else
          Con::errorf("Cannot set multiple args to a single ConsoleObject*.");
   }
 
   virtual const char* getData(void* dptr, const EnumTable* tbl, BitSet32 flag)
   {
       T** obj = (T**)dptr;
       return Con::getReturnBuffer(T::__getObjectId(*obj));
   }
 
   virtual const char* getTypeClassName() { return mClassName; }
   virtual const bool isDatablock() { return T::__smIsDatablock; };

   /// @}
 };
 
 template< class T >
 class ConcreteClassRep : public ConcreteAbstractClassRep<T>
 {
 public:
    ConcreteClassRep(const char* name,
       const char* conTypeName,
       S32* conTypeIdPtr,
       S32 netClassGroupMask,
       S32 netClassType,
       S32 netEventDir,
       AbstractClassRep* parent,
       const char* (*parentDesc)())
       : ConcreteAbstractClassRep<T>(name, conTypeName, conTypeIdPtr, netClassGroupMask, netClassType, netEventDir, parent, parentDesc)
    {
    }
 
   /// Wrap constructor.
   ConsoleObject* create() const { return new T; }
};

template< typename T > EnginePropertyTable ConcreteAbstractClassRep< T >::_smPropertyTable(0, NULL);
template< typename T > EnginePropertyTable& ConcreteAbstractClassRep< T >::smPropertyTable = ConcreteAbstractClassRep< T >::_smPropertyTable;

//------------------------------------------------------------------------------
// Forward declaration of this function so  it can be used in the class
const char *defaultProtectedGetFn( void *obj, const char *data );
bool defaultProtectedWriteFn(void* obj, StringTableEntry pFieldName);

//=============================================================================
//    ConsoleObject.
//=============================================================================


/// Interface class to the console.
///
/// @section ConsoleObject_basics The Basics
///
/// Any object which you want to work with the console system should derive from this,
/// and access functionality through the static interface.
///
/// This class is always used with the DECLARE_CONOBJECT and IMPLEMENT_* macros.
///
/// @code
/// // A very basic example object. It will do nothing!
/// class TorqueObject : public ConsoleObject {
///      // Must provide a Parent typedef so the console system knows what we inherit from.
///      typedef ConsoleObject Parent;
///
///      // This does a lot of menial declaration for you.
///      DECLARE_CONOBJECT(TorqueObject);
///
///      // This is for us to register our fields in.
///      static void initPersistFields();
///
///      // A sample field.
///      S8 mSample;
/// }
/// @endcode
///
/// @code
/// // And the accordant implementation...
/// IMPLEMENT_CONOBJECT(TorqueObject);
///
/// void TorqueObject::initPersistFields()
/// {
///   // If you want to inherit any fields from the parent (you do), do this:
///   Parent::initPersistFields();
///
///   // Pass the field, the type, the offset,                  and a usage string.
///   addField("sample", TypeS8, Offset(mSample, TorqueObject), "A test field.");
/// }
/// @endcode
///
/// That's all you need to do to get a class registered with the console system. At this point,
/// you can instantiate it via script, tie methods to it using ConsoleMethod, register fields,
/// and so forth. You can also register any global variables related to the class by creating
/// a consoleInit() method.
///
/// You will need to use different IMPLEMENT_ macros in different cases; for instance, if you
/// are making a NetObject (for ghosting), a DataBlock, or a NetEvent.
///
/// @see AbstractClassRep for gory implementation details.
/// @nosubgrouping
class ConsoleObject : public EngineObject
{
   DECLARE_ABSTRACT_CLASS( ConsoleObject, EngineObject );

protected:

   /// @deprecated This is disallowed.
   ConsoleObject(const ConsoleObject&);

public:

   ConsoleObject() {}

   /// Get a reference to a field by name.
   const AbstractClassRep::Field *findField(StringTableEntry fieldName) const;

   /// Gets the ClassRep.
   virtual AbstractClassRep* getClassRep() const;

#define DECLARE_ABSTRACT_CONOBJECT( className )                \
   DECLARE_ABSTRACT_CLASS( className, Parent );                \
   static S32 _smTypeId;                                       \
   static ConcreteAbstractClassRep< className > dynClassRep;   \
   static AbstractClassRep* getParentStaticClassRep();         \
   static AbstractClassRep* getStaticClassRep();               \
   static SimObjectRefConsoleBaseType< className > ptrRefType; \
   virtual AbstractClassRep* getClassRep() const 

   /// Set the value of a field.
   bool setField(const char *fieldName, const char *value);

public:

   /// @name Object Creation
   /// @{
   static ConsoleObject* create(const char*  in_pClassName);
   static ConsoleObject* create(const U32 groupId, const U32 typeId, const U32 in_classId);
   /// @}

public:

   /// Get the classname from a class tag.
   static const char* lookupClassName(const U32 in_classTag);

   /// @name Fields
   /// @{

   /// Mark the beginning of a group of fields.
   ///
   /// This is used in the consoleDoc system.
   /// @see console_autodoc
   static void addGroup(const char*  in_pGroupname, const char* in_pGroupDocs = NULL);

   /// Mark the end of a group of fields.
   ///
   /// This is used in the consoleDoc system.
   /// @see console_autodoc
   static void endGroup(const char*  in_pGroupname);

   /// Marks the start of a fixed size array of fields.
   /// @see console_autodoc
   static void addArray( const char *arrayName, S32 count );

   /// Marks the end of an array of fields.
   /// @see console_autodoc
   static void endArray( const char *arrayName );

   /// Register a complex field.
   ///
   /// @param  in_pFieldname     Name of the field.
   /// @param  in_fieldType      Type of the field. @see ConsoleDynamicTypes
   /// @param  in_fieldOffset    Offset to  the field from the start of the class; calculated using the Offset() macro.
   /// @param  in_elementCount   Number of elements in this field. Arrays of elements are assumed to be contiguous in memory.
   /// @param  in_pFieldDocs     Usage string for this field. @see console_autodoc
   static void addField(const char*   in_pFieldname,
      const U32     in_fieldType,
      const dsize_t in_fieldOffset,
      const U32     in_elementCount = 1,
      const char*   in_pFieldDocs   = NULL,
      U32 flags = 0 );

   static void addField(const char*   in_pFieldname,
      const U32     in_fieldType,
      const dsize_t in_fieldOffset,
      AbstractClassRep::WriteDataNotify in_writeDataFn,
      const U32     in_elementCount = 1,
      const char*   in_pFieldDocs = NULL,
      U32 flags = 0);

   /// Register a simple field.
   ///
   /// @param  in_pFieldname  Name of the field.
   /// @param  in_fieldType   Type of the field. @see ConsoleDynamicTypes
   /// @param  in_fieldOffset Offset to  the field from the start of the class; calculated using the Offset() macro.
   /// @param  in_pFieldDocs  Usage string for this field. @see console_autodoc
   static void addField(const char*   in_pFieldname,
      const U32     in_fieldType,
      const dsize_t in_fieldOffset,
      const char*   in_pFieldDocs,
      U32 flags = 0 );

   static void addField(const char*   in_pFieldname,
      const U32     in_fieldType,
      const dsize_t in_fieldOffset,
      AbstractClassRep::WriteDataNotify in_writeDataFn,
      const char*   in_pFieldDocs,
      U32 flags = 0);

   /// Register a validated field.
   ///
   /// A validated field is just like a normal field except that you can't
   /// have it be an array, and that you give it a pointer to a TypeValidator
   /// subclass, which is then used to validate any value placed in it. Invalid
   /// values are ignored and an error is printed to the console.
   ///
   /// @see addField
   /// @see typeValidators.h
   static void addFieldV(const char*   in_pFieldname,
      const U32      in_fieldType,
      const dsize_t  in_fieldOffset,
      TypeValidator *v,
      const char *   in_pFieldDocs = NULL);

   /// Register a complex protected field.
   ///
   /// @param  in_pFieldname     Name of the field.
   /// @param  in_fieldType      Type of the field. @see ConsoleDynamicTypes
   /// @param  in_fieldOffset    Offset to  the field from the start of the class; calculated using the Offset() macro.
   /// @param  in_setDataFn      When this field gets set, it will call the callback provided. @see console_protected
   /// @param  in_getDataFn      When this field is accessed for it's data, it will return the value of this function
   /// @param  in_elementCount   Number of elements in this field. Arrays of elements are assumed to be contiguous in memory.
   /// @param  in_pFieldDocs     Usage string for this field. @see console_autodoc
   static void addProtectedField(const char*   in_pFieldname,
      const U32     in_fieldType,
      const dsize_t in_fieldOffset,
      AbstractClassRep::SetDataNotify in_setDataFn,
      AbstractClassRep::GetDataNotify in_getDataFn = &defaultProtectedGetFn,
      AbstractClassRep::WriteDataNotify in_writeDataFn = &defaultProtectedWriteFn,
      const U32     in_elementCount = 1,
      const char*   in_pFieldDocs = NULL,
      U32 flags = 0);

   static void addProtectedField(const char*  in_pFieldname,
      const U32 in_fieldType,
      const dsize_t in_fieldOffset,
      AbstractClassRep::SetDataNotify in_setDataFn,
      AbstractClassRep::GetDataNotify in_getDataFn = &defaultProtectedGetFn,
      const U32 in_elementCount = 1,
      const char* in_pFieldDocs = NULL,
      U32 flags = 0);

   /// Register a simple protected field.
   ///
   /// @param  in_pFieldname  Name of the field.
   /// @param  in_fieldType   Type of the field. @see ConsoleDynamicTypes
   /// @param  in_fieldOffset Offset to  the field from the start of the class; calculated using the Offset() macro.
   /// @param  in_setDataFn   When this field gets set, it will call the callback provided. @see console_protected
   /// @param  in_getDataFn   When this field is accessed for it's data, it will return the value of this function
   /// @param  in_pFieldDocs  Usage string for this field. @see console_autodoc
   static void addProtectedField(const char*   in_pFieldname,
      const U32     in_fieldType,
      const dsize_t in_fieldOffset,
      AbstractClassRep::SetDataNotify in_setDataFn,
      AbstractClassRep::GetDataNotify in_getDataFn = &defaultProtectedGetFn,
      AbstractClassRep::WriteDataNotify in_writeDataFn = &defaultProtectedWriteFn,
      const char*   in_pFieldDocs = NULL,
      U32 flags = 0);

   static void addProtectedField(const char*  in_pFieldname,
      const U32 in_fieldType,
      const dsize_t in_fieldOffset,
      AbstractClassRep::SetDataNotify in_setDataFn,
      AbstractClassRep::GetDataNotify in_getDataFn = &defaultProtectedGetFn,
      const char* in_pFieldDocs = NULL,
      U32 flags = 0);

   /// Add a deprecated field.
   ///
   /// A deprecated field will always be undefined, even if you assign a value to it. This
   /// is useful when you need to make sure that a field is not being used anymore.
   static void addDeprecatedField(const char *fieldName);

   /// Remove a field.
   ///
   /// Sometimes, you just have to remove a field!
   /// @returns True on success.
   static bool removeField(const char* in_pFieldname);

   /// @}

   /// @name Logging
   /// @{

   /// Overload this in subclasses to change the message formatting.
   /// @param fmt A printf style format string.
   /// @param args A va_list containing the args passed ot a log function.
   /// @note It is suggested that you use String::VToString.
   virtual String _getLogMessage(const char* fmt, va_list args) const;

   /// @}

public:

   /// @name Logging
   /// These functions will try to print out a message along the lines
   /// of "ObjectClass - ObjectName(ObjectId) - formatted message"
   /// @{

   /// Logs with Con::printf.
   void logMessage(const char* fmt, ...) const;

   /// Logs with Con::warnf.
   void logWarning(const char* fmt, ...) const;

   /// Logs with Con::errorf.
   void logError(const char* fmt, ...) const;

   /// @}

   /// Register dynamic fields in a subclass of ConsoleObject.
   ///
   /// @see addField(), addFieldV(), addDeprecatedField(), addGroup(), endGroup()
   static void initPersistFields();

   /// Register global constant variables and do other one-time initialization tasks in
   /// a subclass of ConsoleObject.
   ///
   /// @deprecated You should use ConsoleMethod and ConsoleFunction, not this, to
   ///             register methods or commands.
   /// @see console
   static void consoleInit();

   /// @name Field List
   /// @{

   /// Get a list of all the fields. This information cannot be modified.
   const AbstractClassRep::FieldList& getFieldList() const;

   /// Get a list of all the fields, set up so we can modify them.
   ///
   /// @note This is a bad trick to pull if you aren't very careful,
   ///       since you can blast field data!
   AbstractClassRep::FieldList& getModifiableFieldList();

   /// Get a handle to a boolean telling us if we expanded the dynamic group.
   ///
   /// @see GuiInspector::Inspect()
   bool& getDynamicGroupExpand();
   /// @}

   /// @name ConsoleObject Implementation
   ///
   /// These functions are implemented in every subclass of
   /// ConsoleObject by an IMPLEMENT_CONOBJECT or IMPLEMENT_CO_* macro.
   /// @{

   /// Get the abstract class information for this class.
   static AbstractClassRep *getStaticClassRep() { return NULL; }

   /// Get the abstract class information for this class's superclass.
   static AbstractClassRep *getParentStaticClassRep() { return NULL; }

   /// Get our network-layer class id.
   ///
   /// @param  netClassGroup  The net class for which we want our ID.
   /// @see
   S32 getClassId(U32 netClassGroup) const;

   /// Get our compiler and platform independent class name.
   ///
   /// @note This name can be used to instantiate another instance using create()
   StringTableEntry getClassName() const;

   /// @}

   static const char* __category() { return ""; }
   static const char* __description() { return ""; }

   /// Subclasses of ConsoleObjects that are datablocks should redefine this static member variable
   /// and set it to true.
   static const bool __smIsDatablock = false;

   /// @name Object IDs and lookup.
   /// For a subclass hierarchy based on ConsoleObject to become functional for use as a console object type,
   /// the hierarchy must implement a naming scheme and indexing function for looking up objects by name.
   /// @{

   static ConsoleObject* __findObject( const char* ) { return NULL; }
   static const char* __getObjectId( ConsoleObject* ) { return ""; }
protected:
   static bool disableFieldSubstitutions(const char* in_pFieldname);
   static bool onlyKeepClearSubstitutions(const char* in_pFieldname);
};

#define addNamedField(fieldName,type,className) addField(#fieldName, type, Offset(fieldName,className))
#define addNamedFieldV(fieldName,type,className, validator) addFieldV(#fieldName, type, Offset(fieldName,className), validator)


//------------------------------------------------------------------------------
//-------------------------------------- Inlines
//
inline S32 ConsoleObject::getClassId(U32 netClassGroup) const
{
   AssertFatal(getClassRep() != NULL,"Cannot get tag from non-declared dynamic class!");
   return getClassRep()->getClassId(netClassGroup);
}

inline StringTableEntry ConsoleObject::getClassName() const
{
   AssertFatal(getClassRep() != NULL,
      "Cannot get tag from non-declared dynamic class");
   return getClassRep()->getClassName();
}

inline const AbstractClassRep::Field * ConsoleObject::findField(StringTableEntry name) const
{
   AssertFatal(getClassRep() != NULL,
      avar("Cannot get field '%s' from non-declared dynamic class.", name));
   return getClassRep()->findField(name);
}

inline bool ConsoleObject::setField(const char *fieldName, const char *value)
{
   //sanity check
   if ((! fieldName) || (! fieldName[0]) || (! value))
      return false;

   if (! getClassRep())
      return false;

   const AbstractClassRep::Field *myField = getClassRep()->findField(StringTable->insert(fieldName));

   if (! myField)
      return false;

   Con::setData(
      myField->type,
      (void *) (((const char *)(this)) + myField->offset),
      0,
      1,
      &value,
      myField->table,
      myField->flag);

   return true;
}

inline ConsoleObject* ConsoleObject::create(const char* in_pClassName)
{
   return AbstractClassRep::create(in_pClassName);
}

inline ConsoleObject* ConsoleObject::create(const U32 groupId, const U32 typeId, const U32 in_classId)
{
   return AbstractClassRep::create(groupId, typeId, in_classId);
}

inline const AbstractClassRep::FieldList& ConsoleObject::getFieldList() const
{
   return getClassRep()->mFieldList;
}

inline AbstractClassRep::FieldList& ConsoleObject::getModifiableFieldList()
{
   return getClassRep()->mFieldList;
}

inline bool& ConsoleObject::getDynamicGroupExpand()
{
   return getClassRep()->mDynamicGroupExpand;
}

/// @name ConsoleObject Macros
/// @{

#define DECLARE_CONOBJECT( className )                   \
   DECLARE_CLASS( className, Parent );                   \
   static S32 _smTypeId;                                 \
   static ConcreteClassRep< className > dynClassRep;     \
   static AbstractClassRep* getParentStaticClassRep();   \
   static AbstractClassRep* getStaticClassRep();         \
   static SimObjectRefConsoleBaseType< className > ptrRefType;         \
   static AbstractClassRep::WriteCustomTamlSchema getStaticWriteCustomTamlSchema();         \
   static AbstractClassRep* getContainerChildStaticClassRep();         \
   virtual AbstractClassRep* getClassRep() const

#define DECLARE_CATEGORY( string )                      \
   static const char* __category() { return string; }

#define DECLARE_DESCRIPTION( string )                   \
   static const char* __description() { return string; }

#define IMPLEMENT_CONOBJECT( className )                                                           \
   IMPLEMENT_CLASS( className, NULL )                                                              \
   END_IMPLEMENT_CLASS;                                                                            \
   S32 className::_smTypeId;                                                                       \
   SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" );      \
   AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; }            \
   AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; }                       \
   AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); }  \
   AbstractClassRep* className::getContainerChildStaticClassRep() { return NULL; }                 \
   AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return NULL; }            \
   ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )

#define IMPLEMENT_CONOBJECT_CHILDREN( className )                                                  \
   IMPLEMENT_CLASS( className, NULL )                                                              \
   END_IMPLEMENT_CLASS;                                                                            \
   S32 className::_smTypeId;                                                                       \
   SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" );      \
   AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; }            \
   AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; }                       \
   AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); }  \
   AbstractClassRep* className::getContainerChildStaticClassRep() { return Children::getStaticClassRep(); }        \
   AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return NULL; }            \
   ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )

#define IMPLEMENT_CONOBJECT_SCHEMA( className, schema )                                            \
   IMPLEMENT_CLASS( className, NULL )                                                              \
   END_IMPLEMENT_CLASS;                                                                            \
   S32 className::_smTypeId;                                                                       \
   SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" );      \
   AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; }            \
   AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; }                       \
   AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); }  \
   AbstractClassRep* className::getContainerChildStaticClassRep() { return NULL; }                 \
   AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return schema; }            \
   ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )

#define IMPLEMENT_CONOBJECT_CHILDREN_SCHEMA( className, schema )                                   \
   IMPLEMENT_CLASS( className, NULL )                                                              \
   END_IMPLEMENT_CLASS;                                                                            \
   S32 className::_smTypeId;                                                                       \
   SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" );      \
   AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; }            \
   AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; }                       \
   AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); }  \
   AbstractClassRep* className::getContainerChildStaticClassRep() { return Children::getStaticClassRep(); }          \
   AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return schema; }            \
   ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )

#define IMPLEMENT_ABSTRACT_CONOBJECT( className )                                                  \
   IMPLEMENT_NONINSTANTIABLE_CLASS( className, NULL )                                              \
   END_IMPLEMENT_CLASS;                                                                            \
   S32 className::_smTypeId;                                                                       \
   SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" );      \
   AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; }            \
   AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; }                       \
   AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); }  \
   ConcreteAbstractClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )

#define IMPLEMENT_CO_NETOBJECT_V1( className )                                                           \
   IMPLEMENT_CLASS( className, NULL )                                                                    \
   END_IMPLEMENT_CLASS;                                                                                  \
   S32 className::_smTypeId;                                                                             \
   SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" );            \
   AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; }                  \
   AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; }                             \
   AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); }        \
   AbstractClassRep* className::getContainerChildStaticClassRep() { return NULL; }        \
   AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return NULL; }  \
   ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, NetClassGroupGameMask, NetClassTypeObject, 0, className::getParentStaticClassRep(), &Parent::__description )

#define IMPLEMENT_CO_DATABLOCK_V1( className )                                                           \
   IMPLEMENT_CLASS( className, NULL )                                                                    \
   END_IMPLEMENT_CLASS;                                                                                  \
   S32 className::_smTypeId;                                                                             \
   SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" );            \
   AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; }                  \
   AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; }                             \
   AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); }        \
   AbstractClassRep* className::getContainerChildStaticClassRep() { return NULL; }                 \
   AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return NULL; }  \
   ConcreteClassRep<className> className::dynClassRep(#className, "Type" #className, &_smTypeId, NetClassGroupGameMask, NetClassTypeDataBlock, 0, className::getParentStaticClassRep(), &Parent::__description )

// Support for adding properties to classes CONOBJECT style.
#define PROPERTY_TABLE( className )                                                                      \
   namespace { namespace _ ## className {                                                                \
      extern EnginePropertyTable _propTable;                                                             \
   } }                                                                                                   \
   template<> EnginePropertyTable&                                                                       \
   ConcreteClassRep< className >::smPropertyTable = _ ## className::_propTable;                          \
   namespace { namespace _ ## className {                                                                \
      EnginePropertyTable::Property _props[] = {

#define END_PROPERTY_TABLE                                                                               \
         { NULL }                                                                                        \
      };                                                                                                 \
      EnginePropertyTable _propTable( sizeof( _props ) / sizeof( _props[ 0 ] ) - 1, _props );            \
   } }

/// @}

//------------------------------------------------------------------------------
// Protected field default get/set functions
//
// The reason for these functions is that it will save one branch per console
// data request and script functions will still execute at the same speed as
// before the modifications to allow protected static fields. These will just
// inline and the code should be roughly the same size, and just as fast as
// before the modifications. -pw
inline bool defaultProtectedSetFn( void *object, const char *index, const char *data )
{
   return true;
}

inline bool defaultProtectedSetNotEmptyFn( void *object, const char *index, const char *data )
{
   return data && data[0];
}

inline const char *defaultProtectedGetFn( void *obj, const char *data )
{
   return data;
}

inline const char *emptyStringProtectedGetFn( void *obj, const char *data )
{
   return "";
}

inline bool defaultProtectedWriteFn(void* obj, StringTableEntry pFieldName)
{
   return true;
}

inline bool defaultProtectedNotSetFn(void* obj, const char *array, const char* data)
{
   return false;
}

inline bool defaultProtectedNotWriteFn(void* obj, StringTableEntry pFieldName)
{
   return false;
}

/// @}

#endif //_CONSOLEOBJECT_H_
