//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectAnimationTrack.h"
#include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"

//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectAnimationTrack );
//-----------------------------------------------------------------------------

VLightObjectAnimationTrack::VLightObjectAnimationTrack( void )
{
    setLabel( "AnimationTrack" );
}

//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
// 
// VLightObjectAnimationTrack::onControllerEvent( pEvent );
// 
// 
// 
//-----------------------------------------------------------------------------
bool VLightObjectAnimationTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
    if ( !Parent::onControllerEvent( pEvent ) )
    {
        // Skip.
        return false;
    }

    // Enabled?
    if ( !isEnabled() )
    {
        // Continue Processing Events.
        return true;
    }

    // Fetch the Light Object.
    VTorque::LightObjectType *lightObject;
    if ( !getSceneObject( lightObject ) )
    {
        // Skip.
        return true;
    }

    switch ( pEvent )
    {
        case VController::k_EventPlay :
            {

                // Play Animation?
                VLightObjectAnimationEvent *event;
                if ( getCurrentEvent( event ) )
                {
                    // Play.
                    VTorque::playAnimation( lightObject );
                }

            } break;

        case VController::k_EventPause :
        case VController::k_EventStop :
            {

                // Stop the Animation.
                VTorque::pauseAnimation( lightObject );

            } break;
    }

    return true;
}

//-----------------------------------------------------------------------------
// 
// VLightObjectAnimationTrack::onControllerReset( pTime, pForward );
// 
// 
// 
//-----------------------------------------------------------------------------
void VLightObjectAnimationTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
    // Default Reset.
    Parent::onControllerReset( pTime, pForward );

    // Fetch the Light Object.
    VTorque::LightObjectType *lightObject;
    if ( getSceneObject( lightObject ) )
    {
        // Stop the Animation.
        VTorque::pauseAnimation( lightObject );
    }
}