Prechádzať zdrojové kódy

Undo changes to the default level

Sorry that got snuck in there
Nils Eikelenboom 1 rok pred
rodič
commit
7031424214

+ 0 - 2
Templates/BaseGame/game/tools/levels/DefaultEditorLevel.asset.taml

@@ -2,7 +2,6 @@
     AssetName="DefaultEditorLevel"
     LevelFile="@assetFile=DefaultEditorLevel.mis"
     LevelName="DefaultEditorLevel"
-    PostFXPresetFile="@assetFile=tools/levels/DefaultEditorLevel.postfxpreset.tscript"
     description="An empty room"
     previewImageAsset0="@asset=ToolsModule:DefaultEditorLevel_preview_image"
     previewImageAsset1="@asset=ToolsModule:DefaultEditorLevel_preview_image"
@@ -12,5 +11,4 @@
     previewImageAsset5="@asset=ToolsModule:DefaultEditorLevel_preview_image"
     previewImageAsset6="@asset=ToolsModule:DefaultEditorLevel_preview_image"
     staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
-    staticObjectAssetDependency1="@asset=ExampleModule:NewTerrain1"
     VersionId="1"/>

+ 19 - 9
Templates/BaseGame/game/tools/levels/DefaultEditorLevel.mis

@@ -1,20 +1,33 @@
 //--- OBJECT WRITE BEGIN ---
 new Scene(EditorTemplateLevel) {
-   isEditing = "1";
-      enabled = "1";
+   canSave = "1";
+   canSaveDynamicFields = "1";
+      Enabled = "1";
 
    new LevelInfo(theLevelInfo) {
-      FogColor = "0.6 0.6 0.7 1";
+      nearClip = "0.1";
+      visibleDistance = "1000";
+      visibleGhostDistance = "0";
+      decalBias = "0.0015";
+      fogColor = "0.6 0.6 0.7 1";
+      fogDensity = "0";
       fogDensityOffset = "700";
+      fogAtmosphereHeight = "0";
       canvasClearColor = "0 0 0 255";
+      ambientLightBlendPhase = "1";
+      ambientLightBlendCurve = "0 0 -1 -1";
       soundAmbience = "AudioAmbienceDefault";
-         enabled = "1";
+      soundDistanceModel = "Linear";
+      canSave = "1";
+      canSaveDynamicFields = "1";
+         Enabled = "1";
    };
    new ScatterSky(DynamicSky) {
       sunScale = "0.991102 0.921582 0.83077 1";
       zOffset = "-3000";
       azimuth = "25";
       brightness = "5";
+      flareType = "LightFlareExample1";
       MoonMatAsset = "Core_Rendering:moon_wglow";
       useNightCubemap = "1";
       nightCubemap = "nightCubemap";
@@ -31,19 +44,16 @@ new Scene(EditorTemplateLevel) {
       persistentId = "289ad401-3140-11ed-aae8-c0cb519281fc";
          reflectionPath = "tools/levels/DefaultEditorLevel/probes/";
    };
+   
    new GroundPlane() {
       scaleU = "32";
       scaleV = "32";
       MaterialAsset = "Prototyping:FloorGray";
-         enabled = "1";
+         Enabled = "1";
          position = "0 0 0";
          rotation = "1 0 0 0";
          scale = "1 1 1";
    };
-   new TerrainBlock(NewTerrain1) {
-      TerrainAsset = "ExampleModule:NewTerrain1";
-      position = "-512 -412 -511";
-   };
 };
 //--- OBJECT WRITE END ---