Procházet zdrojové kódy

Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.

Areloch před 9 roky
rodič
revize
8d195f9236
1 změnil soubory, kde provedl 8 přidání a 8 odebrání
  1. 8 8
      Engine/source/T3D/shapeBase.cpp

+ 8 - 8
Engine/source/T3D/shapeBase.cpp

@@ -4881,18 +4881,18 @@ DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
    
    
    "@see getTargetName()\n")
    "@see getTargetName()\n")
 {
 {
-	ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
-	if(obj)
-	{
-		// Try to use the client object (so we get the reskinned targets in the Material Editor)
-		if ((ShapeBase*)obj->getClientObject())
-			obj = (ShapeBase*)obj->getClientObject();
+   ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
+   if(obj)
+   {
+      // Try to use the client object (so we get the reskinned targets in the Material Editor)
+      if ((ShapeBase*)obj->getClientObject())
+         obj = (ShapeBase*)obj->getClientObject();
 
 
       if (obj->getShapeInstance() != NULL)
       if (obj->getShapeInstance() != NULL)
          return obj->getShapeInstance()->getTargetCount();
          return obj->getShapeInstance()->getTargetCount();
 	}
 	}
-
-	return -1;
+   
+   return -1;
 }
 }
 
 
 DefineEngineMethod( ShapeBase, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),,
 DefineEngineMethod( ShapeBase, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),,