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@@ -1,31 +1,9 @@
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singleton GFXStateBlockData( Viz_DefaultVisualizeState )
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{
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- /*alphaDefined = true;
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- alphaTestEnable = true;
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- alphaTestRef = 1;
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- alphaTestFunc = GFXCmpGreaterEqual;
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-
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- // Do a one to one blend.
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- blendDefined = true;
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- blendEnable = true;
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+ blendDefined = false;
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+ blendEnable = false;
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blendSrc = GFXBlendOne;
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- blendDest = GFXBlendOne;
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-
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- zDefined = true;
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- zEnable = false;
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- zWriteEnable = false;
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-
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- samplersDefined = true;
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- samplerStates[0] = SamplerClampPoint;
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- samplerStates[1] = SamplerClampPoint;
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- samplerStates[2] = SamplerClampPoint;
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- samplerStates[3] = SamplerClampPoint;
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- samplerStates[4] = SamplerClampLinear;
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- samplerStates[5] = SamplerClampLinear;*/
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- blendDefined = true;
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- blendEnable = true;
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- blendSrc = GFXBlendSrcAlpha;
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- blendDest = GFXBlendInvSrcAlpha;
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+ blendDest = GFXBlendZero;
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zDefined = true;
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zEnable = false;
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@@ -36,7 +14,6 @@ singleton GFXStateBlockData( Viz_DefaultVisualizeState )
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samplerStates[1] = SamplerClampPoint;
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samplerStates[2] = SamplerClampPoint;
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samplerStates[3] = SamplerClampLinear; // depthviz
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- samplerStates[4] = SamplerClampLinear; // depthviz
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};
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singleton shaderData( Viz_TexelDensity )
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@@ -92,7 +69,6 @@ singleton shaderData( Viz_SurfaceProperties )
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samplerNames[2] = "$matInfoBuffer";
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samplerNames[3] = "$ssaoMaskTex";
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samplerNames[4] = "$backbufferTex";
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- samplerNames[5] = "$glowBuffer";
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pixVersion = 2.0;
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};
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@@ -106,7 +82,6 @@ singleton PostEffect( Viz_SurfacePropertiesPFX )
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texture[2] = "#matinfo";
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texture[3] = "#ssaoMask";
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texture[4] = "$backBuffer";
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- texture[5] = "#glowbuffer";
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target = "$backBuffer";
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renderPriority = 9999;
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@@ -186,8 +161,6 @@ function toggleSurfacePropertiesViz( %mode )
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$Viz_SurfacePropertiesModeVar = "12";
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case "Backbuffer":
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$Viz_SurfacePropertiesModeVar = "13";
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- case "Glow":
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- $Viz_SurfacePropertiesModeVar = "14";
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default:
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$Viz_SurfacePropertiesModeVar = "-1";
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}
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@@ -269,8 +242,8 @@ singleton PostEffect( Viz_ColorBlindnessPFX )
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{
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isEnabled = false;
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allowReflectPass = false;
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- renderTime = "PFXAfterBin";
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- renderBin = "GlowBin";
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+ renderTime = "PFXBeforeBin";
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+ renderBin = "EditorBin";
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shader = Viz_ColorBlindness;
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stateBlock = PFX_DefaultStateBlock;
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