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Merge remote-tracking branch 'upstream/master'

thecelloman 12 سال پیش
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db51fb251f
2فایلهای تغییر یافته به همراه8 افزوده شده و 1 حذف شده
  1. 1 1
      Engine/source/math/mEase.h
  2. 7 0
      README.md

+ 1 - 1
Engine/source/math/mEase.h

@@ -278,7 +278,7 @@ inline F32 mEaseOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) {
 	F32 s;
 	if (a < mFabs(c)) { a=c; s=p/4; }
 	else s = p/(2*M_PI_F) * mAsin (c/a);
-	return a*mPow(2,-10*t) * mAsin( (t*d-s)*(2*M_PI_F)/p ) + c + b;
+	return a*mPow(2,-10*t) * mSin( (t*d-s)*(2*M_PI_F)/p ) + c + b;
 };
 
 inline F32 mEaseInOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) {

+ 7 - 0
README.md

@@ -15,6 +15,13 @@ More Information
 * GarageGames [Store](http://www.garagegames.com/products)
 * GarageGames [Professional Services](http://services.garagegames.com/)
 
+Pre-compiled Versions
+---------------------
+In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself:
+ 
+* [Complete Torque 3D 2.0 zip package](http://mit.garagegames.com/Torque3D-2.0.zip) with updated TorqueScript documentation, the *Project Manager*, and compiled versions of the templates.
+* [Torque 3D Project Manager v1.1](http://mit.garagegames.com/T3DProjectManager-1.1.zip) on its own for use in your T3D forks.
+
 Creating a New Project Based on a Template
 ------------------------------------------