rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 ani în urmă |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
LuisAntonRebollo
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a7434635cb
Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp
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10 ani în urmă |
LuisAntonRebollo
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fa1b2d87b1
Fix PrimBuild with non Fixed Function Pipeline.
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10 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |