コミット履歴

作者 SHA1 メッセージ 日付
  AzaezelX d23ee397e6 adds wetness 2 年 前
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 年 前
  AzaezelX e7403197c7 yell when warningmaterial is undefined 4 年 前
  Areloch d06c99a088 Adds function to get material definition by mapTo usage 5 年 前
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年 前
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年 前
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 年 前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 年 前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 年 前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 年 前
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 年 前
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前