//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GAMEPROCESS_HIFI_H_ #define _GAMEPROCESS_HIFI_H_ #ifndef _GAMEPROCESS_H_ #include "T3D/gameBase/gameProcess.h" #endif /// List to keep track of GameBases to process. class HifiClientProcessList : public ClientProcessList { typedef ClientProcessList Parent; friend class HifiMoveList; public: HifiClientProcessList(); // ProcessList bool advanceTime(SimTime timeDelta); // ClientProcessList void clientCatchup(GameConnection*); static void init(); static void shutdown(); protected: // tick cache functions -- client only void ageTickCache(S32 numToAge, S32 len); void forceHifiReset(bool reset) { mForceHifiReset=reset; } U32 getTotalTicks() { return mTotalTicks; } void updateMoveSync(S32 moveDiff); void skipAdvanceObjects(U32 ms) { mSkipAdvanceObjectsMs += ms; } // ProcessList void onTickObject(ProcessObject *); void advanceObjects(); void onAdvanceObjects(); void setCatchup(U32 catchup) { mCatchup = catchup; } protected: U32 mSkipAdvanceObjectsMs; bool mForceHifiReset; U32 mCatchup; }; class HifiServerProcessList : public ServerProcessList { typedef ServerProcessList Parent; public: HifiServerProcessList() {} static void init(); static void shutdown(); protected: // ProcessList void onTickObject(ProcessObject *); }; #endif // _GAMEPROCESS_HIFI_H_