//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _H_PHYSICALZONE #define _H_PHYSICALZONE #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _EARLYOUTPOLYLIST_H_ #include "collision/earlyOutPolyList.h" #endif #ifndef _MPOLYHEDRON_H_ #include "math/mPolyhedron.h" #endif class Convex; class PhysicalZone : public SceneObject { typedef SceneObject Parent; enum UpdateMasks { ActiveMask = Parent::NextFreeMask << 0, NextFreeMask = Parent::NextFreeMask << 1 }; protected: static bool smRenderPZones; F32 mVelocityMod; F32 mGravityMod; Point3F mAppliedForce; // Basically ripped from trigger Polyhedron mPolyhedron; EarlyOutPolyList mClippedList; bool mActive; Convex* mConvexList; void buildConvex(const Box3F& box, Convex* convex); public: PhysicalZone(); ~PhysicalZone(); // SimObject DECLARE_CONOBJECT(PhysicalZone); static void consoleInit(); static void initPersistFields(); bool onAdd(); void onRemove(); void inspectPostApply(); // NetObject U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); // SceneObject void setTransform(const MatrixF &mat); void prepRenderImage( SceneRenderState* state ); inline F32 getVelocityMod() const { return mVelocityMod; } inline F32 getGravityMod() const { return mGravityMod; } inline const Point3F& getForce() const { return mAppliedForce; } void setPolyhedron(const Polyhedron&); bool testObject(SceneObject*); bool testBox( const Box3F &box ) const; void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat ); void activate(); void deactivate(); inline bool isActive() const { return mActive; } }; #endif // _H_PHYSICALZONE