//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/D3D9/gfxD3D9Device.h" #include "gfx/D3D9/gfxD3D9OcclusionQuery.h" #include "gui/3d/guiTSControl.h" #ifdef TORQUE_GATHER_METRICS // For TickMs define #include "T3D/gameBase/processList.h" #endif GFXD3D9OcclusionQuery::GFXD3D9OcclusionQuery( GFXDevice *device ) : GFXOcclusionQuery( device ), mQuery( NULL ) { #ifdef TORQUE_GATHER_METRICS mTimer = PlatformTimer::create(); mTimer->getElapsedMs(); mTimeSinceEnd = 0; mBeginFrame = 0; #endif } GFXD3D9OcclusionQuery::~GFXD3D9OcclusionQuery() { SAFE_RELEASE( mQuery ); #ifdef TORQUE_GATHER_METRICS SAFE_DELETE( mTimer ); #endif } bool GFXD3D9OcclusionQuery::begin() { if ( GFXDevice::getDisableOcclusionQuery() ) return true; if ( mQuery == NULL ) { #ifdef TORQUE_OS_XENON HRESULT hRes = static_cast( mDevice )->getDevice()->CreateQueryTiled( D3DQUERYTYPE_OCCLUSION, 2, &mQuery ); #else HRESULT hRes = static_cast( mDevice )->getDevice()->CreateQuery( D3DQUERYTYPE_OCCLUSION, &mQuery ); #endif AssertFatal( hRes != D3DERR_NOTAVAILABLE, "GFXD3D9OcclusionQuery::begin - Hardware does not support D3D9 Occlusion-Queries, this should be caught before this type is created" ); AssertISV( hRes != E_OUTOFMEMORY, "GFXD3D9OcclusionQuery::begin - Out of memory" ); } // Add a begin marker to the command buffer queue. mQuery->Issue( D3DISSUE_BEGIN ); #ifdef TORQUE_GATHER_METRICS mBeginFrame = GuiTSCtrl::getFrameCount(); #endif return true; } void GFXD3D9OcclusionQuery::end() { if ( GFXDevice::getDisableOcclusionQuery() ) return; // Add an end marker to the command buffer queue. mQuery->Issue( D3DISSUE_END ); #ifdef TORQUE_GATHER_METRICS AssertFatal( mBeginFrame == GuiTSCtrl::getFrameCount(), "GFXD3D9OcclusionQuery::end - ended query on different frame than begin!" ); mTimer->getElapsedMs(); mTimer->reset(); #endif } GFXD3D9OcclusionQuery::OcclusionQueryStatus GFXD3D9OcclusionQuery::getStatus( bool block, U32 *data ) { // If this ever shows up near the top of a profile then your system is // GPU bound or you are calling getStatus too soon after submitting it. // // To test if you are GPU bound resize your window very small and see if // this profile no longer appears at the top. // // To test if you are calling getStatus to soon after submitting it, // check the value of mTimeSinceEnd in a debug build. If it is < half the length // of time to render an individual frame you could have problems. PROFILE_SCOPE(GFXD3D9OcclusionQuery_getStatus); if ( GFXDevice::getDisableOcclusionQuery() ) return NotOccluded; if ( mQuery == NULL ) return Unset; #ifdef TORQUE_GATHER_METRICS //AssertFatal( mBeginFrame < GuiTSCtrl::getFrameCount(), "GFXD3D9OcclusionQuery::getStatus - called on the same frame as begin!" ); //U32 mTimeSinceEnd = mTimer->getElapsedMs(); //AssertFatal( mTimeSinceEnd >= 5, "GFXD3DOcculsionQuery::getStatus - less than TickMs since called ::end!" ); #endif HRESULT hRes; DWORD dwOccluded = 0; if ( block ) { while( ( hRes = mQuery->GetData( &dwOccluded, sizeof(DWORD), D3DGETDATA_FLUSH ) ) == S_FALSE ) { //If we're stalled out, proceed with worst-case scenario -BJR if(GFX->mFrameTime->getElapsedMs()>4) { this->begin(); this->end(); return NotOccluded; } } } else { hRes = mQuery->GetData( &dwOccluded, sizeof(DWORD), 0 ); } if ( hRes == S_OK ) { if ( data != NULL ) *data = dwOccluded; return dwOccluded > 0 ? NotOccluded : Occluded; } if ( hRes == S_FALSE ) return Waiting; return Error; } void GFXD3D9OcclusionQuery::zombify() { SAFE_RELEASE( mQuery ); } void GFXD3D9OcclusionQuery::resurrect() { } const String GFXD3D9OcclusionQuery::describeSelf() const { // We've got nothing return String(); }