//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/D3D9/gfxD3D9Device.h" #include "gfx/D3D9/gfxD3D9EnumTranslate.h" #include "gfx/D3D9/gfxD3D9PrimitiveBuffer.h" #include "core/util/safeRelease.h" void GFXD3D9PrimitiveBuffer::prepare() { static_cast( mDevice )->_setPrimitiveBuffer(this); } void GFXD3D9PrimitiveBuffer::unlock() { #ifdef TORQUE_DEBUG if ( mDebugGuardBuffer ) { const U32 guardSize = sizeof( _PBGuardString ); // First check the guard areas for overwrites. AssertFatal( dMemcmp( mDebugGuardBuffer, _PBGuardString, guardSize ) == 0, "GFXD3D9PrimitiveBuffer::unlock - Caught lock memory underrun!" ); AssertFatal( dMemcmp( mDebugGuardBuffer + mLockedSize + guardSize, _PBGuardString, guardSize ) == 0, "GFXD3D9PrimitiveBuffer::unlock - Caught lock memory overrun!" ); // Copy the debug content down to the real PB. dMemcpy( mLockedBuffer, mDebugGuardBuffer + guardSize, mLockedSize ); // Cleanup. delete [] mDebugGuardBuffer; mDebugGuardBuffer = NULL; mLockedBuffer = NULL; mLockedSize = 0; } #endif // TORQUE_DEBUG ib->Unlock(); mLocked = false; mIsFirstLock = false; mVolatileBuffer = NULL; } GFXD3D9PrimitiveBuffer::~GFXD3D9PrimitiveBuffer() { if( mBufferType != GFXBufferTypeVolatile ) { #if defined(TORQUE_OS_XENON) if(ib->IsSet(reinterpret_cast(mDevice)->mD3DDevice)) { reinterpret_cast(mDevice)->mD3DDevice->SetIndices(NULL); } #endif SAFE_RELEASE( ib ); } } void GFXD3D9PrimitiveBuffer::zombify() { if(mBufferType == GFXBufferTypeStatic) return; AssertFatal(!mLocked, "GFXD3D9PrimitiveBuffer::zombify - Cannot zombify a locked buffer!"); if (mBufferType == GFXBufferTypeVolatile) { // We must null the volatile buffer else we're holding // a dead pointer which can be set on the device. ib = NULL; return; } // Dynamic buffers get released. SAFE_RELEASE(ib); } void GFXD3D9PrimitiveBuffer::resurrect() { if ( mBufferType != GFXBufferTypeDynamic ) return; U32 usage = D3DUSAGE_WRITEONLY; #ifndef TORQUE_OS_XENON usage |= D3DUSAGE_DYNAMIC; #endif D3DPOOL pool = D3DPOOL_DEFAULT; D3D9Assert(static_cast(mDevice)->mD3DDevice->CreateIndexBuffer( sizeof(U16) * mIndexCount , usage , GFXD3D9IndexFormat[GFXIndexFormat16], pool, &ib, 0), "GFXD3D9PrimitiveBuffer::resurrect - Failed to allocate an index buffer."); }