//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/gl/gfxGLCardProfiler.h" #include "gfx/gl/gfxGLDevice.h" #include "gfx/gl/gfxGLEnumTranslate.h" void GFXGLCardProfiler::init() { mChipSet = reinterpret_cast(glGetString(GL_VENDOR)); // get the major and minor parts of the GL version. These are defined to be // in the order "[major].[minor] [other]|[major].[minor].[release] [other] in the spec const char *versionStart = reinterpret_cast(glGetString(GL_VERSION)); const char *versionEnd = versionStart; // get the text for the version "x.x.xxxx " for( S32 tok = 0; tok < 2; ++tok ) { char *text = dStrdup( versionEnd ); dStrtok(text, ". "); versionEnd += dStrlen( text ) + 1; dFree( text ); } mRendererString = "GL"; mRendererString += String::SpanToString(versionStart, versionEnd - 1); mCardDescription = reinterpret_cast(glGetString(GL_RENDERER)); mVersionString = reinterpret_cast(glGetString(GL_VERSION)); mVideoMemory = static_cast(GFX)->getTotalVideoMemory(); Parent::init(); // Set new enums here so if our profile script forces this to be false we keep the GL_ZEROs. if(queryProfile("GL::suppFloatTexture")) { GFXGLTextureInternalFormat[GFXFormatR16G16F] = GL_RGBA_FLOAT16_ATI; GFXGLTextureFormat[GFXFormatR16G16F] = GL_RGBA; GFXGLTextureInternalFormat[GFXFormatR16G16B16A16F] = GL_RGBA_FLOAT16_ATI; GFXGLTextureInternalFormat[GFXFormatR32G32B32A32F] = GL_RGBA_FLOAT32_ATI; GFXGLTextureInternalFormat[GFXFormatR32F] = GL_RGBA_FLOAT32_ATI; } } void GFXGLCardProfiler::setupCardCapabilities() { GLint maxTexSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); const char* versionString = reinterpret_cast(glGetString(GL_VERSION)); F32 glVersion = dAtof(versionString); // OpenGL doesn't have separate maximum width/height. setCapability("maxTextureWidth", maxTexSize); setCapability("maxTextureHeight", maxTexSize); setCapability("maxTextureSize", maxTexSize); // If extensions haven't been inited, we're in trouble here. bool suppVBO = (gglHasExtension(ARB_vertex_buffer_object) || glVersion >= 1.499f); setCapability("GL::suppVertexBufferObject", suppVBO); // check if render to texture supported is available bool suppRTT = gglHasExtension(EXT_framebuffer_object); setCapability("GL::suppRenderTexture", suppRTT); bool suppBlit = gglHasExtension(EXT_framebuffer_blit); setCapability("GL::suppRTBlit", suppBlit); bool suppFloatTex = gglHasExtension(ARB_texture_float); setCapability("GL::suppFloatTexture", suppFloatTex); // Check for anisotropic filtering support. bool suppAnisotropic = gglHasExtension( EXT_texture_filter_anisotropic ); setCapability( "GL::suppAnisotropic", suppAnisotropic ); // check to see if we have the fragment shader extension or the gl version is high enough for glsl to be core // also check to see if the language version is high enough F32 glslVersion = dAtof(reinterpret_cast(glGetString( GL_SHADING_LANGUAGE_VERSION))); bool suppSPU = (gglHasExtension(ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999; setCapability("GL::suppFragmentShader", suppSPU); bool suppAppleFence = gglHasExtension(APPLE_fence); setCapability("GL::APPLE::suppFence", suppAppleFence); // When enabled, call glGenerateMipmapEXT() to generate mipmaps instead of relying on GL_GENERATE_MIPMAP setCapability("GL::Workaround::needsExplicitGenerateMipmap", false); // When enabled, binds and unbinds a texture target before doing the depth buffer copy. Failure to do // so will cause a hard freeze on Mac OS 10.4 with a Radeon X1600 setCapability("GL::Workaround::X1600DepthBufferCopy", false); // When enabled, does not copy the last column and row of the depth buffer in a depth buffer copy. Failure // to do so will cause a kernel panic on Mac OS 10.5(.1) with a Radeon HD 2600 (fixed in 10.5.2) setCapability("GL::Workaround::HD2600DepthBufferCopy", false); // Certain Intel drivers have a divide by 0 crash if mipmaps are specified with // glTexSubImage2D. setCapability("GL::Workaround::noManualMips", false); } bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult) { // Just doing what the D3D9 layer does return 0; } bool GFXGLCardProfiler::_queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips) { // We assume if the format is valid that we can use it for any purpose. // This may not be the case, but we have no way to check short of in depth // testing of every format for every purpose. And by testing, I mean sitting // down and doing it by hand, because there is no OpenGL API to check these // things. return GFXGLTextureInternalFormat[fmt] != GL_ZERO; }