//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MATINSTANCEHOOK_H_ #define _MATINSTANCEHOOK_H_ #ifndef _TDICTIONARY_H_ #include "core/util/tDictionary.h" #endif /// The hook type wrapper object class MatInstanceHookType { protected: typedef HashTable TypeMap; /// Returns the map of all the hook types. We create /// it as a method static so that its available to other /// statics regardless of initialization order. static inline TypeMap& getTypeMap() { static TypeMap smTypeMap; return smTypeMap; } /// The hook type index for this type. U32 mTypeIndex; public: MatInstanceHookType( const char *type ); inline MatInstanceHookType( const MatInstanceHookType &type ) : mTypeIndex( type.mTypeIndex ) { } inline operator U32 () const { return mTypeIndex; } }; /// This class is used to define hook objects attached to /// material instances and provide a registration system /// for different hook types. /// /// @see BaseMatInstance /// @see MaterialManager /// class MatInstanceHook { public: /// virtual ~MatInstanceHook() {} /// virtual const MatInstanceHookType& getType() const = 0; }; #endif // _MATINSTANCEHOOK_H_