//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/input/leapMotion/leapMotionFrame.h" #include "platform/input/leapMotion/leapMotionUtil.h" #include "console/engineAPI.h" #include "math/mAngAxis.h" #include "math/mTransform.h" U32 LeapMotionFrame::smNextInternalFrameId = 0; IMPLEMENT_CONOBJECT(LeapMotionFrame); ImplementEnumType( LeapMotionFramePointableType, "Leap Motion pointable type.\n\n") { LeapMotionFrame::PT_UNKNOWN, "Unknown", "Unknown pointable type.\n" }, { LeapMotionFrame::PT_FINGER, "Finger", "Finger pointable type.\n" }, { LeapMotionFrame::PT_TOOL, "Tool", "Tool pointable type.\n" }, EndImplementEnumType; LeapMotionFrame::LeapMotionFrame() { clear(); } LeapMotionFrame::~LeapMotionFrame() { clear(); } void LeapMotionFrame::initPersistFields() { Parent::initPersistFields(); } bool LeapMotionFrame::onAdd() { if (!Parent::onAdd()) return false; return true; } void LeapMotionFrame::onRemove() { Parent::onRemove(); } void LeapMotionFrame::clear() { mFrameValid = false; mHandCount = 0; mHandValid.clear(); mHandId.clear(); mHandRawPos.clear(); mHandPos.clear(); mHandRot.clear(); mHandRotQuat.clear(); mHandRotAxis.clear(); mHandPointablesCount.clear(); mPointableCount = 0; mPointableValid.clear(); mPointableId.clear(); mPointableHandIndex.clear(); mPointableType.clear(); mPointableRawPos.clear(); mPointablePos.clear(); mPointableRot.clear(); mPointableRotQuat.clear(); mPointableLength.clear(); mPointableWidth.clear(); } void LeapMotionFrame::copyFromFrame(const Leap::Frame& frame, const F32& maxHandAxisRadius) { // This also resets all counters clear(); // Retrieve frame information mFrameValid = frame.isValid(); mFrameId = frame.id(); mFrameTimeStamp = frame.timestamp(); mFrameInternalId = smNextInternalFrameId; ++smNextInternalFrameId; mFrameSimTime = Sim::getCurrentTime(); mFrameRealTime = Platform::getRealMilliseconds(); if(!mFrameValid) { return; } // Retrieve hand information mHandCount = frame.hands().count(); if(mHandCount > 0) { copyFromFrameHands(frame.hands(), maxHandAxisRadius); } // Retrieve pointable information mPointableCount = frame.pointables().count(); if(mPointableCount > 0) { copyFromFramePointables(frame.pointables()); } } void LeapMotionFrame::copyFromFrameHands(const Leap::HandList& hands, const F32& maxHandAxisRadius) { // Set up Vectors mHandValid.increment(mHandCount); mHandId.increment(mHandCount); mHandRawPos.increment(mHandCount); mHandPos.increment(mHandCount); mHandRot.increment(mHandCount); mHandRotQuat.increment(mHandCount); mHandRotAxis.increment(mHandCount); mHandPointablesCount.increment(mHandCount); // Copy data for(U32 i=0; iisFrameValid(); } DefineEngineMethod( LeapMotionFrame, getFrameInternalId, S32, ( ),, "@brief Provides the internal ID for this frame.\n\n" "@return Internal ID of this frame.\n\n") { return object->getFrameInternalId(); } DefineEngineMethod( LeapMotionFrame, getFrameSimTime, S32, ( ),, "@brief Get the sim time that this frame was generated.\n\n" "@return Sim time of this frame in milliseconds.\n\n") { return object->getFrameSimTime(); } DefineEngineMethod( LeapMotionFrame, getFrameRealTime, S32, ( ),, "@brief Get the real time that this frame was generated.\n\n" "@return Real time of this frame in milliseconds.\n\n") { return object->getFrameRealTime(); } DefineEngineMethod( LeapMotionFrame, getHandCount, S32, ( ),, "@brief Get the number of hands defined in this frame.\n\n" "@return The number of defined hands.\n\n") { return object->getHandCount(); } DefineEngineMethod( LeapMotionFrame, getHandValid, bool, ( S32 index ),, "@brief Check if the requested hand is valid.\n\n" "@param index The hand index to check.\n" "@return True if the hand is valid.\n\n") { return object->getHandValid(index); } DefineEngineMethod( LeapMotionFrame, getHandId, S32, ( S32 index ),, "@brief Get the ID of the requested hand.\n\n" "@param index The hand index to check.\n" "@return ID of the requested hand.\n\n") { return object->getHandId(index); } DefineEngineMethod( LeapMotionFrame, getHandRawPos, Point3F, ( S32 index ),, "@brief Get the raw position of the requested hand.\n\n" "The raw position is the hand's floating point position converted to " "Torque 3D coordinates (in millimeters).\n" "@param index The hand index to check.\n" "@return Raw position of the requested hand.\n\n") { return object->getHandRawPos(index); } DefineEngineMethod( LeapMotionFrame, getHandPos, Point3I, ( S32 index ),, "@brief Get the position of the requested hand.\n\n" "The position is the hand's integer position converted to " "Torque 3D coordinates (in millimeters).\n" "@param index The hand index to check.\n" "@return Integer position of the requested hand (in millimeters).\n\n") { return object->getHandPos(index); } DefineEngineMethod( LeapMotionFrame, getHandRot, AngAxisF, ( S32 index ),, "@brief Get the rotation of the requested hand.\n\n" "The Leap Motion hand rotation as converted into the Torque 3D" "coordinate system.\n" "@param index The hand index to check.\n" "@return Rotation of the requested hand.\n\n") { AngAxisF aa(object->getHandRot(index)); return aa; } DefineEngineMethod( LeapMotionFrame, getHandRawTransform, TransformF, ( S32 index ),, "@brief Get the raw transform of the requested hand.\n\n" "@param index The hand index to check.\n" "@return The raw position and rotation of the requested hand (in Torque 3D coordinates).\n\n") { const Point3F& pos = object->getHandRawPos(index); const QuatF& qa = object->getHandRotQuat(index); AngAxisF aa(qa); aa.axis.normalize(); TransformF trans(pos, aa); return trans; } DefineEngineMethod( LeapMotionFrame, getHandTransform, TransformF, ( S32 index ),, "@brief Get the transform of the requested hand.\n\n" "@param index The hand index to check.\n" "@return The position and rotation of the requested hand (in Torque 3D coordinates).\n\n") { const Point3I& pos = object->getHandPos(index); const QuatF& qa = object->getHandRotQuat(index); AngAxisF aa(qa); aa.axis.normalize(); TransformF trans; trans.mPosition = Point3F(pos.x, pos.y, pos.z); trans.mOrientation = aa; return trans; } DefineEngineMethod( LeapMotionFrame, getHandRotAxis, Point2F, ( S32 index ),, "@brief Get the axis rotation of the requested hand.\n\n" "This is the axis rotation of the hand as if the hand were a gamepad thumb stick. " "Imagine a stick coming out the top of the hand and tilting the hand front, back, " "left and right controls that stick. The values returned along the x and y stick " "axis are normalized from -1.0 to 1.0 with the maximum hand tilt angle for these " "values as defined by $LeapMotion::MaximumHandAxisAngle.\n" "@param index The hand index to check.\n" "@return Axis rotation of the requested hand.\n\n" "@see LeapMotion::MaximumHandAxisAngle\n") { return object->getHandRotAxis(index); } DefineEngineMethod( LeapMotionFrame, getHandPointablesCount, S32, ( S32 index ),, "@brief Get the number of pointables associated with this hand.\n\n" "@param index The hand index to check.\n" "@return Number of pointables that belong with this hand.\n\n") { return object->getHandPointablesCount(index); } DefineEngineMethod( LeapMotionFrame, getPointablesCount, S32, ( ),, "@brief Get the number of pointables defined in this frame.\n\n" "@return The number of defined pointables.\n\n") { return object->getPointablesCount(); } DefineEngineMethod( LeapMotionFrame, getPointableValid, bool, ( S32 index ),, "@brief Check if the requested pointable is valid.\n\n" "@param index The pointable index to check.\n" "@return True if the pointable is valid.\n\n") { return object->getPointableValid(index); } DefineEngineMethod( LeapMotionFrame, getPointableId, S32, ( S32 index ),, "@brief Get the ID of the requested pointable.\n\n" "@param index The pointable index to check.\n" "@return ID of the requested pointable.\n\n") { return object->getPointableId(index); } DefineEngineMethod( LeapMotionFrame, getPointableHandIndex, S32, ( S32 index ),, "@brief Get the index of the hand that this pointable belongs to, if any.\n\n" "@param index The pointable index to check.\n" "@return Index of the hand this pointable belongs to, or -1 if there is no associated hand.\n\n") { return object->getPointableHandIndex(index); } DefineEngineMethod( LeapMotionFrame, getPointableType, LeapMotionFramePointableType, ( S32 index ),, "@brief Get the type of the requested pointable.\n\n" "@param index The pointable index to check.\n" "@return Type of the requested pointable.\n\n") { return object->getPointableType(index); } DefineEngineMethod( LeapMotionFrame, getPointableRawPos, Point3F, ( S32 index ),, "@brief Get the raw position of the requested pointable.\n\n" "The raw position is the pointable's floating point position converted to " "Torque 3D coordinates (in millimeters).\n" "@param index The pointable index to check.\n" "@return Raw position of the requested pointable.\n\n") { return object->getPointableRawPos(index); } DefineEngineMethod( LeapMotionFrame, getPointablePos, Point3I, ( S32 index ),, "@brief Get the position of the requested pointable.\n\n" "The position is the pointable's integer position converted to " "Torque 3D coordinates (in millimeters).\n" "@param index The pointable index to check.\n" "@return Integer position of the requested pointable (in millimeters).\n\n") { return object->getPointablePos(index); } DefineEngineMethod( LeapMotionFrame, getPointableRot, AngAxisF, ( S32 index ),, "@brief Get the rotation of the requested pointable.\n\n" "The Leap Motion pointable rotation as converted into the Torque 3D" "coordinate system.\n" "@param index The pointable index to check.\n" "@return Rotation of the requested pointable.\n\n") { AngAxisF aa(object->getPointableRot(index)); return aa; } DefineEngineMethod( LeapMotionFrame, getPointableRawTransform, TransformF, ( S32 index ),, "@brief Get the raw transform of the requested pointable.\n\n" "@param index The pointable index to check.\n" "@return The raw position and rotation of the requested pointable (in Torque 3D coordinates).\n\n") { const Point3F& pos = object->getPointableRawPos(index); const QuatF& qa = object->getPointableRotQuat(index); AngAxisF aa(qa); aa.axis.normalize(); TransformF trans(pos, aa); return trans; } DefineEngineMethod( LeapMotionFrame, getPointableTransform, TransformF, ( S32 index ),, "@brief Get the transform of the requested pointable.\n\n" "@param index The pointable index to check.\n" "@return The position and rotation of the requested pointable (in Torque 3D coordinates).\n\n") { const Point3I& pos = object->getPointablePos(index); const QuatF& qa = object->getPointableRotQuat(index); AngAxisF aa(qa); aa.axis.normalize(); TransformF trans; trans.mPosition = Point3F(pos.x, pos.y, pos.z); trans.mOrientation = aa; return trans; } DefineEngineMethod( LeapMotionFrame, getPointableLength, F32, ( S32 index ),, "@brief Get the length of the requested pointable.\n\n" "@param index The pointable index to check.\n" "@return Length of the requested pointable (in millimeters).\n\n") { return object->getPointableLength(index); } DefineEngineMethod( LeapMotionFrame, getPointableWidth, F32, ( S32 index ),, "@brief Get the width of the requested pointable.\n\n" "@param index The pointable index to check.\n" "@return Width of the requested pointable (in millimeters).\n\n") { return object->getPointableWidth(index); }