//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORM_PLATFORMNET_H_ #define _PLATFORM_PLATFORMNET_H_ #include "platform/platform.h" #include "core/util/rawData.h" #include "core/util/journal/journaledSignal.h" #ifndef MAXPACKETSIZE #define MAXPACKETSIZE 1500 #endif typedef S32 NetConnectionId; /// Generic network address /// /// This is used to represent IP addresses. struct NetAddress { S32 type; ///< Type of address (IPAddress currently) /// Acceptable NetAddress types. enum { IPAddress, }; U8 netNum[4]; ///< For IP: sin_addr
U8 nodeNum[6]; ///< For IP: Not used.
U16 port; ///< For IP: sin_port
}; typedef S32 NetSocket; const NetSocket InvalidSocket = -1; /// void event(NetSocket sock, U32 state) typedef JournaledSignal ConnectionNotifyEvent; /// void event(NetSocket listeningPort, NetSocket newConnection, NetAddress originatingAddress) typedef JournaledSignal ConnectionAcceptedEvent; /// void event(NetSocket connection, RawData incomingData) typedef JournaledSignal ConnectionReceiveEvent; /// void event(NetAddress originator, RawData incomingData) typedef JournaledSignal PacketReceiveEvent; /// Platform-specific network operations. struct Net { enum Error { NoError, WrongProtocolType, InvalidPacketProtocol, WouldBlock, NotASocket, UnknownError }; enum ConnectionState { DNSResolved, DNSFailed, Connected, ConnectFailed, Disconnected }; enum Protocol { UDPProtocol, TCPProtocol }; static const S32 MaxPacketDataSize = MAXPACKETSIZE; static ConnectionNotifyEvent smConnectionNotify; static ConnectionAcceptedEvent smConnectionAccept; static ConnectionReceiveEvent smConnectionReceive; static PacketReceiveEvent smPacketReceive; static bool init(); static void shutdown(); // Unreliable net functions (UDP) // sendto is for sending data // all incoming data comes in on packetReceiveEventType // App can only open one unreliable port... who needs more? ;) static bool openPort(S32 connectPort, bool doBind = true); static NetSocket getPort(); static void closePort(); static Error sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize); // Reliable net functions (TCP) // all incoming messages come in on the Connected* events static NetSocket openListenPort(U16 port); static NetSocket openConnectTo(const char *stringAddress); // does the DNS resolve etc. static void closeConnectTo(NetSocket socket); static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize); static bool compareAddresses(const NetAddress *a1, const NetAddress *a2); static bool stringToAddress(const char *addressString, NetAddress *address); static void addressToString(const NetAddress *address, char addressString[256]); // lower level socked based network functions static NetSocket openSocket(); static Error closeSocket(NetSocket socket); static Error send(NetSocket socket, const U8 *buffer, S32 bufferSize); static Error recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead); static Error connect(NetSocket socket, const NetAddress *address); static Error listen(NetSocket socket, S32 maxConcurrentListens); static NetSocket accept(NetSocket acceptSocket, NetAddress *remoteAddress); static Error bind(NetSocket socket, U16 port); static Error setBufferSize(NetSocket socket, S32 bufferSize); static Error setBroadcast(NetSocket socket, bool broadcastEnable); static Error setBlocking(NetSocket socket, bool blockingIO); private: static void process(); }; #endif