//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef TORQUE_SDL #include "platform/menus/popupMenu.h" #include "platform/menus//menuBar.h" #include "console/consoleTypes.h" #include "gui/core/guiCanvas.h" #include "core/util/safeDelete.h" #include "sim/actionMap.h" #include "platform/platformInput.h" #include "windowManager/sdl/sdlWindow.h" #include "gui/editor/guiMenuBar.h" #include "platformSDL/menus/PlatformSDLPopupMenuData.h" #include "console/engineAPI.h" ////////////////////////////////////////////////////////////////////////// // Platform Menu Data ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// void PlatformPopupMenuData::insertAccelerator(EventDescriptor &desc, U32 id) { AssertFatal(0, ""); } void PlatformPopupMenuData::removeAccelerator(U32 id) { AssertFatal(0, ""); } void PlatformPopupMenuData::setAccelleratorEnabled( U32 id, bool enabled ) { AssertFatal(0, ""); } ////////////////////////////////////////////////////////////////////////// void PopupMenu::createPlatformPopupMenuData() { mData = new PlatformPopupMenuData; } void PopupMenu::deletePlatformPopupMenuData() { SAFE_DELETE(mData); } void PopupMenu::createPlatformMenu() { mData->mMenuGui = GuiMenuBar::sCreateMenu( getBarTitle(), getId() ); PlatformPopupMenuData::mMenuMap[ mData->mMenuGui ] = this; } ////////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////////// S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd) { GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title ); if(item) { setItem( pos, title, accelerator, cmd); return pos; } item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, accelerator, -1, cmd ); item->submenuParentMenu = this->mData->mMenuGui; return pos; } S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu) { GuiMenuBar::MenuItem *item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, "", -1, "" ); item->isSubmenu = true; item->submenu = submenu->mData->mMenuGui; item->submenuParentMenu = this->mData->mMenuGui; return pos; } bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd) { GuiMenuBar::MenuItem *item = NULL; item = GuiMenuBar::findMenuItem( mData->mMenuGui, title ); if(item) { item->id = pos; item->cmd = cmd; if( accelerator && accelerator[0] ) item->accelerator = dStrdup( accelerator ); else item->accelerator = NULL; return true; } return false; } void PopupMenu::removeItem(S32 itemPos) { GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, String::ToString(itemPos) ); if(item) { GuiMenuBar::removeMenuItem( mData->mMenuGui, item); } } ////////////////////////////////////////////////////////////////////////// void PopupMenu::enableItem( S32 pos, bool enable ) { GuiMenuBar::MenuItem *item = NULL; for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) { if( item->id == pos) item->enabled = enable; } } void PopupMenu::checkItem(S32 pos, bool checked) { GuiMenuBar::MenuItem *item = NULL; for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) if(item->id == pos) break; if( !item ) return; if(checked && item->checkGroup != -1) { // first, uncheck everything in the group: for( GuiMenuBar::MenuItem *itemWalk = mData->mMenuGui->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem ) if( itemWalk->checkGroup == item->checkGroup && itemWalk->bitmapIndex == mData->mCheckedBitmapIdx ) itemWalk->bitmapIndex = -1; } item->bitmapIndex = checked ? mData->mCheckedBitmapIdx : -1; } void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos) { GuiMenuBar::MenuItem *item = NULL; for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) { if(item->id >= firstPos && item->id <= lastPos) { item->bitmapIndex = (item->id == checkPos) ? mData->mCheckedBitmapIdx : -1; } } } bool PopupMenu::isItemChecked(S32 pos) { GuiMenuBar::MenuItem *item = NULL; for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) if(item->id == pos) return item->bitmapIndex == mData->mCheckedBitmapIdx; return false; } U32 PopupMenu::getItemCount() { int count = 0; for( GuiMenuBar::MenuItem *item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) ++count; return count; } ////////////////////////////////////////////////////////////////////////// bool PopupMenu::canHandleID(U32 id) { return true; } bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */) { return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : "")); } ////////////////////////////////////////////////////////////////////////// void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */) { if(owner == NULL || isAttachedToMenuBar()) return; } ////////////////////////////////////////////////////////////////////////// void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos, const char *title) { if(owner == NULL || isAttachedToMenuBar()) return; } // New version of above for use by MenuBar class. Do not use yet. void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos) { if(owner == NULL || isAttachedToMenuBar()) return; //mData->mMenuBar = owner->setMenuBar(); } void PopupMenu::removeFromMenuBar() { if(isAttachedToMenuBar()) return; } S32 PopupMenu::getPosOnMenuBar() { return 0; } #endif