//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SFXFMODEVENT_H_ #define _SFXFMODEVENT_H_ #ifndef _SFXTRACK_H_ #include "sfx/sfxTrack.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _MPOINT2_H_ #include "math/mPoint2.h" #endif #include "fmod_event.h" class SFXFMODProject; class SFXFMODEventGroup; /// An event in an FMOD Designer project. /// /// This class must not be manually instanced by the user. Instead, SFXFMODEvents /// are automatically created when an SFXFMODProject is loaded. /// /// Be aware that as all the playback happens internally within FMOD's event system, /// this bypasses the SFX layer and will thus not work with features that rely the /// structures there. Namely, sound occlusion (except for FMOD's own occlusion) will /// not work with FMOD events. /// /// The parameters of an FMOD event are automatically created and designed using the /// information in the project. /// class SFXFMODEvent : public SFXTrack { public: typedef SFXTrack Parent; friend class SFXFMODEventGroup; friend class SFXFMODEventSource; protected: /// Name of the event in the Designer project. String mName; /// Event group that this event belongs to. SFXFMODEventGroup* mGroup; /// Next event in the group's event chain. SFXFMODEvent* mSibling; /// FMOD event handle when event is open. Client-side only. FMOD_EVENT* mHandle; /// Point2F mParameterRanges[ MaxNumParameters ]; /// F32 mParameterValues[ MaxNumParameters ]; /// Group ID for client net sync. S32 mGroupId; /// void _createParameters(); public: /// SFXFMODEvent(); /// SFXFMODEvent( SFXFMODEventGroup* group, const String& name ); /// SFXFMODEvent( SFXFMODEventGroup* group, FMOD_EVENT* handle ); ~SFXFMODEvent(); /// Create the event object on the FMOD device. void acquire(); /// Release the event object on the FMOD device. void release(); /// const String& getEventName() const { return mName; } /// SFXFMODEventGroup* getEventGroup() const { return mGroup; } /// String getQualifiedName() const; /// bool isDataLoaded() const; // SFXTrack. virtual bool onAdd(); virtual void onRemove(); virtual bool preload( bool server, String& errorStr ); virtual void packData( BitStream* stream ); virtual void unpackData( BitStream* stream ); static void initPersistFields(); DECLARE_CONOBJECT( SFXFMODEvent ); DECLARE_CATEGORY( "SFX FMOD" ); DECLARE_DESCRIPTION( "An FMOD Designer event." ); }; #endif // !_SFXFMODEVENT_H_