//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SFXFMODEVENTGROUP_H_ #define _SFXFMODEVENTGROUP_H_ #ifndef _SIMDATABLOCK_H_ #include "console/simDatablock.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #include "fmod_event.h" class SFXFMODProject; class SFXFMODEvent; /// class SFXFMODEventGroup : public SimDataBlock { public: typedef SimDataBlock Parent; friend class SFXFMODProject; friend class SFXFMODEvent; // mHandle friend class SFXFMODEventSource; // mHandle protected: /// String mName; /// U32 mNumEvents; /// U32 mNumGroups; /// SFXFMODProject* mProject; /// SFXFMODEventGroup* mParent; /// SFXFMODEventGroup* mChildren; /// SFXFMODEventGroup* mSibling; /// SFXFMODEvent* mEvents; /// FMOD_EVENTGROUP* mHandle; /// U32 mLoadCount; /// Project ID for client net sync. S32 mParentId; /// Project ID for client net sync. S32 mProjectId; /// void _load(); /// void _addEvent( SFXFMODEvent* event ); /// void _addGroup( SFXFMODEventGroup* group ); /// void _removeEvent( SFXFMODEvent* event ); /// void _removeGroup( SFXFMODEventGroup* group ); public: /// SFXFMODEventGroup(); /// SFXFMODEventGroup( SFXFMODProject* project, const String& name, SFXFMODEventGroup* parent = NULL ); /// SFXFMODEventGroup( SFXFMODProject* project, FMOD_EVENTGROUP* handle, SFXFMODEventGroup* parent = NULL ); ~SFXFMODEventGroup(); /// Create the event group object on the FMOD device. void acquire( bool recursive = false ); /// Release the event group object on the FMOD device. void release(); /// const String& getGroupName() const { return mName; } /// String getQualifiedName() const; /// SFXFMODProject* getProject() const { return mProject; } /// Return true if the event data for this group has been loaded. bool isDataLoaded() const; /// Load the event data for this group. /// /// @note Loading is reference-counted. bool loadData( bool samples = true, bool streams = true ); /// void freeData( bool force = false ); // SimDataBlock. virtual bool onAdd(); virtual void onRemove(); virtual bool preload( bool server, String& errorStr ); virtual void packData( BitStream* stream ); virtual void unpackData( BitStream* stream ); static void initPersistFields(); DECLARE_CONOBJECT( SFXFMODEventGroup ); DECLARE_CATEGORY( "SFX FMOD" ); DECLARE_DESCRIPTION( "An event group in an FMOD Designer project." ); }; #endif // !_SFXFMODEVENTGROUP_H_