//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SFXFMODPLUGIN_H_ #define _SFXFMODPLUGIN_H_ #ifndef _SFXSYSTEM_H_ #include "sfx/sfxSystem.h" #endif /// SFXSystem plugin that adds the capability to create SFXSources for /// Designer SFXFMODEvents. /// /// The plugin will only be installed if an FMOD device has been created. /// While SFXFMODEvents may be constructed without an FMOD device, trying /// to play such an event then will result in an error. /// class SFXFMODPlugin : public SFXSystemPlugin { public: typedef SFXSystemPlugin Parent; /// virtual SFXSource* createSource( SFXTrack* track ); }; #endif // !_SFXFMODPLUGIN_H_