//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "sfx/null/sfxNullDevice.h" #include "sfx/null/sfxNullBuffer.h" #include "sfx/sfxInternal.h" SFXNullDevice::SFXNullDevice( SFXProvider* provider, String name, bool useHardware, S32 maxBuffers ) : SFXDevice( name, provider, useHardware, maxBuffers ) { mMaxBuffers = getMax( maxBuffers, 8 ); } SFXNullDevice::~SFXNullDevice() { } SFXBuffer* SFXNullDevice::createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ) { SFXNullBuffer* buffer = new SFXNullBuffer( stream, description ); _addBuffer( buffer ); return buffer; } SFXVoice* SFXNullDevice::createVoice( bool is3D, SFXBuffer *buffer ) { // Don't bother going any further if we've // exceeded the maximum voices. if ( mVoices.size() >= mMaxBuffers ) return NULL; AssertFatal( buffer, "SFXNullDevice::createVoice() - Got null buffer!" ); SFXNullBuffer* nullBuffer = dynamic_cast( buffer ); AssertFatal( nullBuffer, "SFXNullDevice::createVoice() - Got bad buffer!" ); SFXNullVoice* voice = new SFXNullVoice( nullBuffer ); _addVoice( voice ); return voice; } void SFXNullDevice::update() { // Do nothing. Prevent SFXDevice from running // its thing. }