//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SFXALVOICE_H_ #define _SFXALVOICE_H_ #ifndef _SFXVOICE_H_ #include "sfx/sfxVoice.h" #endif #ifndef _OPENALFNTABLE #include "sfx/openal/LoadOAL.h" #endif #ifndef _PLATFORM_THREADS_MUTEX_H_ #include "platform/threads/mutex.h" #endif class SFXALBuffer; class SFXALDevice; class SFXALVoice : public SFXVoice { public: typedef SFXVoice Parent; friend class SFXALDevice; friend class SFXALBuffer; protected: SFXALVoice( const OPENALFNTABLE &oalft, SFXALBuffer *buffer, ALuint sourceName ); ALuint mSourceName; /// Buggy OAL jumps around when pausing. Save playback cursor here. F32 mResumeAtSampleOffset; /// Amount by which OAL's reported sample position is offset. /// /// OAL's sample position is relative to the current queue state, /// so we manually need to keep track of how far into the total /// queue we are. U32 mSampleOffset; Mutex mMutex; const OPENALFNTABLE &mOpenAL; /// SFXALBuffer* _getBuffer() const { return ( SFXALBuffer* ) mBuffer.getPointer(); } /// For non-streaming buffers, late-bind the audio buffer /// to the source as OAL will not accept writes to buffers /// already bound. void _lateBindStaticBufferIfNecessary(); // SFXVoice. virtual SFXStatus _status() const; virtual void _play(); virtual void _pause(); virtual void _stop(); virtual void _seek( U32 sample ); virtual U32 _tell() const; public: static SFXALVoice* create( SFXALDevice* device, SFXALBuffer *buffer ); virtual ~SFXALVoice(); /// SFXVoice void setMinMaxDistance( F32 min, F32 max ); void play( bool looping ); void setVelocity( const VectorF& velocity ); void setTransform( const MatrixF& transform ); void setVolume( F32 volume ); void setPitch( F32 pitch ); void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume ); void setRolloffFactor( F32 factor ); }; #endif // _SFXALVOICE_H_