//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SFXXAUDIOBUFFER_H_ #define _SFXXAUDIOBUFFER_H_ #include #ifndef _SFXINTERNAL_H_ #include "sfx/sfxInternal.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif /// Audio data buffer for the XAudio device layer. class SFXXAudioBuffer : public SFXBuffer { public: typedef SFXBuffer Parent; friend class SFXXAudioDevice; friend class SFXXAudioVoice; protected: struct Buffer { XAUDIO2_BUFFER mData; SFXInternal::SFXStreamPacket* mPacket; Buffer() : mPacket( 0 ) { dMemset( &mData, 0, sizeof( mData ) ); } }; typedef Vector< Buffer > QueueType; QueueType mBufferQueue; /// If this is a streaming buffer, return the unique voice associated /// with the buffer. SFXXAudioVoice* _getUniqueVoice() { return ( SFXXAudioVoice* ) mUniqueVoice.getPointer(); } /// SFXXAudioBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ); virtual ~SFXXAudioBuffer(); // SFXBuffer. virtual void write( SFXInternal::SFXStreamPacket* const* packets, U32 num ); void _flush(); public: /// static SFXXAudioBuffer* create( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ); }; #endif // _SFXXAUDIOBUFFER_H_