# ----------------------------------------------------------------------------- # Copyright (c) 2015 GarageGames, LLC # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. # ----------------------------------------------------------------------------- # Bullet module option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF) if( NOT TORQUE_PHYSICS_BULLET ) return() endif() addDef( "TORQUE_PHYSICS_BULLET" ) addDef( "TORQUE_PHYSICS_ENABLED" ) addPath( "${srcDir}/T3D/physics/bullet" ) addInclude( "${libDir}/bullet/src" ) addLib( "libbullet" )