# ----------------------------------------------------------------------------- # Copyright (c) 2015 GarageGames, LLC # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. # ----------------------------------------------------------------------------- # module Physx 3.3 option(TORQUE_PHYSICS_PHYSX3 "Use PhysX 3.3 physics" OFF) if( NOT TORQUE_PHYSICS_PHYSX3 ) return() endif() if("${PHYSX3_BASE_PATH}" STREQUAL "") set(PHYSX3_BASE_PATH "" CACHE PATH "PhysX 3.3 path" FORCE) endif() #still no path we can't go any further if("${PHYSX3_BASE_PATH}" STREQUAL "") message(FATAL_ERROR "No PhysX path selected") return() endif() #set physx path set(PHYSX3_PATH "${PHYSX3_BASE_PATH}/PhysXSDK") # TODO linux support if(MSVC) if(TORQUE_CPU_X32) if(MSVC11) set(PHYSX3_LIBPATH_PREFIX vc11win32) elseif(MSVC12) set(PHYSX3_LIBPATH_PREFIX vc12win32) elseif(MSVC14) set(PHYSX3_LIBPATH_PREFIX vc14win32) else() return() endif() set(PHYSX3_LIBNAME_POSTFIX _x86) elseif(TORQUE_CPU_X64) if(MSVC11) set(PHYSX3_LIBPATH_PREFIX vc11win64) elseif(MSVC12) set(PHYSX3_LIBPATH_PREFIX vc12win64) elseif(MSVC14) set(PHYSX3_LIBPATH_PREFIX vc14win64) else() return() endif() set(PHYSX3_LIBNAME_POSTFIX _x64) endif() endif(MSVC) MACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME WITHPOSTFIX) set(LIBPOSTFIX "") if(${WITHPOSTFIX}) set(LIBPOSTFIX ${PHYSX3_LIBNAME_POSTFIX}) endif(${WITHPOSTFIX}) find_library(PHYSX3_${VARNAME}_LIBRARY NAMES ${LIBNAME}${LIBPOSTFIX} PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX}) find_library(PHYSX3_${VARNAME}_LIBRARY_DEBUG NAMES ${LIBNAME}DEBUG${LIBPOSTFIX} PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX}) ENDMACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME) # Find the Libs, we just use the full path to save playing around with link_directories FIND_PHYSX3_LIBRARY(CORE PhysX3 1) FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 1) FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 1) FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 1) FIND_PHYSX3_LIBRARY(EXTENSIONS PhysX3Extensions 0) FIND_PHYSX3_LIBRARY(TASK PxTask 0) FIND_PHYSX3_LIBRARY(DEBUGGER PhysXVisualDebuggerSDK 0) FIND_PHYSX3_LIBRARY(PROFILE PhysXProfileSDK 0) if(NOT PHYSX3_CORE_LIBRARY) return() endif() # Defines addDef( "TORQUE_PHYSICS_PHYSX3" ) addDef( "TORQUE_PHYSICS_ENABLED" ) # Source addPath( "${srcDir}/T3D/physics/physx3" ) # Includes addInclude( "${PHYSX3_PATH}/Include" ) addInclude( "${PHYSX3_PATH}/Include/extensions" ) addInclude( "${PHYSX3_PATH}/Include/foundation" ) addInclude( "${PHYSX3_PATH}/Include/characterkinematic" ) addInclude( "${PHYSX3_PATH}/Include/common" ) #Add the libs set(PHYSX_LIBRARIES_DEBUG ${PHYSX3_CORE_LIBRARY_DEBUG} ${PHYSX3_COMMON_LIBRARY_DEBUG} ${PHYSX3_COOKING_LIBRARY_DEBUG} ${PHYSX3_CHARACTER_LIBRARY_DEBUG} ${PHYSX3_EXTENSIONS_LIBRARY_DEBUG} ${PHYSX3_TASK_LIBRARY_DEBUG} ${PHYSX3_DEBUGGER_LIBRARY_DEBUG} ${PHYSX3_PROFILE_LIBRARY_DEBUG} ) set(PHYSX_LIBRARIES ${PHYSX3_CORE_LIBRARY} ${PHYSX3_COMMON_LIBRARY} ${PHYSX3_COOKING_LIBRARY} ${PHYSX3_CHARACTER_LIBRARY} ${PHYSX3_EXTENSIONS_LIBRARY} ${PHYSX3_TASK_LIBRARY} ${PHYSX3_DEBUGGER_LIBRARY} ${PHYSX3_PROFILE_LIBRARY} ) addLibRelease("${PHYSX_LIBRARIES}") addLibDebug("${PHYSX_LIBRARIES_DEBUG}") #Install dll files if( WIN32 ) # File Copy for Release INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release") INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematic${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release") INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Common${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release") INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Cooking${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release") # File Copy for Debug if(TORQUE_CPU_X32) INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt32_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug") elseif(TORQUE_CPU_X64) INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt64_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug") endif() INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3DEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug") INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematicDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug") INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CommonDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug") INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CookingDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug") endif(WIN32)