//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "unit/test.h" #include "math/mPolyhedron.h" #ifndef TORQUE_SHIPPING using namespace UnitTesting; #define TEST( x ) test( ( x ), "FAIL: " #x ) #define XTEST( t, x ) t->test( ( x ), "FAIL: " #x ) CreateUnitTest( TestMathPolyhedronBuildFromPlanes, "Math/Polyhedron/BuildFromPlanes" ) { void test_unitCube() { Vector< PlaneF > planes; // Build planes for a unit cube centered at the origin. // Note that the normals must be facing inwards. planes.push_back( PlaneF( Point3F( -0.5f, 0.f, 0.f ), Point3F( 1.f, 0.f, 0.f ) ) ); planes.push_back( PlaneF( Point3F( 0.5f, 0.f, 0.f ), Point3F( -1.f, 0.f, 0.f ) ) ); planes.push_back( PlaneF( Point3F( 0.f, -0.5f, 0.f ), Point3F( 0.f, 1.f, 0.f ) ) ); planes.push_back( PlaneF( Point3F( 0.f, 0.5f, 0.f ), Point3F( 0.f, -1.f, 0.f ) ) ); planes.push_back( PlaneF( Point3F( 0.f, 0.f, -0.5f ), Point3F( 0.f, 0.f, 1.f ) ) ); planes.push_back( PlaneF( Point3F( 0.f, 0.f, 0.5f ), Point3F( 0.f, 0.f, -1.f ) ) ); // Turn it into a polyhedron. Polyhedron polyhedron; polyhedron.buildFromPlanes( PlaneSetF( planes.address(), planes.size() ) ); // Check if we got a cube back. TEST( polyhedron.getNumPoints() == 8 ); TEST( polyhedron.getNumPlanes() == 6 ); TEST( polyhedron.getNumEdges() == 12 ); } void test_extraPlane() { Vector< PlaneF > planes; // Build planes for a unit cube centered at the origin. // Note that the normals must be facing inwards. planes.push_back( PlaneF( Point3F( -0.5f, 0.f, 0.f ), Point3F( 1.f, 0.f, 0.f ) ) ); planes.push_back( PlaneF( Point3F( 0.5f, 0.f, 0.f ), Point3F( -1.f, 0.f, 0.f ) ) ); planes.push_back( PlaneF( Point3F( 0.f, -0.5f, 0.f ), Point3F( 0.f, 1.f, 0.f ) ) ); planes.push_back( PlaneF( Point3F( 0.f, 0.5f, 0.f ), Point3F( 0.f, -1.f, 0.f ) ) ); planes.push_back( PlaneF( Point3F( 0.f, 0.f, -0.5f ), Point3F( 0.f, 0.f, 1.f ) ) ); planes.push_back( PlaneF( Point3F( 0.f, 0.f, 0.5f ), Point3F( 0.f, 0.f, -1.f ) ) ); // Add extra plane that doesn't contribute a new edge. planes.push_back( PlaneF( Point3F( 0.5f, 0.5f, 0.5f ), Point3F( -1.f, -1.f, -1.f ) ) ); // Turn it into a polyhedron. Polyhedron polyhedron; polyhedron.buildFromPlanes( PlaneSetF( planes.address(), planes.size() ) ); // Check if we got a cube back. TEST( polyhedron.getNumPoints() == 8 ); TEST( polyhedron.getNumPlanes() == 6 ); TEST( polyhedron.getNumEdges() == 12 ); } void run() { test_unitCube(); //test_extraPlane(); } }; #endif // !TORQUE_SHIPPING