//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ENGINEPRIMITIVES_H_ #define _ENGINEPRIMITIVES_H_ #ifndef _ENGINETYPES_H_ #include "console/engineTypes.h" #endif /// @file /// Definitions for the core primitive types used in the /// exposed engine API. DECLARE_PRIMITIVE_R( bool ); DECLARE_PRIMITIVE_R(S8); DECLARE_PRIMITIVE_R(U8); DECLARE_PRIMITIVE_R(S32); DECLARE_PRIMITIVE_R(U32); DECLARE_PRIMITIVE_R(F32); DECLARE_PRIMITIVE_R(F64); DECLARE_PRIMITIVE_R(U64); DECLARE_PRIMITIVE_R(S64); DECLARE_PRIMITIVE_R(void*); //FIXME: this allows String to be used as a struct field type // String is special in the way its data is exchanged through the API. Through // calls, strings are passed as plain, null-terminated UTF-16 character strings. // In addition, strings passed back as return values from engine API functions // are considered to be owned by the API layer itself. The rule here is that such // a string is only valid until the next API call is made. Usually, control layers // will immediately copy and convert strings to their own string type. _DECLARE_TYPE_R(String); template<> struct EngineTypeTraits< String > : public _EnginePrimitiveTypeTraits< String > { typedef const UTF16* ArgumentValueType; typedef const UTF16* ReturnValueType; //FIXME: this needs to be sorted out; for now, we store default value literals in ASCII typedef const char* DefaultArgumentValueStoreType; static const UTF16* ReturnValue( const String& str ) { static String sTemp; sTemp = str; return sTemp.utf16(); } }; // For struct fields, String cannot be used directly but "const UTF16*" must be used // instead. Make sure this works with the template machinery by redirecting the type // back to String. template<> struct EngineTypeTraits< const UTF16* > : public EngineTypeTraits< String > {}; template<> inline const EngineTypeInfo* TYPE< const UTF16* >() { return TYPE< String >(); } inline const EngineTypeInfo* TYPE( const UTF16*& ) { return TYPE< String >(); } #endif // !_ENGINEPRIMITIVES_H_