//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIMENUBAR_H_ #define _GUIMENUBAR_H_ #ifndef _GUITEXTLISTCTRL_H_ #include "gui/controls/guiTextListCtrl.h" #endif #ifndef _GUITICKCTRL_H_ #include "gui/shiny/guiTickCtrl.h" #endif class GuiMenuBar; class GuiMenuTextListCtrl; class WindowInputGenerator; class GuiMenuBackgroundCtrl : public GuiControl { typedef GuiControl Parent; protected: GuiMenuBar *mMenuBarCtrl; GuiMenuTextListCtrl *mTextList; public: GuiMenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList); void onMouseDown(const GuiEvent &event); void onMouseMove(const GuiEvent &event); void onMouseDragged(const GuiEvent &event); }; class GuiSubmenuBackgroundCtrl : public GuiMenuBackgroundCtrl { typedef GuiMenuBackgroundCtrl Parent; public: GuiSubmenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList); bool pointInControl(const Point2I & parentCoordPoint); void onMouseDown(const GuiEvent &event); }; //------------------------------------------------------------------------------ class GuiMenuTextListCtrl : public GuiTextListCtrl { private: typedef GuiTextListCtrl Parent; protected: GuiMenuBar *mMenuBarCtrl; public: bool isSubMenu; // Indicates that this text list is in a submenu GuiMenuTextListCtrl(); // for inheritance GuiMenuTextListCtrl(GuiMenuBar *ctrl); // GuiControl overloads: bool onKeyDown(const GuiEvent &event); void onMouseDown(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); virtual void onCellHighlighted(Point2I cell); // Added }; //------------------------------------------------------------------------------ class GuiMenuBar : public GuiTickCtrl // Was: GuiControl { typedef GuiTickCtrl Parent; // Was: GuiControl Parent; public: struct Menu; struct MenuItem // an individual item in a pull-down menu { char *text; // the text of the menu item U32 id; // a script-assigned identifier char *accelerator; // the keyboard accelerator shortcut for the menu item U32 acceleratorIndex; // index of this accelerator bool enabled; // true if the menu item is selectable bool visible; // true if the menu item is visible S32 bitmapIndex; // index of the bitmap in the bitmap array S32 checkGroup; // the group index of the item visa vi check marks - // only one item in the group can be checked. MenuItem *nextMenuItem; // next menu item in the linked list bool isSubmenu; // This menu item has a submenu that will be displayed Menu* submenuParentMenu; // For a submenu, this is the parent menu Menu* submenu; String cmd; }; struct Menu { char *text; U32 id; RectI bounds; bool visible; S32 bitmapIndex; // Index of the bitmap in the bitmap array (-1 = no bitmap) bool drawBitmapOnly; // Draw only the bitmap and not the text bool drawBorder; // Should a border be drawn around this menu (usually if we only have a bitmap, we don't want a border) Menu *nextMenu; MenuItem *firstMenuItem; }; GuiMenuBackgroundCtrl *mBackground; GuiMenuTextListCtrl *mTextList; GuiSubmenuBackgroundCtrl *mSubmenuBackground; // Background for a submenu GuiMenuTextListCtrl *mSubmenuTextList; // Text list for a submenu Vector