//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gui/editor/guiPopupMenuCtrl.h" #include "gfx/gfxDrawUtil.h" #include "gfx/primBuilder.h" #include "gui/core/guiCanvas.h" GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl(GuiPopupMenuTextListCtrl *textList) { mTextList = textList; mTextList->mBackground = this; } void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event) { mTextList->setSelectedCell(Point2I(-1, -1)); close(); } void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event) { } void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event) { } void GuiPopupMenuBackgroundCtrl::close() { getRoot()->removeObject(this); } GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl() { isSubMenu = false; // Added mMenu = NULL; mMenuBar = NULL; mPopup = NULL; } void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) { if (dStrcmp(mList[cell.y].text + 3, "-\t")) // Was: dStrcmp(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag Parent::onRenderCell(offset, cell, selected, mouseOver); else { S32 yp = offset.y + mCellSize.y / 2; GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128)); GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255)); } // now see if there's a bitmap... U8 idx = mList[cell.y].text[0]; if (idx != 1) { // there's a bitmap... U32 index = U32(idx - 2) * 3; if (!mList[cell.y].active) index += 2; else if (selected || mouseOver) index++; if (mProfile->mBitmapArrayRects.size() > index) { RectI rect = mProfile->mBitmapArrayRects[index]; Point2I off = maxBitmapSize - rect.extent; off /= 2; GFX->getDrawUtil()->clearBitmapModulation(); GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, offset + off, rect); } } // Check if this is a submenu idx = mList[cell.y].text[1]; if (idx != 1) { // This is a submenu, so draw an arrow S32 left = offset.x + mCellSize.x - 12; S32 right = left + 8; S32 top = mCellSize.y / 2 + offset.y - 4; S32 bottom = top + 8; S32 middle = top + 4; PrimBuild::begin(GFXTriangleList, 3); if (selected || mouseOver) PrimBuild::color(mProfile->mFontColorHL); else PrimBuild::color(mProfile->mFontColor); PrimBuild::vertex2i(left, top); PrimBuild::vertex2i(right, middle); PrimBuild::vertex2i(left, bottom); PrimBuild::end(); } } bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event) { //if the control is a dead end, don't process the input: if (!mVisible || !mActive || !mAwake) return false; //see if the key down is a or not if (event.modifier == 0) { if (event.keyCode == KEY_RETURN) { mBackground->close(); return true; } else if (event.keyCode == KEY_ESCAPE) { mSelectedCell.set(-1, -1); mBackground->close(); return true; } } //otherwise, pass the event to it's parent return Parent::onKeyDown(event); } void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event) { Parent::onMouseDown(event); } void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event) { Parent::onMouseUp(event); S32 selectionIndex = getSelectedCell().y; if (selectionIndex != -1) { GuiMenuBar::MenuItem *list = mMenu->firstMenuItem; while (selectionIndex && list) { list = list->nextMenuItem; selectionIndex--; } if (list) { if (list->enabled) dAtob(Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), list->text ? list->text : "")); } } mSelectedCell.set(-1, -1); mBackground->close(); } void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell) { // If this text list control is part of a submenu, then don't worry about // passing this along if (!isSubMenu) { RectI globalbounds(getBounds()); Point2I globalpoint = localToGlobalCoord(globalbounds.point); globalbounds.point = globalpoint; } }