//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _OCULUSVRUTIL_H_ #define _OCULUSVRUTIL_H_ #include "math/mPoint2.h" #include "math/mMatrix.h" #include "OVR_CAPI_0_8_0.h" // NOTE: math code in oculus uses "Offset" which is a preprocessor macro #define TorqueOffset Offset #undef Offset #include "Extras/OVR_Math.h" namespace OculusVRUtil { /// Convert an OVR sensor's rotation to a Torque 3D matrix void convertRotation(const F32 inRotMat[4][4], MatrixF& outRotation); /// Convert an OVR sensor's rotation to Torque 3D Euler angles (in radians) void convertRotation(OVR::Quatf& inRotation, EulerF& outRotation); /// Calcualte a sensor's rotation as if it were a thumb stick axis void calculateAxisRotation(const MatrixF& inRotation, const F32& maxAxisRadius, Point2F& outRotation); /// Convert an OVR sensor's acceleration to Torque 3D vector (in m/s^2) void convertAcceleration(OVR::Vector3f& inAcceleration, VectorF& outAcceleration); /// Convert OVR sensor's angular velocity to Torque 3D Euler angles (in radians/s) void convertAngularVelocity(OVR::Vector3f& inAngVel, EulerF& outAngVel); /// Convert an OVR sensor's magnetometer reading (direction and field strength) to Torque 3D vector (in Gauss) void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer); } #define Offset TorqueOffset #endif // _OCULUSVRUTIL_H_