//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "platform/menus/menuBar.h" #include "platform/menus/popupMenu.h" #include "gui/core/guiCanvas.h" #include "console/engineAPI.h" //----------------------------------------------------------------------------- // Constructor/Destructor //----------------------------------------------------------------------------- MenuBar::MenuBar() { createPlatformPopupMenuData(); mCanvas = NULL; } MenuBar::~MenuBar() { removeFromCanvas(); deletePlatformPopupMenuData(); } IMPLEMENT_CONOBJECT(MenuBar); ConsoleDocClass( MenuBar, "@brief Used for rendering platform menu bars\n\n" "Internal use only\n\n" "@internal" ); //----------------------------------------------------------------------------- // Public Methods //----------------------------------------------------------------------------- void MenuBar::addObject(SimObject *obj) { Parent::addObject(obj); updateMenuBar(dynamic_cast(obj)); } void MenuBar::removeObject(SimObject *obj) { Parent::removeObject(obj); updateMenuBar(dynamic_cast(obj)); } void MenuBar::insertObject(SimObject *obj, S32 pos) { Parent::addObject(obj); if(pos >= size()) pos = size() - 1; if(pos < size()) { if(pos < 0) pos = 0; Parent::reOrder(obj, at(pos)); } updateMenuBar(dynamic_cast(obj)); } void MenuBar::pushObject(SimObject *obj) { Parent::pushObject(obj); updateMenuBar(dynamic_cast(obj)); } void MenuBar::popObject() { Parent::popObject(); updateMenuBar(); } bool MenuBar::reOrder(SimObject *obj, SimObject *target /*= 0*/) { bool ret = Parent::reOrder(obj, target); if(ret) updateMenuBar(dynamic_cast(obj)); return ret; } //----------------------------------------------------------------------------- // Console Methods //----------------------------------------------------------------------------- DefineConsoleMethod(MenuBar, attachToCanvas, void, (const char *canvas, S32 pos), , "(GuiCanvas, pos)") { object->attachToCanvas(dynamic_cast(Sim::findObject(canvas)), pos); } DefineConsoleMethod(MenuBar, removeFromCanvas, void, (), , "()") { object->removeFromCanvas(); } //----------------------------------------------------------------------------- DefineConsoleMethod(MenuBar, insert, void, (SimObject* pObject, S32 pos), ,"(object, pos) insert object at position") { if(pObject) object->insertObject(pObject, pos); }