//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/simBase.h" #ifndef _MENUBAR_H_ #define _MENUBAR_H_ // Forward Refs class PlatformMenuBarData; class PopupMenu; class GuiCanvas; class MenuBar : public SimSet { typedef SimSet Parent; protected: PlatformMenuBarData *mData; GuiCanvas *mCanvas; /// Update the native menu bar to ensure consistency with the set void updateMenuBar(PopupMenu *menu = NULL); void createPlatformPopupMenuData(); void deletePlatformPopupMenuData(); public: MenuBar(); virtual ~MenuBar(); DECLARE_CONOBJECT(MenuBar); /// Attach this menu bar to the native menu bar void attachToCanvas(GuiCanvas *owner, S32 pos); /// Remove this menu bar from the native menu bar void removeFromCanvas(); /// Returns true if this menu is attached to the menu bar bool isAttachedToCanvas() { return mCanvas != NULL; } virtual void insertObject(SimObject *obj, S32 pos); // Overridden SimSet methods to ensure menu bar consistency when attached virtual void addObject(SimObject *obj); virtual void removeObject(SimObject *obj); virtual void pushObject(SimObject *obj); virtual void popObject(); virtual bool reOrder(SimObject *obj, SimObject *target = 0); }; #endif // _MENUBAR_H_