//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/menus/menuBar.h" #include "platform/menus/popupMenu.h" #include "gui/core/guiCanvas.h" #include "windowManager/platformWindowMgr.h" #include "core/util/safeDelete.h" #include "windowManager/sdl/sdlWindow.h" #include "gui/editor/guiMenuBar.h" #include "platformSDL/menus/PlatformSDLPopupMenuData.h" #include "platformSDL/menus/guiPlatformGenericMenuBar.h" #ifdef TORQUE_SDL //----------------------------------------------------------------------------- // Platform Data //----------------------------------------------------------------------------- // class PlatformMenuBarData // { // // }; Map PlatformPopupMenuData::mMenuMap; IMPLEMENT_CONOBJECT(GuiPlatformGenericMenuBar); //----------------------------------------------------------------------------- // MenuBar Methods //----------------------------------------------------------------------------- void MenuBar::createPlatformPopupMenuData() { mData = NULL; } void MenuBar::deletePlatformPopupMenuData() { // SAFE_DELETE(mData); } //----------------------------------------------------------------------------- GuiPlatformGenericMenuBar* _FindMenuBarCtrl() { GuiControl* control; Sim::findObject("PlatformGenericMenubar", control); AssertFatal(control, ""); if( !control ) return NULL; GuiPlatformGenericMenuBar* menuBar; menuBar = dynamic_cast( control->findObjectByInternalName( StringTable->insert("menubar"), true) ); AssertFatal(menuBar, ""); return menuBar; } void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */) { //if(! isAttachedToCanvas()) // return; if(!popupMenu) return; GuiPlatformGenericMenuBar* menuBarGui = _FindMenuBarCtrl(); popupMenu->mData->mMenuBar = this; String menuTitle = popupMenu->getBarTitle(); //Next, find out if we're still in the list of entries SimSet::iterator itr = find(begin(), end(), popupMenu); GuiMenuBar::Menu* menuGui = menuBarGui->findMenu(menuTitle); if (!menuGui) { //This is our first time setting this particular menu up, so we'll OK it. if (itr == end()) menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui); else menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui, itr - begin()); } else { //Not our first time through, so we're really updating it. //So, first, remove it from the menubar menuBarGui->removeFromMenuBar(menuGui); //Next, find out if we're still in the list of entries SimSet::iterator itr = find(begin(), end(), popupMenu); //if we're no longer in the list, we're pretty much done here if (itr == end()) return; //We're still here, so this is a valid menu for our current bar configuration, so add us back in. menuBarGui->attachToMenuBar(menuGui, itr - begin()); } } //----------------------------------------------------------------------------- void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos) { if(owner == NULL || isAttachedToCanvas()) return; // This is set for popup menus in the onAttachToMenuBar() callback mCanvas = owner; PlatformWindowSDL *pWindow = dynamic_cast(owner->getPlatformWindow()); if(pWindow == NULL) return; // Setup the native menu bar GuiMenuBar *hWindowMenu = static_cast( pWindow->getMenuHandle() ); if( hWindowMenu == NULL && !Journal::IsPlaying() ) hWindowMenu = _FindMenuBarCtrl(); if(hWindowMenu) { pWindow->setMenuHandle( hWindowMenu ); GuiControl *base = hWindowMenu->getParent(); while( base->getParent() ) { base = base->getParent(); } mCanvas->setMenuBar( base ); } for (S32 i = 0; i < size(); ++i) { PopupMenu *mnu = dynamic_cast(at(i)); if (mnu == NULL) { Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set"); continue; } if (mnu->isAttachedToMenuBar()) mnu->removeFromMenuBar(); mnu->attachToMenuBar(owner, pos + i); } } void MenuBar::removeFromCanvas() { if (mCanvas == NULL || !isAttachedToCanvas()) return; //_FindMenuBarCtrl()->clearMenus(); // Add the items for (S32 i = 0; i < size(); ++i) { PopupMenu *mnu = dynamic_cast(at(i)); if (mnu == NULL) { Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set"); continue; } mnu->removeFromMenuBar(); } mCanvas->setMenuBar(NULL); mCanvas = NULL; } #endif