//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef TORQUE_SDL #include "platform/menus/popupMenu.h" #include "platform/menus/menuBar.h" #include "console/consoleTypes.h" #include "gui/core/guiCanvas.h" #include "core/util/safeDelete.h" #include "sim/actionMap.h" #include "platform/platformInput.h" #include "windowManager/sdl/sdlWindow.h" #include "gui/editor/guiMenuBar.h" #include "platformSDL/menus/PlatformSDLPopupMenuData.h" #include "console/engineAPI.h" #include "platformSDL/menus/guiPlatformGenericMenuBar.h" #include "gui/editor/guiPopupMenuCtrl.h" ////////////////////////////////////////////////////////////////////////// // Platform Menu Data ////////////////////////////////////////////////////////////////////////// GuiPlatformGenericMenuBar* findMenuBarCtrl() { GuiControl* control; Sim::findObject("PlatformGenericMenubar", control); AssertFatal(control, ""); if (!control) return NULL; GuiPlatformGenericMenuBar* menuBar; menuBar = dynamic_cast(control->findObjectByInternalName(StringTable->insert("menubar"), true)); AssertFatal(menuBar, ""); return menuBar; } ////////////////////////////////////////////////////////////////////////// void PlatformPopupMenuData::insertAccelerator(EventDescriptor &desc, U32 id) { AssertFatal(0, ""); } void PlatformPopupMenuData::removeAccelerator(U32 id) { AssertFatal(0, ""); } void PlatformPopupMenuData::setAccelleratorEnabled( U32 id, bool enabled ) { AssertFatal(0, ""); } ////////////////////////////////////////////////////////////////////////// void PopupMenu::createPlatformPopupMenuData() { mData = new PlatformPopupMenuData; } void PopupMenu::deletePlatformPopupMenuData() { SAFE_DELETE(mData); } void PopupMenu::createPlatformMenu() { mData->mMenuGui = GuiMenuBar::sCreateMenu( getBarTitle(), getId() ); PlatformPopupMenuData::mMenuMap[ mData->mMenuGui ] = this; } ////////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////////// S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd) { GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title ); //We'll make a special exception for the spacer items if(item && dStrcmp(title, "")) { setItem( pos, title, accelerator, cmd); return pos; } item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, accelerator, -1, cmd ); item->submenuParentMenu = this->mData->mMenuGui; return pos; } S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu) { GuiMenuBar::MenuItem *item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, "", -1, "" ); item->isSubmenu = true; item->submenu = submenu->mData->mMenuGui; item->submenuParentMenu = this->mData->mMenuGui; return pos; } bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd) { GuiMenuBar::MenuItem *item = NULL; item = GuiMenuBar::findMenuItem( mData->mMenuGui, title ); if(item) { item->id = pos; item->cmd = cmd; if( accelerator && accelerator[0] ) item->accelerator = dStrdup( accelerator ); else item->accelerator = NULL; return true; } return false; } void PopupMenu::removeItem(S32 itemPos) { GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, String::ToString(itemPos) ); if(item) { GuiMenuBar::removeMenuItem( mData->mMenuGui, item); } } ////////////////////////////////////////////////////////////////////////// void PopupMenu::enableItem( S32 pos, bool enable ) { GuiMenuBar::MenuItem *item = NULL; for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) { if( item->id == pos) item->enabled = enable; } } void PopupMenu::checkItem(S32 pos, bool checked) { GuiMenuBar::MenuItem *item = NULL; for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) if(item->id == pos) break; if( !item ) return; if(checked && item->checkGroup != -1) { // first, uncheck everything in the group: for( GuiMenuBar::MenuItem *itemWalk = mData->mMenuGui->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem ) if( itemWalk->checkGroup == item->checkGroup && itemWalk->bitmapIndex == mData->mCheckedBitmapIdx ) itemWalk->bitmapIndex = -1; } item->bitmapIndex = checked ? mData->mCheckedBitmapIdx : -1; } void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos) { GuiMenuBar::MenuItem *item = NULL; for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) { if(item->id >= firstPos && item->id <= lastPos) { item->bitmapIndex = (item->id == checkPos) ? mData->mCheckedBitmapIdx : -1; } } } bool PopupMenu::isItemChecked(S32 pos) { GuiMenuBar::MenuItem *item = NULL; for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) if(item->id == pos) return item->bitmapIndex == mData->mCheckedBitmapIdx; return false; } U32 PopupMenu::getItemCount() { int count = 0; for( GuiMenuBar::MenuItem *item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem ) ++count; return count; } ////////////////////////////////////////////////////////////////////////// bool PopupMenu::canHandleID(U32 id) { return true; } bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */) { return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : "")); } ////////////////////////////////////////////////////////////////////////// void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */) { if(owner == NULL) return; GuiControl* editorGui; Sim::findObject("EditorGui", editorGui); if (editorGui) { GuiPopupMenuTextListCtrl* textList; GuiPopupMenuBackgroundCtrl* backgroundCtrl; Sim::findObject("PopUpMenuControl", backgroundCtrl); GuiControlProfile* profile; Sim::findObject("GuiMenubarProfile", profile); if (!profile) return; if (!backgroundCtrl) { textList = new GuiPopupMenuTextListCtrl(); textList->registerObject(); backgroundCtrl = new GuiPopupMenuBackgroundCtrl(textList); backgroundCtrl->registerObject("PopUpMenuControl"); textList->setControlProfile(profile); backgroundCtrl->addObject(textList); } else { textList = dynamic_cast(backgroundCtrl->first()); } if (!backgroundCtrl || !textList) return; owner->pushDialogControl(backgroundCtrl, 10); backgroundCtrl->setExtent(editorGui->getExtent()); textList->clear(); textList->mMenu = mData->mMenuGui; textList->mMenuBar = findMenuBarCtrl(); textList->mPopup = this; S32 textWidth = 0, width = 0; S32 acceleratorWidth = 0; GFont *font = profile->mFont; Point2I maxBitmapSize = Point2I(0, 0); S32 numBitmaps = profile->mBitmapArrayRects.size(); if (numBitmaps) { RectI *bitmapBounds = profile->mBitmapArrayRects.address(); for (S32 i = 0; i < numBitmaps; i++) { if (bitmapBounds[i].extent.x > maxBitmapSize.x) maxBitmapSize.x = bitmapBounds[i].extent.x; if (bitmapBounds[i].extent.y > maxBitmapSize.y) maxBitmapSize.y = bitmapBounds[i].extent.y; } } for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem) { if (!walk->visible) continue; S32 iTextWidth = font->getStrWidth(walk->text); S32 iAcceleratorWidth = walk->accelerator ? font->getStrWidth(walk->accelerator) : 0; if (iTextWidth > textWidth) textWidth = iTextWidth; if (iAcceleratorWidth > acceleratorWidth) acceleratorWidth = iAcceleratorWidth; } width = textWidth + acceleratorWidth + maxBitmapSize.x * 2 + 2 + 4; textList->setCellSize(Point2I(width, font->getHeight() + 2)); textList->clearColumnOffsets(); textList->addColumnOffset(-1); // add an empty column in for the bitmap index. textList->addColumnOffset(maxBitmapSize.x + 1); textList->addColumnOffset(maxBitmapSize.x + 1 + textWidth + 4); U32 entryCount = 0; for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem) { if (!walk->visible) continue; char buf[512]; // If this menu item is a submenu, then set the isSubmenu to 2 to indicate // an arrow should be drawn. Otherwise set the isSubmenu normally. char isSubmenu = 1; if (walk->isSubmenu) isSubmenu = 2; char bitmapIndex = 1; if (walk->bitmapIndex >= 0 && (walk->bitmapIndex * 3 <= profile->mBitmapArrayRects.size())) bitmapIndex = walk->bitmapIndex + 2; dSprintf(buf, sizeof(buf), "%c%c\t%s\t%s", bitmapIndex, isSubmenu, walk->text, walk->accelerator ? walk->accelerator : ""); textList->addEntry(entryCount, buf); if (!walk->enabled) textList->setEntryActive(entryCount, false); entryCount++; } Point2I pos = owner->getCursorPos(); textList->setPosition(pos); //nudge in if we'd overshoot the screen S32 widthDiff = (textList->getPosition().x + textList->getExtent().x) - backgroundCtrl->getWidth(); if (widthDiff > 0) { Point2I popupPos = textList->getPosition(); textList->setPosition(popupPos.x - widthDiff, popupPos.y); } } } ////////////////////////////////////////////////////////////////////////// void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos, const char *title) { if(owner == NULL || isAttachedToMenuBar()) return; } // New version of above for use by MenuBar class. Do not use yet. void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos) { if(owner == NULL || isAttachedToMenuBar()) return; //mData->mMenuBar = owner->setMenuBar(); } void PopupMenu::removeFromMenuBar() { if(isAttachedToMenuBar()) return; } S32 PopupMenu::getPosOnMenuBar() { return 0; } #endif