//----------------------------------------------------------------------------- // Copyright (c) 2014 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef TORQUE_TESTS_ENABLED #include "testing/unitTesting.h" #include "component/simComponent.h" class CachedInterfaceExampleComponent : public SimComponent { typedef SimComponent Parent; ComponentProperty mMyId; static U32 smNumInstances; ComponentProperty *mpU32; // CodeReview [patw, 2, 17, 2007] Make ref objects when this is in Jugg public: DECLARE_CONOBJECT( CachedInterfaceExampleComponent ); CachedInterfaceExampleComponent() : mpU32( NULL ) { mMyId = ( ( 1 << 24 ) | smNumInstances++ ); } virtual ~CachedInterfaceExampleComponent() { smNumInstances--; } public: ////////////////////////////////////////////////////////////////////////// virtual void registerInterfaces( SimComponent *owner ) { // Register a cached interface for this owner->registerCachedInterface( NULL, "aU32", this, &mMyId ); } ////////////////////////////////////////////////////////////////////////// bool onComponentRegister( SimComponent *owner ) { // Call up to the parent first if( !Parent::onComponentRegister( owner ) ) return false; // We want to get an interface from another object in our containing component // to simulate component interdependency. ComponentInterfaceList list; // Enumerate the interfaces on the owner, only ignore interfaces that this object owns if( !owner->getInterfaces( &list, NULL, "aU32", this, true ) ) return false; // Sanity check before just assigning all willy-nilly for( ComponentInterfaceListIterator i = list.begin(); i != list.end(); i++ ) { mpU32 = dynamic_cast *>( (*i) ); if( mpU32 != NULL ) return true; } return false; } ////////////////////////////////////////////////////////////////////////// // CodeReview [patw, 2, 17, 2007] I'm going to make another lightweight interface // for this functionality later void unit_test() { EXPECT_TRUE( mpU32 != NULL ) << "Pointer to dependent interface is NULL"; if( mpU32 ) { EXPECT_TRUE( *(*mpU32) & ( 1 << 24 ) ) << "Pointer to interface data is bogus."; EXPECT_TRUE( *(*mpU32) != *mMyId ) << "Two of me have the same ID, bad!"; } } }; IMPLEMENT_CONOBJECT( CachedInterfaceExampleComponent ); U32 CachedInterfaceExampleComponent::smNumInstances = 0; ConsoleDocClass( CachedInterfaceExampleComponent, "@brief Legacy from older component system.\n\n" "Not intended for game development, for editors or internal use only.\n\n " "@internal"); TEST(SimComponent, Composition) { SimComponent *testComponent = new SimComponent(); CachedInterfaceExampleComponent *componentA = new CachedInterfaceExampleComponent(); CachedInterfaceExampleComponent *componentB = new CachedInterfaceExampleComponent(); // Register sub-components EXPECT_TRUE( componentA->registerObject() ) << "Failed to register componentA"; EXPECT_TRUE( componentB->registerObject() ) << "Failed to register componentB"; // Add the components EXPECT_TRUE( testComponent->addComponent( componentA ) ) << "Failed to add component a to testComponent"; EXPECT_TRUE( testComponent->addComponent( componentB ) ) << "Failed to add component b to testComponent"; EXPECT_EQ( componentA->getOwner(), testComponent ) << "testComponent did not properly set the mOwner field of componentA to NULL."; EXPECT_EQ( componentB->getOwner(), testComponent ) << "testComponent did not properly set the mOwner field of componentB to NULL."; // Register the object with the simulation, kicking off the interface registration ASSERT_TRUE( testComponent->registerObject() ) << "Failed to register testComponent"; { SCOPED_TRACE("componentA"); componentA->unit_test(); } { SCOPED_TRACE("componentB"); componentB->unit_test(); } testComponent->deleteObject(); }; #endif