//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "persistence/taml/tamlWriteNode.h" // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- void TamlWriteNode::resetNode( void ) { // Debug Profiling. PROFILE_SCOPE(TamlWriteNode_ResetNode); // Clear fields. for( Vector::iterator itr = mFields.begin(); itr != mFields.end(); ++itr ) { delete[] (*itr)->mpValue; } mFields.clear(); // Clear children. if ( mChildren != NULL ) { for( Vector::iterator itr = mChildren->begin(); itr != mChildren->end(); ++itr ) { (*itr)->resetNode(); } mChildren->clear(); delete mChildren; mChildren = NULL; } mRefId = 0; mRefToNode = NULL; mChildren = NULL; mpObjectName = NULL; mpSimObject = NULL; // Reset callbacks. mpTamlCallbacks = NULL; // Reset custom nodes. mCustomNodes.resetState(); }