//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUISHADEREDITOR_H_ #define _GUISHADEREDITOR_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _UNDO_H_ #include "util/undo.h" #endif #ifndef _GFX_GFXDRAWER_H_ #include "gfx/gfxDrawUtil.h" #endif #ifndef _SHADERNODE_H_ #include "gui/shaderEditor/nodes/shaderNode.h" #endif // !_SHADERNODE_H_ class GuiShaderEditor : public GuiControl { public: typedef GuiControl Parent; enum mouseModes { Selecting, MovingSelection, DragConnection, DragSelecting, DragClone }; protected: // list typedef Vector ShaderNodeVector; // all nodes in this graph. ShaderNodeVector mCurrNodes; // Undo SimGroup* mTrash; SimSet* mSelectedSet; // mouse interaction mouseModes mMouseDownMode; Point2I mLastMousePos; Point2I mLastDragPos; Point2I mSelectionAnchor; Point2I mDragBeginPoint; Vector mDragBeginPoints; bool mDragAddSelection; bool mDragMoveUndo; ShaderNodeVector mSelectedNodes; public: GuiShaderEditor(); DECLARE_CONOBJECT(GuiShaderEditor); DECLARE_CATEGORY("Shader Editor"); DECLARE_DESCRIPTION("Implements a shader node based editor."); bool onWake(); void onSleep(); static void initPersistFields(); virtual bool onAdd() override; virtual void onRemove() override; virtual void onPreRender() override; virtual void onRender(Point2I offset, const RectI& updateRect) override; // interaction virtual bool onKeyDown(const GuiEvent& event) override; virtual void onMouseDown(const GuiEvent& event) override; virtual void onMouseUp(const GuiEvent& event) override; virtual void onMouseMove(const GuiEvent& event) override; virtual void onMiddleMouseDown(const GuiEvent& event) override; virtual bool onMouseWheelUp(const GuiEvent& event) override; virtual bool onMouseWheelDown(const GuiEvent& event) override; }; #endif _GUISHADEREDITOR_H_