function getButtonBitmap(%device, %button) { if(%device $= "gamepad") { //In the event we passed in a generic gamepad device name, we'll try fetching the actual device here %device = SDLInputManager::JoystickNameForIndex(0); //If we couldn't figure out what it was, just use the generic Xbox images if(%device $= "") %device = "Xbox"; } %assetId = ""; if(%device $= "PS4") { %assetId = "UI:PS4_"; if(%button $= "A" || %button $= "btn_a") %assetId = %assetId @ "Cross"; else if(%button $= "B" || %button $= "btn_b") %assetId = %assetId @ "Circle"; else if(%button $= "X" || %button $= "btn_x") %assetId = %assetId @ "Square"; else if(%button $= "Y" || %button $= "btn_y") %assetId = %assetId @ "Triangle"; else if(%button $= "LB") %assetId = %assetId @ "L1"; else if(%button $= "LT") %assetId = %assetId @ "L2"; else if(%button $= "RB") %assetId = %assetId @ "R1"; else if(%button $= "RT") %assetId = %assetId @ "R2"; else if(%button $= "thumbrx" || %button $= "thumbry") %assetId = %assetId @ "Right_Stick"; else if(%button $= "thumblx" || %button $= "thumbly") %assetId = %assetId @ "Left_Stick"; else if(%button $= "start") %assetId = %assetId @ "Options"; else if(%button $= "back") %assetId = %assetId @ "Share"; else if(%button $= "dpadu") %assetId = %assetId @ "Dpad_Up"; else if(%button $= "dpadd") %assetId = %assetId @ "Dpad_Down"; else if(%button $= "dpadl") %assetId = %assetId @ "Dpad_Left"; else if(%button $= "dpadr") %assetId = %assetId @ "Dpad_Right"; %assetId = %assetId @ "_image"; } else if(%device $= "Switch") { %assetId = "UI:Switch_"; if(%button $= "A" || %button $= "btn_a") %assetId = %assetId @ "B"; else if(%button $= "B" || %button $= "btn_b") %assetId = %assetId @ "A"; else if(%button $= "X" || %button $= "btn_x") %assetId = %assetId @ "Y"; else if(%button $= "Y" || %button $= "btn_y") %assetId = %assetId @ "X"; else if(%button $= "LB") %assetId = %assetId @ "LB"; else if(%button $= "LT") %assetId = %assetId @ "LT"; else if(%button $= "RB") %assetId = %assetId @ "RB"; else if(%button $= "RT") %assetId = %assetId @ "RT"; else if(%button $= "thumbrx" || %button $= "thumbry") %assetId = %assetId @ "Right_Stick"; else if(%button $= "thumblx" || %button $= "thumbly") %assetId = %assetId @ "Left_Stick"; else if(%button $= "start") %assetId = %assetId @ "Plus"; else if(%button $= "back") %assetId = %assetId @ "Minus"; else if(%button $= "dpadu") %assetId = %assetId @ "Dpad_Up"; else if(%button $= "dpadd") %assetId = %assetId @ "Dpad_Down"; else if(%button $= "dpadl") %assetId = %assetId @ "Dpad_Left"; else if(%button $= "dpadr") %assetId = %assetId @ "Dpad_Right"; %assetId = %assetId @ "_image"; } else if(%device $= "Keyboard" || %device $= "Mouse") { %assetId = "UI:Keyboard_Black_" @ %button @ "_image"; } else if(%device !$= "") { %assetId = "UI:Xbox_"; if(%button $= "btn_a") %assetId = %assetId @ "B"; else if(%button $= "btn_b") %assetId = %assetId @ "A"; else if(%button $= "btn_x") %assetId = %assetId @ "Y"; else if(%button $= "btn_y") %assetId = %assetId @ "X"; else if(%button $= "thumbrx" || %button $= "thumbry") %assetId = %assetId @ "Right_Stick"; else if(%button $= "thumblx" || %button $= "thumbly") %assetId = %assetId @ "Left_Stick"; else if(%button $= "start") %assetId = %assetId @ "Menu"; else if(%button $= "back") %assetId = %assetId @ "Windows"; else if(%button $= "dpadu") %assetId = %assetId @ "Dpad_Up"; else if(%button $= "dpadd") %assetId = %assetId @ "Dpad_Down"; else if(%button $= "dpadl") %assetId = %assetId @ "Dpad_Left"; else if(%button $= "dpadr") %assetId = %assetId @ "Dpad_Right"; %assetId = %assetId @ "_image"; } if(!AssetDatabase.isDeclaredAsset(%assetId)) %assetId = "UI:Keyboard_Black_Blank_image"; return %assetId; }