//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "T3D/lighting/reflectionProbe.h" #include "math/mathIO.h" #include "scene/sceneRenderState.h" #include "console/consoleTypes.h" #include "core/stream/bitStream.h" #include "materials/baseMatInstance.h" #include "console/engineAPI.h" #include "gfx/gfxDrawUtil.h" #include "gfx/gfxDebugEvent.h" #include "gfx/gfxTransformSaver.h" #include "math/mathUtils.h" #include "gfx/bitmap/gBitmap.h" #include "core/stream/fileStream.h" #include "core/fileObject.h" #include "core/resourceManager.h" #include "console/simPersistID.h" #include "T3D/gameFunctions.h" #include "postFx/postEffect.h" #include "renderInstance/renderProbeMgr.h" #include "renderInstance/renderProbeMgr.h" #include "math/util/sphereMesh.h" #include "materials/materialManager.h" #include "math/util/matrixSet.h" #include "gfx/bitmap/cubemapSaver.h" #include "materials/materialFeatureTypes.h" #include "gfx/gfxTextureManager.h" #include "T3D/lighting/IBLUtilities.h" #include "scene/reflector.h" extern bool gEditingMission; extern ColorI gCanvasClearColor; bool ReflectionProbe::smRenderPreviewProbes = true; IMPLEMENT_CO_NETOBJECT_V1(ReflectionProbe); ConsoleDocClass(ReflectionProbe, "@brief An example scene object which renders a mesh.\n\n" "This class implements a basic SceneObject that can exist in the world at a " "3D position and render itself. There are several valid ways to render an " "object in Torque. This class implements the preferred rendering method which " "is to submit a MeshRenderInst along with a Material, vertex buffer, " "primitive buffer, and transform and allow the RenderMeshMgr handle the " "actual setup and rendering for you.\n\n" "See the C++ code for implementation details.\n\n" "@ingroup Examples\n"); ImplementEnumType(ReflectProbeType, "Type of mesh data available in a shape.\n" "@ingroup gameObjects") { ProbeRenderInst::Sphere, "Sphere", "Sphere shaped" }, { ProbeRenderInst::Box, "Box", "Box shape" } EndImplementEnumType; ImplementEnumType(ReflectionModeEnum, "Type of mesh data available in a shape.\n" "@ingroup gameObjects") { ReflectionProbe::NoReflection, "No Reflections", "This probe does not provide any local reflection data"}, { ReflectionProbe::StaticCubemap, "Static Cubemap", "Uses a static CubemapData" }, { ReflectionProbe::BakedCubemap, "Baked Cubemap", "Uses a cubemap baked from the probe's current position" }, { ReflectionProbe::DynamicCubemap, "Dynamic Cubemap", "Uses a cubemap baked from the probe's current position, updated at a set rate" }, EndImplementEnumType; //----------------------------------------------------------------------------- // Object setup and teardown //----------------------------------------------------------------------------- ReflectionProbe::ReflectionProbe() : cubeDescId(0), reflectorDesc(nullptr), mSphereVertCount(0), mSpherePrimitiveCount(0) { // Flag this object so that it will always // be sent across the network to clients mNetFlags.set(Ghostable | ScopeAlways); mTypeMask = LightObjectType | MarkerObjectType; mProbeShapeType = ProbeRenderInst::Box; mReflectionModeType = BakedCubemap; mEnabled = true; mBake = false; mDirty = false; mCubemapDirty = false; mRadius = 10; mObjScale = Point3F::One * 10; mProbeRefScale = Point3F::One*10; mUseHDRCaptures = true; mStaticCubemap = NULL; mProbeUniqueID = ""; mEditorShapeInst = NULL; mEditorShape = NULL; mRefreshRateMS = 500; mDynamicLastBakeMS = 0; mMaxDrawDistance = 75; mResourcesCreated = false; mProbeInfo = nullptr; mPrefilterSize = 64; mPrefilterMipLevels = mLog2(F32(mPrefilterSize)); mPrefilterMap = nullptr; mIrridianceMap = nullptr; mProbeRefOffset = Point3F::Zero; mEditPosOffset = false; mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK; } ReflectionProbe::~ReflectionProbe() { if (mEditorShapeInst) SAFE_DELETE(mEditorShapeInst); if (mReflectionModeType == StaticCubemap && mStaticCubemap) mStaticCubemap->deleteObject(); } //----------------------------------------------------------------------------- // Object Editing //----------------------------------------------------------------------------- void ReflectionProbe::initPersistFields() { addGroup("Rendering"); addProtectedField("enabled", TypeBool, Offset(mEnabled, ReflectionProbe), &_setEnabled, &defaultProtectedGetFn, "Regenerate Voxel Grid"); endGroup("Rendering"); addGroup("Reflection"); addProtectedField("radius", TypeF32, Offset(mRadius, ReflectionProbe), &_setRadius, &defaultProtectedGetFn, "The name of the material used to render the mesh."); addProtectedField("EditPosOffset", TypeBool, Offset(mEditPosOffset, ReflectionProbe), &_toggleEditPosOffset, &defaultProtectedGetFn, "Toggle Edit Pos Offset Mode", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors); addField("refOffset", TypePoint3F, Offset(mProbeRefOffset, ReflectionProbe), ""); addField("refScale", TypePoint3F, Offset(mProbeRefScale, ReflectionProbe), ""); addProtectedField("ReflectionMode", TypeReflectionModeEnum, Offset(mReflectionModeType, ReflectionProbe), &_setReflectionMode, &defaultProtectedGetFn, "The type of mesh data to use for collision queries."); addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, ReflectionProbe), "Cubemap used instead of reflection texture if fullReflect is off."); addField("DynamicReflectionRefreshMS", TypeS32, Offset(mRefreshRateMS, ReflectionProbe), "How often the dynamic cubemap is refreshed in milliseconds. Only works when the ReflectionMode is set to DynamicCubemap."); addProtectedField("Bake", TypeBool, Offset(mBake, ReflectionProbe), &_doBake, &defaultProtectedGetFn, "Regenerate Voxel Grid", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors); endGroup("Reflection"); Con::addVariable("$Light::renderReflectionProbes", TypeBool, &RenderProbeMgr::smRenderReflectionProbes, "Toggles rendering of light frustums when the light is selected in the editor.\n\n" "@note Only works for shadow mapped lights.\n\n" "@ingroup Lighting"); Con::addVariable("$Light::renderPreviewProbes", TypeBool, &ReflectionProbe::smRenderPreviewProbes, "Toggles rendering of light frustums when the light is selected in the editor.\n\n" "@note Only works for shadow mapped lights.\n\n" "@ingroup Lighting"); // SceneObject already handles exposing the transform Parent::initPersistFields(); } void ReflectionProbe::inspectPostApply() { Parent::inspectPostApply(); mDirty = true; bool liveUpdates = Con::getBoolVariable("$Probes::liveUpdates", false); if (liveUpdates) { bake(); } // Flag the network mask to send the updates // to the client object setMaskBits(-1); } bool ReflectionProbe::_setEnabled(void *object, const char *index, const char *data) { ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object); probe->mEnabled = dAtob(data); probe->setMaskBits(EnabledMask); return true; } bool ReflectionProbe::_doBake(void *object, const char *index, const char *data) { ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object); probe->bake(); probe->setMaskBits(StaticDataMask); return false; } bool ReflectionProbe::_toggleEditPosOffset(void *object, const char *index, const char *data) { ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object); probe->mEditPosOffset = !probe->mEditPosOffset; return false; } bool ReflectionProbe::_setRadius(void *object, const char *index, const char *data) { ReflectionProbe* probe = reinterpret_cast(object); if (probe->mProbeShapeType != ProbeRenderInst::Sphere) return false; probe->mObjScale = Point3F(probe->mRadius, probe->mRadius, probe->mRadius); probe->setMaskBits(StaticDataMask); return true; } bool ReflectionProbe::_setReflectionMode(void *object, const char *index, const char *data) { ReflectionProbe* probe = reinterpret_cast(object); if (!dStrcmp(data,"Static Cubemap")) { probe->mReflectionModeType = StaticCubemap; } else if (!dStrcmp(data, "Baked Cubemap")) { //Clear our cubemap if we changed it to be baked, just for cleanliness probe->mReflectionModeType = BakedCubemap; probe->mCubemapName = ""; } probe->setMaskBits(StaticDataMask); return true; } bool ReflectionProbe::onAdd() { if (!Parent::onAdd()) return false; mEditPosOffset = false; mObjBox.minExtents.set(-0.5, -0.5, -0.5); mObjBox.maxExtents.set(0.5, 0.5, 0.5); // Skip our transform... it just dirties mask bits. Parent::setTransform(mObjToWorld); resetWorldBox(); // Add this object to the scene addToScene(); if (isServerObject()) { if (!mPersistentId) mPersistentId = getOrCreatePersistentId(); mProbeUniqueID = String::ToString(mPersistentId->getUUID().getHash()); } // Refresh this object's material (if any) if (isClientObject()) { if (!createClientResources()) return false; updateProbeParams(); } setMaskBits(-1); return true; } void ReflectionProbe::onRemove() { if (isClientObject()) { PROBEMGR->unregisterProbe(mProbeInfo->mProbeIdx); mProbeInfo = nullptr; } // Remove this object from the scene removeFromScene(); Parent::onRemove(); } void ReflectionProbe::handleDeleteAction() { //we're deleting it? //Then we need to clear out the processed cubemaps(if we have them) if (mReflectionModeType != StaticCubemap) { String prefilPath = getPrefilterMapPath(); if (Platform::isFile(prefilPath)) { Platform::fileDelete(prefilPath); } String irrPath = getIrradianceMapPath(); if (Platform::isFile(irrPath)) { Platform::fileDelete(irrPath); } } Parent::handleDeleteAction(); } void ReflectionProbe::setTransform(const MatrixF & mat) { // Let SceneObject handle all of the matrix manipulation if (!mEditPosOffset) { Parent::setTransform(mat); setMaskBits(TransformMask); } else { mProbeRefOffset = mat.getPosition(); setMaskBits(StaticDataMask); } mDirty = true; } const MatrixF& ReflectionProbe::getTransform() const { if (!mEditPosOffset) return mObjToWorld; else { MatrixF transformMat = MatrixF::Identity; transformMat.setPosition(mProbeRefOffset); return transformMat; } } void ReflectionProbe::setScale(const VectorF &scale) { if (!mEditPosOffset) { Parent::setScale(scale); setMaskBits(TransformMask); } else { mProbeRefScale = scale; setMaskBits(StaticDataMask); } mDirty = true; } const VectorF& ReflectionProbe::getScale() const { if (!mEditPosOffset) return mObjScale; else return mProbeRefScale; } bool ReflectionProbe::writeField(StringTableEntry fieldname, const char *value) { if (fieldname == StringTable->insert("Bake") || fieldname == StringTable->insert("EditPosOffset")) return false; return Parent::writeField(fieldname, value); } U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream) { // Allow the Parent to get a crack at writing its info U32 retMask = Parent::packUpdate(conn, mask, stream); // Write our transform information if (stream->writeFlag(mask & TransformMask)) { stream->writeFlag(mEditPosOffset); mathWrite(*stream, mObjToWorld); mathWrite(*stream, mObjScale); mathWrite(*stream, mProbeRefOffset); mathWrite(*stream, mProbeRefScale); } if (stream->writeFlag(mask & StaticDataMask)) { stream->write((U32)mProbeShapeType); stream->write(mRadius); stream->write(mProbeUniqueID); stream->write((U32)mReflectionModeType); stream->write(mCubemapName); stream->write(mRefreshRateMS); } if (stream->writeFlag(mask & EnabledMask)) { stream->writeFlag(mEnabled); } return retMask; } void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream) { // Let the Parent read any info it sent Parent::unpackUpdate(conn, stream); if (stream->readFlag()) // TransformMask { mEditPosOffset = stream->readFlag(); mathRead(*stream, &mObjToWorld); mathRead(*stream, &mObjScale); Parent::setTransform(mObjToWorld); resetWorldBox(); mathRead(*stream, &mProbeRefOffset); mathRead(*stream, &mProbeRefScale); mDirty = true; } if (stream->readFlag()) // StaticDataMask { U32 shapeType = ProbeRenderInst::Sphere; stream->read(&shapeType); mProbeShapeType = (ProbeRenderInst::ProbeShapeType)shapeType; stream->read(&mRadius); stream->read(&mProbeUniqueID); U32 oldReflectModeType = mReflectionModeType; U32 reflectModeType = BakedCubemap; stream->read(&reflectModeType); mReflectionModeType = (ReflectionModeType)reflectModeType; String oldCubemapName = mCubemapName; stream->read(&mCubemapName); if(oldReflectModeType != mReflectionModeType || oldCubemapName != mCubemapName) mCubemapDirty = true; stream->read(&mRefreshRateMS); mDirty = true; } if (stream->readFlag()) // EnabledMask { mEnabled = stream->readFlag(); mDirty = true; } if (mDirty) { updateProbeParams(); } } //----------------------------------------------------------------------------- // Object Rendering //----------------------------------------------------------------------------- void ReflectionProbe::updateProbeParams() { if (!mProbeInfo) return; mProbeInfo->mIsEnabled = mEnabled; mProbeInfo->mProbeShapeType = mProbeShapeType; if (mProbeShapeType == ProbeRenderInst::Sphere) mObjScale.set(mRadius, mRadius, mRadius); Box3F bounds; if (mProbeShapeType == ProbeRenderInst::Skylight) { mProbeInfo->mPosition = Point3F::Zero; mProbeInfo->mTransform = MatrixF::Identity; mProbeInfo->mIsSkylight = true; F32 visDist = gClientSceneGraph->getVisibleDistance(); Box3F skylightBounds = Box3F(visDist * 2); skylightBounds.setCenter(Point3F::Zero); bounds = skylightBounds; setGlobalBounds(); mProbeInfo->mScore = -1.0f; } else { MatrixF transform = getTransform(); mProbeInfo->mPosition = getPosition(); transform.scale(getScale()); mProbeInfo->mTransform = transform.inverse(); mProbeInfo->mIsSkylight = false; bounds = mWorldBox; mProbeInfo->mScore = mMaxDrawDistance; } // Skip our transform... it just dirties mask bits. Parent::setTransform(mObjToWorld); resetWorldBox(); mProbeInfo->mBounds = bounds; mProbeInfo->mExtents = getScale(); mProbeInfo->mRadius = mRadius; mProbeInfo->mProbeRefOffset = mProbeRefOffset; mProbeInfo->mProbeRefScale = mProbeRefScale; mProbeInfo->mDirty = true; if (mCubemapDirty) { if (mReflectionModeType == StaticCubemap) processStaticCubemap(); else if (mReflectionModeType == BakedCubemap) processBakedCubemap(); else processDynamicCubemap(); } PROBEMGR->updateProbes(); } void ReflectionProbe::processDynamicCubemap() { /*if (!mProbeInfo) return; mEnabled = false; if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull()) { mProbeInfo->mPrefilterCubemap = mDynamicCubemap; if (reflectorDesc == nullptr) { //find it if (!Sim::findObject("DefaultCubeDesc", reflectorDesc)) { mProbeInfo->mIsEnabled = false; return; } } mCubeReflector.unregisterReflector(); mCubeReflector.registerReflector(this, reflectorDesc); //need to decide how we wanna do the reflectorDesc. static name or a field } if (mEnabled) mProbeInfo->mIsEnabled = true; else mProbeInfo->mIsEnabled = false; mCubemapDirty = false; //Update the probe manager with our new texture! //if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized()) // PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);*/ if (!mProbeInfo) return; mProbeInfo->mIsEnabled = false; if (mReflectionModeType != DynamicCubemap) return; if (reflectorDesc == nullptr) { //find it if (!Sim::findObject("DefaultCubeDesc", reflectorDesc)) { mProbeInfo->mIsEnabled = false; return; } mCubeReflector.unregisterReflector(); mCubeReflector.registerReflector(this, reflectorDesc); //need to decide how we wanna do the reflectorDesc. static name or a field } if (mCubeReflector.getCubemap()) { U32 resolution = Con::getIntVariable("$pref::ReflectionProbes::BakeResolution", 64); U32 prefilterMipLevels = mLog2(F32(resolution)); //Prep it with whatever resolution we've dictated for our bake mIrridianceMap->mCubemap->initDynamic(resolution, PROBEMGR->PROBE_FORMAT); mPrefilterMap->mCubemap->initDynamic(resolution, PROBEMGR->PROBE_FORMAT); GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false); IBLUtilities::GenerateIrradianceMap(renderTarget, mCubeReflector.getCubemap(), mIrridianceMap->mCubemap); IBLUtilities::GeneratePrefilterMap(renderTarget, mCubeReflector.getCubemap(), prefilterMipLevels, mPrefilterMap->mCubemap); } if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull()) { Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str()); return; } if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull()) { Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str()); return; } mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap; mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap; if (mEnabled && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized()) { mProbeInfo->mIsEnabled = true; mCubemapDirty = false; //Update the probe manager with our new texture! PROBEMGR->updateProbeTexture(mProbeInfo); } } void ReflectionProbe::processBakedCubemap() { if (!mProbeInfo) return; mProbeInfo->mIsEnabled = false; if ((mReflectionModeType != BakedCubemap) || mProbeUniqueID.isEmpty()) return; String irrPath = getIrradianceMapPath(); if (Platform::isFile(irrPath)) { mIrridianceMap->setCubemapFile(FileName(irrPath)); mIrridianceMap->updateFaces(); } if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull()) { Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str()); return; } String prefilPath = getPrefilterMapPath(); if (Platform::isFile(prefilPath)) { mPrefilterMap->setCubemapFile(FileName(prefilPath)); mPrefilterMap->updateFaces(); } if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull()) { Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str()); return; } mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap; mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap; if (mEnabled && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized()) { mProbeInfo->mIsEnabled = true; mCubemapDirty = false; //Update the probe manager with our new texture! PROBEMGR->updateProbeTexture(mProbeInfo); } } void ReflectionProbe::processStaticCubemap() { if (!mProbeInfo) return; mProbeInfo->mIsEnabled = false; String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/"); char irradFileName[256]; dSprintf(irradFileName, 256, "%s_Irradiance.dds", path.c_str(), mCubemapName.c_str()); if (Platform::isFile(irradFileName)) { mIrridianceMap->setCubemapFile(FileName(irradFileName)); mIrridianceMap->updateFaces(); } if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull()) { Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName); return; } char prefilterFileName[256]; dSprintf(prefilterFileName, 256, "%s%s_Prefilter.dds", path.c_str(), mCubemapName.c_str()); if (Platform::isFile(prefilterFileName)) { mPrefilterMap->setCubemapFile(FileName(prefilterFileName)); mPrefilterMap->updateFaces(); } if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull()) { Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName); return; } if (!Platform::isFile(prefilterFileName) || !Platform::isFile(irradFileName)) { //If we are missing either of the files, just re-run the bake Sim::findObject(mCubemapName, mStaticCubemap); if (!mStaticCubemap) { Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!"); return; } if (mStaticCubemap->mCubemap == nullptr) { mStaticCubemap->createMap(); mStaticCubemap->updateFaces(); } if (mUseHDRCaptures) { mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F); mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F); } else { mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8); mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8); } GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false); IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap); IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap); IBLUtilities::SaveCubeMap(irradFileName, mIrridianceMap->mCubemap); IBLUtilities::SaveCubeMap(prefilterFileName, mPrefilterMap->mCubemap); } if ((mIrridianceMap != nullptr || !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != nullptr || !mPrefilterMap->mCubemap.isNull())) { mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap; mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap; } if (mEnabled && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized()) { mProbeInfo->mIsEnabled = true; mCubemapDirty = false; //Update the probe manager with our new texture! PROBEMGR->updateProbeTexture(mProbeInfo); } } bool ReflectionProbe::createClientResources() { if (mProbeInfo == nullptr) { mProbeInfo = PROBEMGR->registerProbe(); if (!mProbeInfo) return false; mProbeInfo->mIsEnabled = false; } //irridiance resources if (!mIrridianceMap) { mIrridianceMap = new CubemapData(); mIrridianceMap->registerObject(); mIrridianceMap->createMap(); } // if (!mPrefilterMap) { mPrefilterMap = new CubemapData(); mPrefilterMap->registerObject(); mPrefilterMap->createMap(); } mResourcesCreated = true; mCubemapDirty = true; return true; } String ReflectionProbe::getPrefilterMapPath() { if (mProbeUniqueID.isEmpty()) { Con::errorf("ReflectionProbe::getPrefilterMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!"); return ""; } String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/"); char fileName[256]; dSprintf(fileName, 256, "%s%s_Prefilter.dds", path.c_str(), mProbeUniqueID.c_str()); return fileName; } String ReflectionProbe::getIrradianceMapPath() { if (mProbeUniqueID.isEmpty()) { Con::errorf("ReflectionProbe::getIrradianceMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!"); return ""; } String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/"); char fileName[256]; dSprintf(fileName, 256, "%s%s_Irradiance.dds", path.c_str(), mProbeUniqueID.c_str()); return fileName; } void ReflectionProbe::bake() { bool writeFile = mReflectionModeType == BakedCubemap ? true : false; if (mReflectionModeType == StaticCubemap) return; PROBEMGR->bakeProbe(this, writeFile); setMaskBits(-1); } //----------------------------------------------------------------------------- //Rendering of editing/debug stuff //----------------------------------------------------------------------------- void ReflectionProbe::createGeometry() { // Clean up our previous shape if (mEditorShapeInst) SAFE_DELETE(mEditorShapeInst); mEditorShape = NULL; String shapeFile = "tools/resources/ReflectProbeSphere.dae"; // Attempt to get the resource from the ResourceManager mEditorShape = ResourceManager::get().load(shapeFile); if (mEditorShape) { mEditorShapeInst = new TSShapeInstance(mEditorShape, isClientObject()); } } void ReflectionProbe::prepRenderImage(SceneRenderState *state) { if (!mEnabled || !RenderProbeMgr::smRenderReflectionProbes) return; Point3F distVec = getRenderPosition() - state->getCameraPosition(); F32 dist = distVec.len(); //Culling distance. Can be adjusted for performance options considerations via the scalar if (dist > mMaxDrawDistance * Con::getFloatVariable("$pref::GI::ProbeDrawDistScale", 1.0)) { mProbeInfo->mScore = mMaxDrawDistance; return; } if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS)) { //bake(); mDynamicLastBakeMS = Platform::getRealMilliseconds(); processDynamicCubemap(); } //Submit our probe to actually do the probe action // Get a handy pointer to our RenderPassmanager //RenderPassManager *renderPass = state->getRenderPass(); //Update our score based on our radius, distance mProbeInfo->mScore = mProbeInfo->mRadius/mMax(dist,1.0f); Point3F vect = distVec; vect.normalizeSafe(); mProbeInfo->mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f); //Register //PROBEMGR->registerProbe(mProbeInfoIdx); if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mPrefilterMap != nullptr) { if(!mEditorShapeInst) createGeometry(); GFXTransformSaver saver; // Calculate the distance of this object from the camera Point3F cameraOffset; getRenderTransform().getColumn(3, &cameraOffset); cameraOffset -= state->getDiffuseCameraPosition(); dist = cameraOffset.len(); if (dist < 0.01f) dist = 0.01f; // Set up the LOD for the shape F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z)); mEditorShapeInst->setDetailFromDistance(state, dist * invScale); // Make sure we have a valid level of detail if (mEditorShapeInst->getCurrentDetail() < 0) return; BaseMatInstance* probePrevMat = mEditorShapeInst->getMaterialList()->getMaterialInst(0); setPreviewMatParameters(state, probePrevMat); // GFXTransformSaver is a handy helper class that restores // the current GFX matrices to their original values when // it goes out of scope at the end of the function // Set up our TS render state TSRenderState rdata; rdata.setSceneState(state); rdata.setFadeOverride(1.0f); if(mReflectionModeType != DynamicCubemap) rdata.setCubemap(mPrefilterMap->mCubemap); else rdata.setCubemap(mDynamicCubemap); // We might have some forward lit materials // so pass down a query to gather lights. LightQuery query; query.init(getWorldSphere()); rdata.setLightQuery(&query); // Set the world matrix to the objects render transform MatrixF mat = getRenderTransform(); GFX->setWorldMatrix(mat); // Animate the the shape mEditorShapeInst->animate(); // Allow the shape to submit the RenderInst(s) for itself mEditorShapeInst->render(rdata); saver.restore(); } // If the light is selected or light visualization // is enabled then register the callback. const bool isSelectedInEditor = (gEditingMission && isSelected()); if (isSelectedInEditor) { ObjectRenderInst *ri = state->getRenderPass()->allocInst(); ri->renderDelegate.bind(this, &ReflectionProbe::_onRenderViz); ri->type = RenderPassManager::RIT_Editor; state->getRenderPass()->addInst(ri); } } void ReflectionProbe::_onRenderViz(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat) { if (!RenderProbeMgr::smRenderReflectionProbes) return; GFXDrawUtil *draw = GFX->getDrawUtil(); GFXStateBlockDesc desc; desc.setZReadWrite(true, false); desc.setCullMode(GFXCullNone); desc.setBlend(true); //desc.fillMode = GFXFillWireframe; // Base the sphere color on the light color. ColorI color = ColorI(255, 0, 255, 63); const MatrixF worldToObjectXfm = mObjToWorld; if (mProbeShapeType == ProbeRenderInst::Sphere) { draw->drawSphere(desc, mRadius, getPosition(), color); } else { Point3F tscl = worldToObjectXfm.getScale(); Box3F projCube(-mObjScale/2, mObjScale / 2); projCube.setCenter(getPosition()); draw->drawCube(desc, projCube, color, &worldToObjectXfm); } Point3F renderPos = getRenderTransform().getPosition(); Box3F refCube = Box3F(-mProbeRefScale / 2, mProbeRefScale / 2); refCube.setCenter(renderPos + mProbeRefOffset); color = ColorI(0, 255, 255, 63); draw->drawCube(desc, refCube, color, &worldToObjectXfm); } void ReflectionProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat) { if (!mat->getFeatures().hasFeature(MFT_isDeferred)) return; //Set up the params MaterialParameters *matParams = mat->getMaterialParameters(); //Get the deferred render target NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred"); GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture(); if (!deferredTexObject) return; GFX->setTexture(0, deferredTexObject); //Set the cubemap GFX->setCubeTexture(1, mPrefilterMap->mCubemap); //Set the invViewMat MatrixSet &matrixSet = renderState->getRenderPass()->getMatrixSet(); const MatrixF &worldToCameraXfm = matrixSet.getWorldToCamera(); MaterialParameterHandle *invViewMat = mat->getMaterialParameterHandle("$invViewMat"); matParams->setSafe(invViewMat, worldToCameraXfm); } DefineEngineMethod(ReflectionProbe, postApply, void, (), , "A utility method for forcing a network update.\n") { object->inspectPostApply(); } DefineEngineMethod(ReflectionProbe, Bake, void, (), , "@brief returns true if control object is inside the fog\n\n.") { ReflectionProbe *clientProbe = (ReflectionProbe*)object->getClientObject(); if (clientProbe) { clientProbe->bake(); } }