//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // Whether the local client is currently running a mission. $Client::missionRunning = false; // Sequence number for currently running mission. $Client::missionSeq = -1; // Called when mission is started. function clientStartMission() { // The client recieves a mission start right before // being dropped into the game. physicsStartSimulation( "client" ); // Start game audio effects channels. AudioChannelEffects.play(); // Create client mission cleanup group. new SimGroup( ClientMissionCleanup ); // Done. $Client::missionRunning = true; } // Called when mission is ended (either through disconnect or // mission end client command). function clientEndMission() { // Stop physics simulation on client. physicsStopSimulation( "client" ); // Stop game audio effects channels. AudioChannelEffects.stop(); // Delete all the decals. decalManagerClear(); // Delete client mission cleanup group. if( isObject( ClientMissionCleanup ) ) ClientMissionCleanup.delete(); clearClientPaths(); // Done. $Client::missionRunning = false; } //---------------------------------------------------------------------------- // Mission start / end events sent from the server //---------------------------------------------------------------------------- function clientCmdMissionStart(%seq) { clientStartMission(); $Client::missionSeq = %seq; } function clientCmdMissionEnd( %seq ) { if( $Client::missionRunning && $Client::missionSeq == %seq ) { clientEndMission(); $Client::missionSeq = -1; } }