//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "console/console.h" #include "SDL.h" #include "windowManager/sdl/sdlWindow.h" static SDL_Window* gSplashWindow = nullptr; static SDL_Surface* gSplashImage = nullptr; static SDL_Texture* gSplashTexture = nullptr; static SDL_Renderer* gSplashRenderer = nullptr; bool Platform::displaySplashWindow( String path ) { if(path.isEmpty()) return false; gSplashImage = SDL_LoadBMP(path); //now the pop-up window if (gSplashImage) { gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN); gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED); gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage); SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL); SDL_RenderPresent(gSplashRenderer); } return true; } bool Platform::closeSplashWindow() { SDL_DestroyTexture(gSplashTexture); SDL_FreeSurface(gSplashImage); SDL_DestroyRenderer(gSplashRenderer); SDL_DestroyWindow(gSplashWindow); return true; }