//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "component/moreAdvancedComponent.h" // unitTest_runTests("Component/MoreAdvancedComponent"); ////////////////////////////////////////////////////////////////////////// IMPLEMENT_CONOBJECT(MoreAdvancedComponent); ConsoleDocClass( MoreAdvancedComponent, "@brief This is a slightly more advanced component which will be used to demonstrate " "components which are dependent on other components.\n\n" "Not intended for game development, for editors or internal use only.\n\n " "@internal"); bool MoreAdvancedComponent::onComponentRegister( SimComponent *owner ) { if( !Parent::onComponentRegister( owner ) ) return false; // This will return the first interface of type SimpleComponent that is cached // on the parent object. mSCInterface = owner->getInterface(); // If we can't find this interface, our component can't function, so false // will be returned, and this will signify, to the top-level component, that it // should fail the onAdd call. return ( mSCInterface != NULL ); } bool MoreAdvancedComponent::testDependentInterface() { // These two requirements must be met in order for the test to proceed, so // lets check them. if( mSCInterface == NULL || !mSCInterface->isValid() ) return false; return mSCInterface->isFortyTwo( 42 ); }