//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MOREADVANCEDCOMPONENT_H_ #define _MOREADVANCEDCOMPONENT_H_ #ifndef _SIMPLECOMPONENT_H_ #include "component/simpleComponent.h" #endif /// This is a slightly more advanced component which will be used to demonstrate /// components which are dependent on other components. class MoreAdvancedComponent : public SimComponent { typedef SimComponent Parent; protected: // This component is going to be dependent on a SimpleComponentInterface being // queried off of it's parent object. This will store that interface that // will get queried during onComponentRegister() SimpleComponentInterface *mSCInterface; public: DECLARE_CONOBJECT(MoreAdvancedComponent); // Firstly, take a look at the documentation for this function in simComponent.h. // We will be overloading this method to query the component heirarchy for our // dependent interface, as noted above. virtual bool onComponentRegister( SimComponent *owner ); // This function will try to execute a function through the interface that this // component is dependent on. virtual bool testDependentInterface(); }; #endif