//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SIMCOMPONENT_H_ #define _SIMCOMPONENT_H_ #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _STRINGTABLE_H_ #include "core/stringTable.h" #endif #ifndef _NETOBJECT_H_ #include "sim/netObject.h" #endif #ifndef _COMPONENTINTERFACE_H_ #include "component/componentInterface.h" #endif #ifndef _PLATFORM_THREADS_MUTEX_H_ #include "platform/threads/mutex.h" #endif #ifndef _STRINGFUNCTIONS_H_ #include "core/strings/stringFunctions.h" #endif // Forward refs class Stream; class ComponentInterface; class ComponentInterfaceCache; class SimComponent : public NetObject { typedef NetObject Parent; private: VectorPtr mComponentList; ///< The Component List void *mMutex; ///< Component List Mutex SimObjectPtr mOwner; ///< The component which owns this one. /// This is called internally to instruct the component to iterate over it's // list of components and recursively call _registerInterfaces on their lists // of components. void _registerInterfaces( SimComponent *owner ); bool _registerComponents( SimComponent *owner ); void _unregisterComponents(); protected: ComponentInterfaceCache mInterfaceCache; ///< Stores the interfaces exposed by this component. bool mEnabled; bool mTemplate; // Non-const getOwner for derived classes SimComponent *_getOwner() { return mOwner; } /// Returns a const reference to private mComponentList typedef VectorPtr::iterator SimComponentIterator; VectorPtr &lockComponentList() { Mutex::lockMutex( mMutex ); return mComponentList; }; void unlockComponentList() { Mutex::unlockMutex( mMutex ); } /// onComponentRegister is called on each component by it's owner. If a component /// has no owner, onComponentRegister will not be called on it. The purpose /// of onComponentRegister is to allow a component to check for any external /// interfaces, or other dependencies which it needs to function. If any component /// in a component hierarchy returns false from it's onComponentRegister call /// the entire hierarchy is invalid, and SimObject::onAdd will fail on the /// top-level component. To put it another way, if a component contains other /// components, it will be registered successfully with Sim iff each subcomponent /// returns true from onComponentRegister. If a component does not contain /// other components, it will not receive an onComponentRegister call. /// /// Overloads of this method must pass the call along to their parent, as is /// shown in the example below. /// /// @code /// bool FooComponent::onComponentRegister( SimComponent *owner ) /// { /// if( !Parent::onComponentRegister( owner ) ) /// return false; /// ... /// } /// @endcode virtual bool onComponentRegister( SimComponent *owner ) { mOwner = owner; return true; } /// onUnregister is called when the owner is unregistering. Your object should /// do cleanup here, as well as pass a call up the chain to the parent. virtual void onComponentUnRegister() { mOwner = NULL; } /// registerInterfaces is called on each component as it's owner is registering /// it's interfaces. This is called before onComponentRegister, and should be used to /// register all interfaces exposed by your component, as well as all callbacks /// needed by your component. virtual void registerInterfaces( SimComponent *owner ) { } public: DECLARE_CONOBJECT(SimComponent); /// Constructor /// Add this component SimComponent(); /// Destructor /// Remove this component and destroy child references virtual ~SimComponent(); public: virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); virtual bool processArguments(S32 argc, const char **argv); bool isEnabled() const { return mEnabled; } void setEnabled( bool value ) { mEnabled = value; } /// Will return true if this object contains components. bool hasComponents() const { return ( mComponentList.size() > 0 ); }; /// The component which owns this object const SimComponent *getOwner() const { return mOwner; }; // Component Information inline virtual StringTableEntry getComponentName() { return StringTable->insert( getClassName() ); }; /// Protected 'Component' Field setter that will add a component to the list. static bool addComponentFromField(void* obj, const char* data); /// Add Component to this one virtual bool addComponent( SimComponent *component ); /// Remove Component from this one virtual bool removeComponent( SimComponent *component ); /// Clear Child components of this one virtual bool clearComponents() { mComponentList.clear(); return true; }; virtual bool onComponentAdd(SimComponent *target); virtual void onComponentRemove(SimComponent *target); S32 getComponentCount() { return mComponentList.size(); } SimComponent *getComponent(S32 idx) { return mComponentList[idx]; } SimComponentIterator find(SimComponentIterator first, SimComponentIterator last, SimComponent *value) { return ::find(first, last, value); } static bool setIsTemplate( void *object, const char *index, const char *data ) { static_cast(object)->setIsTemplate( dAtob( data ) ); return false; }; virtual void setIsTemplate( const bool pTemplate ) { mTemplate = pTemplate; } bool getIsTemplate() const { return mTemplate; } virtual void write(Stream &stream, U32 tabStop, U32 flags = 0); virtual bool writeField(StringTableEntry fieldname, const char* value); /// getInterfaces allows the caller to enumerate the interfaces exposed by /// this component. This method can be overwritten to expose interfaces /// which are not cached on the object, before passing the call to the Parent. /// This can be used delay interface creation until it is queried for, instead /// of creating it on initialization, and caching it. Returns false if no results /// were found /// /// @param list The list that this method will append search results on to. /// @param type An expression which the 'type' field on an added object must match to be included in results /// @param name An expression which the 'name' field on an added object must match to be included in results /// @param owner Limit results to components owned/not-owned by this SimComponent (see next param) /// @param notOwner If set to true, this will enumerate only interfaces NOT owned by 'owner' virtual bool getInterfaces( ComponentInterfaceList *list, const char *type = NULL, const char *name = NULL, const SimComponent *owner = NULL, bool notOwner = false ); // const omission intentional /// These two methods allow for easy query of component interfaces if you know /// exactly what you are looking for, and don't mind being passed back the first /// matching result. ComponentInterface *getInterface( const char *type = NULL, const char *name = NULL, const SimComponent *owner = NULL, bool notOwner = false ); template T *getInterface( const char *type = NULL, const char *name = NULL, const SimComponent *owner = NULL, bool notOwner = false ); /// Add an interface to the cache. This function will return true if the interface /// is added successfully. An interface will not be added successfully if an entry /// in this components cache with the same values for 'type' and 'name' is present. /// /// @param type Type of the interface being added. If NULL is passed, it will match any type string queried. /// @param name Name of interface being added. If NULL is passed, it will match any name string queried. /// @param interfaceOwner The component which owns the interface being cached /// @param cinterface The ComponentInterface being cached bool registerCachedInterface( const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface ); }; ////////////////////////////////////////////////////////////////////////// template T *SimComponent::getInterface( const char *type /* = NULL */, const char *name /* = NULL */, const SimComponent *owner /* = NULL */, bool notOwner /* = false */ ) { ComponentInterfaceList iLst; if( getInterfaces( &iLst, type, name, owner, notOwner ) ) { ComponentInterfaceListIterator itr = iLst.begin(); while( dynamic_cast( *itr ) == NULL ) itr++; if( itr != iLst.end() ) return static_cast( *itr ); } return NULL; } #endif // _SIMCOMPONENT_H_